diff options
Diffstat (limited to 'Source/3rdParty/SDL2/src/render/direct3d11/SDL_render_d3d11.c')
-rw-r--r-- | Source/3rdParty/SDL2/src/render/direct3d11/SDL_render_d3d11.c | 17 |
1 files changed, 1 insertions, 16 deletions
diff --git a/Source/3rdParty/SDL2/src/render/direct3d11/SDL_render_d3d11.c b/Source/3rdParty/SDL2/src/render/direct3d11/SDL_render_d3d11.c index e0ccfc4..7a37039 100644 --- a/Source/3rdParty/SDL2/src/render/direct3d11/SDL_render_d3d11.c +++ b/Source/3rdParty/SDL2/src/render/direct3d11/SDL_render_d3d11.c @@ -1161,17 +1161,6 @@ D3D11_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode) return SDL_TRUE; } -static D3D11_FILTER -GetScaleQuality(void) -{ - const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY); - if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) { - return D3D11_FILTER_MIN_MAG_MIP_POINT; - } else /* if (*hint == '1' || SDL_strcasecmp(hint, "linear") == 0) */ { - return D3D11_FILTER_MIN_MAG_MIP_LINEAR; - } -} - static int D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { @@ -1192,7 +1181,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) SDL_OutOfMemory(); return -1; } - textureData->scaleMode = GetScaleQuality(); + textureData->scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR; texture->driverdata = textureData; @@ -2234,8 +2223,6 @@ static int D3D11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect) { - D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata; - D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata; float minu, maxu, minv, maxv; Float4 color; VertexPositionColor vertices[4]; @@ -2307,8 +2294,6 @@ D3D11_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect, const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip) { - D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata; - D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata; float minu, maxu, minv, maxv; Float4 color; Float4X4 modelMatrix; |