summaryrefslogtreecommitdiff
path: root/Source/3rdParty/SDL2/src/render/direct3d11/SDL_render_d3d11.c
diff options
context:
space:
mode:
Diffstat (limited to 'Source/3rdParty/SDL2/src/render/direct3d11/SDL_render_d3d11.c')
-rw-r--r--Source/3rdParty/SDL2/src/render/direct3d11/SDL_render_d3d11.c17
1 files changed, 1 insertions, 16 deletions
diff --git a/Source/3rdParty/SDL2/src/render/direct3d11/SDL_render_d3d11.c b/Source/3rdParty/SDL2/src/render/direct3d11/SDL_render_d3d11.c
index e0ccfc4..7a37039 100644
--- a/Source/3rdParty/SDL2/src/render/direct3d11/SDL_render_d3d11.c
+++ b/Source/3rdParty/SDL2/src/render/direct3d11/SDL_render_d3d11.c
@@ -1161,17 +1161,6 @@ D3D11_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
return SDL_TRUE;
}
-static D3D11_FILTER
-GetScaleQuality(void)
-{
- const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
- if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
- return D3D11_FILTER_MIN_MAG_MIP_POINT;
- } else /* if (*hint == '1' || SDL_strcasecmp(hint, "linear") == 0) */ {
- return D3D11_FILTER_MIN_MAG_MIP_LINEAR;
- }
-}
-
static int
D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
@@ -1192,7 +1181,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
SDL_OutOfMemory();
return -1;
}
- textureData->scaleMode = GetScaleQuality();
+ textureData->scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
texture->driverdata = textureData;
@@ -2234,8 +2223,6 @@ static int
D3D11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
{
- D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
- D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
float minu, maxu, minv, maxv;
Float4 color;
VertexPositionColor vertices[4];
@@ -2307,8 +2294,6 @@ D3D11_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
{
- D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
- D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
float minu, maxu, minv, maxv;
Float4 color;
Float4X4 modelMatrix;