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Diffstat (limited to 'Source/3rdParty/SDL2/src/main/haiku/SDL_BeApp.cc')
-rw-r--r--Source/3rdParty/SDL2/src/main/haiku/SDL_BeApp.cc157
1 files changed, 0 insertions, 157 deletions
diff --git a/Source/3rdParty/SDL2/src/main/haiku/SDL_BeApp.cc b/Source/3rdParty/SDL2/src/main/haiku/SDL_BeApp.cc
deleted file mode 100644
index cbd2129..0000000
--- a/Source/3rdParty/SDL2/src/main/haiku/SDL_BeApp.cc
+++ /dev/null
@@ -1,157 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if defined(__HAIKU__)
-
-/* Handle the BeApp specific portions of the application */
-
-#include <AppKit.h>
-#include <storage/AppFileInfo.h>
-#include <storage/Path.h>
-#include <storage/Entry.h>
-#include <storage/File.h>
-#include <unistd.h>
-
-#include "SDL_BApp.h" /* SDL_BApp class definition */
-#include "SDL_BeApp.h"
-#include "SDL_timer.h"
-#include "SDL_error.h"
-
-#include "../../video/haiku/SDL_BWin.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "../../thread/SDL_systhread.h"
-
-/* Flag to tell whether or not the Be application is active or not */
-static int SDL_BeAppActive = 0;
-static SDL_Thread *SDL_AppThread = NULL;
-
-static int
-StartBeApp(void *unused)
-{
- BApplication *App;
-
- // default application signature
- const char *signature = "application/x-SDL-executable";
- // dig resources for correct signature
- image_info info;
- int32 cookie = 0;
- if (get_next_image_info(B_CURRENT_TEAM, &cookie, &info) == B_OK) {
- BFile f(info.name, O_RDONLY);
- if (f.InitCheck() == B_OK) {
- BAppFileInfo app_info(&f);
- if (app_info.InitCheck() == B_OK) {
- char sig[B_MIME_TYPE_LENGTH];
- if (app_info.GetSignature(sig) == B_OK)
- signature = strndup(sig, B_MIME_TYPE_LENGTH);
- }
- }
- }
-
- App = new SDL_BApp(signature);
-
- App->Run();
- delete App;
- return (0);
-}
-
-/* Initialize the Be Application, if it's not already started */
-int
-SDL_InitBeApp(void)
-{
- /* Create the BApplication that handles appserver interaction */
- if (SDL_BeAppActive <= 0) {
- SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL);
- if (SDL_AppThread == NULL) {
- return SDL_SetError("Couldn't create BApplication thread");
- }
-
- /* Change working directory to that of executable */
- app_info info;
- if (B_OK == be_app->GetAppInfo(&info)) {
- entry_ref ref = info.ref;
- BEntry entry;
- if (B_OK == entry.SetTo(&ref)) {
- BPath path;
- if (B_OK == path.SetTo(&entry)) {
- if (B_OK == path.GetParent(&path)) {
- chdir(path.Path());
- }
- }
- }
- }
-
- do {
- SDL_Delay(10);
- } while ((be_app == NULL) || be_app->IsLaunching());
-
- /* Mark the application active */
- SDL_BeAppActive = 0;
- }
-
- /* Increment the application reference count */
- ++SDL_BeAppActive;
-
- /* The app is running, and we're ready to go */
- return (0);
-}
-
-/* Quit the Be Application, if there's nothing left to do */
-void
-SDL_QuitBeApp(void)
-{
- /* Decrement the application reference count */
- --SDL_BeAppActive;
-
- /* If the reference count reached zero, clean up the app */
- if (SDL_BeAppActive == 0) {
- if (SDL_AppThread != NULL) {
- if (be_app != NULL) { /* Not tested */
- be_app->PostMessage(B_QUIT_REQUESTED);
- }
- SDL_WaitThread(SDL_AppThread, NULL);
- SDL_AppThread = NULL;
- }
- /* be_app should now be NULL since be_app has quit */
- }
-}
-
-#ifdef __cplusplus
-}
-#endif
-
-/* SDL_BApp functions */
-void SDL_BApp::ClearID(SDL_BWin *bwin) {
- _SetSDLWindow(NULL, bwin->GetID());
- int32 i = _GetNumWindowSlots() - 1;
- while(i >= 0 && GetSDLWindow(i) == NULL) {
- _PopBackWindow();
- --i;
- }
-}
-
-#endif /* __HAIKU__ */
-
-/* vi: set ts=4 sw=4 expandtab: */