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Diffstat (limited to 'Source/3rdParty/SDL2/src/video/cocoa/SDL_cocoametalview.m')
-rw-r--r-- | Source/3rdParty/SDL2/src/video/cocoa/SDL_cocoametalview.m | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/Source/3rdParty/SDL2/src/video/cocoa/SDL_cocoametalview.m b/Source/3rdParty/SDL2/src/video/cocoa/SDL_cocoametalview.m new file mode 100644 index 0000000..e9c08a0 --- /dev/null +++ b/Source/3rdParty/SDL2/src/video/cocoa/SDL_cocoametalview.m @@ -0,0 +1,135 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +/* + * @author Mark Callow, www.edgewise-consulting.com. + * + * Thanks to Alex Szpakowski, @slime73 on GitHub, for his gist showing + * how to add a CAMetalLayer backed view. + */ + +#import "SDL_cocoametalview.h" + +#if SDL_VIDEO_DRIVER_COCOA && (SDL_VIDEO_VULKAN || SDL_VIDEO_RENDER_METAL) + +#include "SDL_assert.h" + +@implementation SDL_cocoametalview + +/* The synthesized getter should be called by super's viewWithTag. */ +@synthesize tag = _tag; + +/* Return a Metal-compatible layer. */ ++ (Class)layerClass +{ + return NSClassFromString(@"CAMetalLayer"); +} + +/* Indicate the view wants to draw using a backing layer instead of drawRect. */ +- (BOOL)wantsUpdateLayer +{ + return YES; +} + +/* When the wantsLayer property is set to YES, this method will be invoked to + * return a layer instance. + */ +- (CALayer*)makeBackingLayer +{ + return [self.class.layerClass layer]; +} + +- (instancetype)initWithFrame:(NSRect)frame + scale:(CGFloat)scale +{ + if ((self = [super initWithFrame:frame])) { + _tag = METALVIEW_TAG; + self.wantsLayer = YES; + + /* Allow resize. */ + self.autoresizingMask = NSViewWidthSizable | NSViewHeightSizable; + + /* Set the desired scale. The default drawableSize of a CAMetalLayer + * is its bounds x its scale so nothing further needs to be done. + */ + self.layer.contentsScale = scale; + } + + return self; +} + +/* Set the size of the metal drawables when the view is resized. */ +- (void)resizeWithOldSuperviewSize:(NSSize)oldSize +{ + [super resizeWithOldSuperviewSize:oldSize]; +} + +@end + +SDL_cocoametalview* +Cocoa_Mtl_AddMetalView(SDL_Window* window) +{ + SDL_WindowData* data = (__bridge SDL_WindowData *)window->driverdata; + NSView *view = data->nswindow.contentView; + CGFloat scale = 1.0; + + if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) { + /* Set the scale to the natural scale factor of the screen - then + * the backing dimensions of the Metal view will match the pixel + * dimensions of the screen rather than the dimensions in points + * yielding high resolution on retine displays. + * + * N.B. In order for backingScaleFactor to be > 1, + * NSHighResolutionCapable must be set to true in the app's Info.plist. + */ + NSWindow* nswindow = data->nswindow; + if ([nswindow.screen respondsToSelector:@selector(backingScaleFactor)]) + scale = data->nswindow.screen.backingScaleFactor; + } + + SDL_cocoametalview *metalview + = [[SDL_cocoametalview alloc] initWithFrame:view.frame scale:scale]; + [view addSubview:metalview]; + return metalview; +} + +void +Cocoa_Mtl_GetDrawableSize(SDL_Window * window, int * w, int * h) +{ + SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata; + NSView *view = data->nswindow.contentView; + SDL_cocoametalview* metalview = [view viewWithTag:METALVIEW_TAG]; + if (metalview) { + CAMetalLayer *layer = (CAMetalLayer*)metalview.layer; + assert(layer != NULL); + if (w) { + *w = layer.drawableSize.width; + } + if (h) { + *h = layer.drawableSize.height; + } + } else { + SDL_GetWindowSize(window, w, h); + } +} + +#endif /* SDL_VIDEO_DRIVER_COCOA && (SDL_VIDEO_VULKAN || SDL_VIDEO_RENDER_METAL) */ + +/* vi: set ts=4 sw=4 expandtab: */ |