diff options
Diffstat (limited to 'Source/3rdParty/SDL2/src/video/SDL_fillrect.c')
-rw-r--r-- | Source/3rdParty/SDL2/src/video/SDL_fillrect.c | 343 |
1 files changed, 0 insertions, 343 deletions
diff --git a/Source/3rdParty/SDL2/src/video/SDL_fillrect.c b/Source/3rdParty/SDL2/src/video/SDL_fillrect.c deleted file mode 100644 index 63f5fcb..0000000 --- a/Source/3rdParty/SDL2/src/video/SDL_fillrect.c +++ /dev/null @@ -1,343 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../SDL_internal.h" - -#include "SDL_video.h" -#include "SDL_blit.h" - - -#ifdef __SSE__ -/* *INDENT-OFF* */ - -#ifdef _MSC_VER -#define SSE_BEGIN \ - __m128 c128; \ - c128.m128_u32[0] = color; \ - c128.m128_u32[1] = color; \ - c128.m128_u32[2] = color; \ - c128.m128_u32[3] = color; -#else -#define SSE_BEGIN \ - __m128 c128; \ - DECLARE_ALIGNED(Uint32, cccc[4], 16); \ - cccc[0] = color; \ - cccc[1] = color; \ - cccc[2] = color; \ - cccc[3] = color; \ - c128 = *(__m128 *)cccc; -#endif - -#define SSE_WORK \ - for (i = n / 64; i--;) { \ - _mm_stream_ps((float *)(p+0), c128); \ - _mm_stream_ps((float *)(p+16), c128); \ - _mm_stream_ps((float *)(p+32), c128); \ - _mm_stream_ps((float *)(p+48), c128); \ - p += 64; \ - } - -#define SSE_END - -#define DEFINE_SSE_FILLRECT(bpp, type) \ -static void \ -SDL_FillRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \ -{ \ - int i, n; \ - Uint8 *p = NULL; \ - \ - SSE_BEGIN; \ - \ - while (h--) { \ - n = w * bpp; \ - p = pixels; \ - \ - if (n > 63) { \ - int adjust = 16 - ((uintptr_t)p & 15); \ - if (adjust < 16) { \ - n -= adjust; \ - adjust /= bpp; \ - while (adjust--) { \ - *((type *)p) = (type)color; \ - p += bpp; \ - } \ - } \ - SSE_WORK; \ - } \ - if (n & 63) { \ - int remainder = (n & 63); \ - remainder /= bpp; \ - while (remainder--) { \ - *((type *)p) = (type)color; \ - p += bpp; \ - } \ - } \ - pixels += pitch; \ - } \ - \ - SSE_END; \ -} - -static void -SDL_FillRect1SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) -{ - int i, n; - - SSE_BEGIN; - while (h--) { - Uint8 *p = pixels; - n = w; - - if (n > 63) { - int adjust = 16 - ((uintptr_t)p & 15); - if (adjust) { - n -= adjust; - SDL_memset(p, color, adjust); - p += adjust; - } - SSE_WORK; - } - if (n & 63) { - int remainder = (n & 63); - SDL_memset(p, color, remainder); - } - pixels += pitch; - } - - SSE_END; -} -/* DEFINE_SSE_FILLRECT(1, Uint8) */ -DEFINE_SSE_FILLRECT(2, Uint16) -DEFINE_SSE_FILLRECT(4, Uint32) - -/* *INDENT-ON* */ -#endif /* __SSE__ */ - -static void -SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h) -{ - int n; - Uint8 *p = NULL; - - while (h--) { - n = w; - p = pixels; - - if (n > 3) { - switch ((uintptr_t) p & 3) { - case 1: - *p++ = (Uint8) color; - --n; /* fallthrough */ - case 2: - *p++ = (Uint8) color; - --n; /* fallthrough */ - case 3: - *p++ = (Uint8) color; - --n; /* fallthrough */ - } - SDL_memset4(p, color, (n >> 2)); - } - if (n & 3) { - p += (n & ~3); - switch (n & 3) { - case 3: - *p++ = (Uint8) color; /* fallthrough */ - case 2: - *p++ = (Uint8) color; /* fallthrough */ - case 1: - *p++ = (Uint8) color; /* fallthrough */ - } - } - pixels += pitch; - } -} - -static void -SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h) -{ - int n; - Uint16 *p = NULL; - - while (h--) { - n = w; - p = (Uint16 *) pixels; - - if (n > 1) { - if ((uintptr_t) p & 2) { - *p++ = (Uint16) color; - --n; - } - SDL_memset4(p, color, (n >> 1)); - } - if (n & 1) { - p[n - 1] = (Uint16) color; - } - pixels += pitch; - } -} - -static void -SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h) -{ -#if SDL_BYTEORDER == SDL_LIL_ENDIAN - Uint8 b1 = (Uint8) (color & 0xFF); - Uint8 b2 = (Uint8) ((color >> 8) & 0xFF); - Uint8 b3 = (Uint8) ((color >> 16) & 0xFF); -#elif SDL_BYTEORDER == SDL_BIG_ENDIAN - Uint8 b1 = (Uint8) ((color >> 16) & 0xFF); - Uint8 b2 = (Uint8) ((color >> 8) & 0xFF); - Uint8 b3 = (Uint8) (color & 0xFF); -#endif - int n; - Uint8 *p = NULL; - - while (h--) { - n = w; - p = pixels; - - while (n--) { - *p++ = b1; - *p++ = b2; - *p++ = b3; - } - pixels += pitch; - } -} - -static void -SDL_FillRect4(Uint8 * pixels, int pitch, Uint32 color, int w, int h) -{ - while (h--) { - SDL_memset4(pixels, color, w); - pixels += pitch; - } -} - -/* - * This function performs a fast fill of the given rectangle with 'color' - */ -int -SDL_FillRect(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color) -{ - SDL_Rect clipped; - Uint8 *pixels; - - if (!dst) { - return SDL_SetError("Passed NULL destination surface"); - } - - /* This function doesn't work on surfaces < 8 bpp */ - if (dst->format->BitsPerPixel < 8) { - return SDL_SetError("SDL_FillRect(): Unsupported surface format"); - } - - /* If 'rect' == NULL, then fill the whole surface */ - if (rect) { - /* Perform clipping */ - if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) { - return 0; - } - rect = &clipped; - } else { - rect = &dst->clip_rect; - /* Don't attempt to fill if the surface's clip_rect is empty */ - if (SDL_RectEmpty(rect)) { - return 0; - } - } - - /* Perform software fill */ - if (!dst->pixels) { - return SDL_SetError("SDL_FillRect(): You must lock the surface"); - } - - pixels = (Uint8 *) dst->pixels + rect->y * dst->pitch + - rect->x * dst->format->BytesPerPixel; - - switch (dst->format->BytesPerPixel) { - case 1: - { - color |= (color << 8); - color |= (color << 16); -#ifdef __SSE__ - if (SDL_HasSSE()) { - SDL_FillRect1SSE(pixels, dst->pitch, color, rect->w, rect->h); - break; - } -#endif - SDL_FillRect1(pixels, dst->pitch, color, rect->w, rect->h); - break; - } - - case 2: - { - color |= (color << 16); -#ifdef __SSE__ - if (SDL_HasSSE()) { - SDL_FillRect2SSE(pixels, dst->pitch, color, rect->w, rect->h); - break; - } -#endif - SDL_FillRect2(pixels, dst->pitch, color, rect->w, rect->h); - break; - } - - case 3: - /* 24-bit RGB is a slow path, at least for now. */ - { - SDL_FillRect3(pixels, dst->pitch, color, rect->w, rect->h); - break; - } - - case 4: - { -#ifdef __SSE__ - if (SDL_HasSSE()) { - SDL_FillRect4SSE(pixels, dst->pitch, color, rect->w, rect->h); - break; - } -#endif - SDL_FillRect4(pixels, dst->pitch, color, rect->w, rect->h); - break; - } - } - - /* We're done! */ - return 0; -} - -int -SDL_FillRects(SDL_Surface * dst, const SDL_Rect * rects, int count, - Uint32 color) -{ - int i; - int status = 0; - - if (!rects) { - return SDL_SetError("SDL_FillRects() passed NULL rects"); - } - - for (i = 0; i < count; ++i) { - status += SDL_FillRect(dst, &rects[i], color); - } - return status; -} - -/* vi: set ts=4 sw=4 expandtab: */ |