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Diffstat (limited to 'Source/3rdParty/SDL2/src/video/cocoa/SDL_cocoamouse.m')
-rw-r--r--Source/3rdParty/SDL2/src/video/cocoa/SDL_cocoamouse.m477
1 files changed, 0 insertions, 477 deletions
diff --git a/Source/3rdParty/SDL2/src/video/cocoa/SDL_cocoamouse.m b/Source/3rdParty/SDL2/src/video/cocoa/SDL_cocoamouse.m
deleted file mode 100644
index c9db253..0000000
--- a/Source/3rdParty/SDL2/src/video/cocoa/SDL_cocoamouse.m
+++ /dev/null
@@ -1,477 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_COCOA
-
-#include "SDL_assert.h"
-#include "SDL_events.h"
-#include "SDL_cocoamouse.h"
-#include "SDL_cocoamousetap.h"
-#include "SDL_cocoavideo.h"
-
-#include "../../events/SDL_mouse_c.h"
-
-/* #define DEBUG_COCOAMOUSE */
-
-#ifdef DEBUG_COCOAMOUSE
-#define DLog(fmt, ...) printf("%s: " fmt "\n", __func__, ##__VA_ARGS__)
-#else
-#define DLog(...) do { } while (0)
-#endif
-
-@implementation NSCursor (InvisibleCursor)
-+ (NSCursor *)invisibleCursor
-{
- static NSCursor *invisibleCursor = NULL;
- if (!invisibleCursor) {
- /* RAW 16x16 transparent GIF */
- static unsigned char cursorBytes[] = {
- 0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x10, 0x00, 0x10, 0x00, 0x80,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0xF9, 0x04,
- 0x01, 0x00, 0x00, 0x01, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x10,
- 0x00, 0x10, 0x00, 0x00, 0x02, 0x0E, 0x8C, 0x8F, 0xA9, 0xCB, 0xED,
- 0x0F, 0xA3, 0x9C, 0xB4, 0xDA, 0x8B, 0xB3, 0x3E, 0x05, 0x00, 0x3B
- };
-
- NSData *cursorData = [NSData dataWithBytesNoCopy:&cursorBytes[0]
- length:sizeof(cursorBytes)
- freeWhenDone:NO];
- NSImage *cursorImage = [[[NSImage alloc] initWithData:cursorData] autorelease];
- invisibleCursor = [[NSCursor alloc] initWithImage:cursorImage
- hotSpot:NSZeroPoint];
- }
-
- return invisibleCursor;
-}
-@end
-
-
-static SDL_Cursor *
-Cocoa_CreateDefaultCursor()
-{ @autoreleasepool
-{
- NSCursor *nscursor;
- SDL_Cursor *cursor = NULL;
-
- nscursor = [NSCursor arrowCursor];
-
- if (nscursor) {
- cursor = SDL_calloc(1, sizeof(*cursor));
- if (cursor) {
- cursor->driverdata = nscursor;
- [nscursor retain];
- }
- }
-
- return cursor;
-}}
-
-static SDL_Cursor *
-Cocoa_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
-{ @autoreleasepool
-{
- NSImage *nsimage;
- NSCursor *nscursor = NULL;
- SDL_Cursor *cursor = NULL;
-
- nsimage = Cocoa_CreateImage(surface);
- if (nsimage) {
- nscursor = [[NSCursor alloc] initWithImage: nsimage hotSpot: NSMakePoint(hot_x, hot_y)];
- }
-
- if (nscursor) {
- cursor = SDL_calloc(1, sizeof(*cursor));
- if (cursor) {
- cursor->driverdata = nscursor;
- } else {
- [nscursor release];
- }
- }
-
- return cursor;
-}}
-
-static SDL_Cursor *
-Cocoa_CreateSystemCursor(SDL_SystemCursor id)
-{ @autoreleasepool
-{
- NSCursor *nscursor = NULL;
- SDL_Cursor *cursor = NULL;
-
- switch(id) {
- case SDL_SYSTEM_CURSOR_ARROW:
- nscursor = [NSCursor arrowCursor];
- break;
- case SDL_SYSTEM_CURSOR_IBEAM:
- nscursor = [NSCursor IBeamCursor];
- break;
- case SDL_SYSTEM_CURSOR_WAIT:
- nscursor = [NSCursor arrowCursor];
- break;
- case SDL_SYSTEM_CURSOR_CROSSHAIR:
- nscursor = [NSCursor crosshairCursor];
- break;
- case SDL_SYSTEM_CURSOR_WAITARROW:
- nscursor = [NSCursor arrowCursor];
- break;
- case SDL_SYSTEM_CURSOR_SIZENWSE:
- case SDL_SYSTEM_CURSOR_SIZENESW:
- nscursor = [NSCursor closedHandCursor];
- break;
- case SDL_SYSTEM_CURSOR_SIZEWE:
- nscursor = [NSCursor resizeLeftRightCursor];
- break;
- case SDL_SYSTEM_CURSOR_SIZENS:
- nscursor = [NSCursor resizeUpDownCursor];
- break;
- case SDL_SYSTEM_CURSOR_SIZEALL:
- nscursor = [NSCursor closedHandCursor];
- break;
- case SDL_SYSTEM_CURSOR_NO:
- nscursor = [NSCursor operationNotAllowedCursor];
- break;
- case SDL_SYSTEM_CURSOR_HAND:
- nscursor = [NSCursor pointingHandCursor];
- break;
- default:
- SDL_assert(!"Unknown system cursor");
- return NULL;
- }
-
- if (nscursor) {
- cursor = SDL_calloc(1, sizeof(*cursor));
- if (cursor) {
- /* We'll free it later, so retain it here */
- [nscursor retain];
- cursor->driverdata = nscursor;
- }
- }
-
- return cursor;
-}}
-
-static void
-Cocoa_FreeCursor(SDL_Cursor * cursor)
-{ @autoreleasepool
-{
- NSCursor *nscursor = (NSCursor *)cursor->driverdata;
-
- [nscursor release];
- SDL_free(cursor);
-}}
-
-static int
-Cocoa_ShowCursor(SDL_Cursor * cursor)
-{ @autoreleasepool
-{
- SDL_VideoDevice *device = SDL_GetVideoDevice();
- SDL_Window *window = (device ? device->windows : NULL);
- for (; window != NULL; window = window->next) {
- SDL_WindowData *driverdata = (SDL_WindowData *)window->driverdata;
- if (driverdata) {
- [driverdata->nswindow performSelectorOnMainThread:@selector(invalidateCursorRectsForView:)
- withObject:[driverdata->nswindow contentView]
- waitUntilDone:NO];
- }
- }
- return 0;
-}}
-
-static SDL_Window *
-SDL_FindWindowAtPoint(const int x, const int y)
-{
- const SDL_Point pt = { x, y };
- SDL_Window *i;
- for (i = SDL_GetVideoDevice()->windows; i; i = i->next) {
- const SDL_Rect r = { i->x, i->y, i->w, i->h };
- if (SDL_PointInRect(&pt, &r)) {
- return i;
- }
- }
-
- return NULL;
-}
-
-static int
-Cocoa_WarpMouseGlobal(int x, int y)
-{
- SDL_Mouse *mouse = SDL_GetMouse();
- if (mouse->focus) {
- SDL_WindowData *data = (SDL_WindowData *) mouse->focus->driverdata;
- if ([data->listener isMoving]) {
- DLog("Postponing warp, window being moved.");
- [data->listener setPendingMoveX:x Y:y];
- return 0;
- }
- }
- const CGPoint point = CGPointMake((float)x, (float)y);
-
- Cocoa_HandleMouseWarp(point.x, point.y);
-
- CGWarpMouseCursorPosition(point);
-
- /* CGWarpMouse causes a short delay by default, which is preventable by
- * Calling this directly after. CGSetLocalEventsSuppressionInterval can also
- * prevent it, but it's deprecated as of OS X 10.6.
- */
- if (!mouse->relative_mode) {
- CGAssociateMouseAndMouseCursorPosition(YES);
- }
-
- /* CGWarpMouseCursorPosition doesn't generate a window event, unlike our
- * other implementations' APIs. Send what's appropriate.
- */
- if (!mouse->relative_mode) {
- SDL_Window *win = SDL_FindWindowAtPoint(x, y);
- SDL_SetMouseFocus(win);
- if (win) {
- SDL_assert(win == mouse->focus);
- SDL_SendMouseMotion(win, mouse->mouseID, 0, x - win->x, y - win->y);
- }
- }
-
- return 0;
-}
-
-static void
-Cocoa_WarpMouse(SDL_Window * window, int x, int y)
-{
- Cocoa_WarpMouseGlobal(x + window->x, y + window->y);
-}
-
-static int
-Cocoa_SetRelativeMouseMode(SDL_bool enabled)
-{
- /* We will re-apply the relative mode when the window gets focus, if it
- * doesn't have focus right now.
- */
- SDL_Window *window = SDL_GetMouseFocus();
- if (!window) {
- return 0;
- }
-
- /* We will re-apply the relative mode when the window finishes being moved,
- * if it is being moved right now.
- */
- SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
- if ([data->listener isMoving]) {
- return 0;
- }
-
- CGError result;
- if (enabled) {
- DLog("Turning on.");
- result = CGAssociateMouseAndMouseCursorPosition(NO);
- } else {
- DLog("Turning off.");
- result = CGAssociateMouseAndMouseCursorPosition(YES);
- }
- if (result != kCGErrorSuccess) {
- return SDL_SetError("CGAssociateMouseAndMouseCursorPosition() failed");
- }
-
- /* The hide/unhide calls are redundant most of the time, but they fix
- * https://bugzilla.libsdl.org/show_bug.cgi?id=2550
- */
- if (enabled) {
- [NSCursor hide];
- } else {
- [NSCursor unhide];
- }
- return 0;
-}
-
-static int
-Cocoa_CaptureMouse(SDL_Window *window)
-{
- /* our Cocoa event code already tracks the mouse outside the window,
- so all we have to do here is say "okay" and do what we always do. */
- return 0;
-}
-
-static Uint32
-Cocoa_GetGlobalMouseState(int *x, int *y)
-{
- const NSUInteger cocoaButtons = [NSEvent pressedMouseButtons];
- const NSPoint cocoaLocation = [NSEvent mouseLocation];
- Uint32 retval = 0;
-
- for (NSScreen *screen in [NSScreen screens]) {
- NSRect frame = [screen frame];
- if (NSMouseInRect(cocoaLocation, frame, NO)) {
- *x = (int) cocoaLocation.x;
- *y = (int) ((frame.origin.y + frame.size.height) - cocoaLocation.y);
- break;
- }
- }
-
- retval |= (cocoaButtons & (1 << 0)) ? SDL_BUTTON_LMASK : 0;
- retval |= (cocoaButtons & (1 << 1)) ? SDL_BUTTON_RMASK : 0;
- retval |= (cocoaButtons & (1 << 2)) ? SDL_BUTTON_MMASK : 0;
- retval |= (cocoaButtons & (1 << 3)) ? SDL_BUTTON_X1MASK : 0;
- retval |= (cocoaButtons & (1 << 4)) ? SDL_BUTTON_X2MASK : 0;
-
- return retval;
-}
-
-void
-Cocoa_InitMouse(_THIS)
-{
- SDL_Mouse *mouse = SDL_GetMouse();
-
- mouse->driverdata = SDL_calloc(1, sizeof(SDL_MouseData));
-
- mouse->CreateCursor = Cocoa_CreateCursor;
- mouse->CreateSystemCursor = Cocoa_CreateSystemCursor;
- mouse->ShowCursor = Cocoa_ShowCursor;
- mouse->FreeCursor = Cocoa_FreeCursor;
- mouse->WarpMouse = Cocoa_WarpMouse;
- mouse->WarpMouseGlobal = Cocoa_WarpMouseGlobal;
- mouse->SetRelativeMouseMode = Cocoa_SetRelativeMouseMode;
- mouse->CaptureMouse = Cocoa_CaptureMouse;
- mouse->GetGlobalMouseState = Cocoa_GetGlobalMouseState;
-
- SDL_SetDefaultCursor(Cocoa_CreateDefaultCursor());
-
- Cocoa_InitMouseEventTap(mouse->driverdata);
-
- SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata;
- const NSPoint location = [NSEvent mouseLocation];
- driverdata->lastMoveX = location.x;
- driverdata->lastMoveY = location.y;
-}
-
-void
-Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
-{
- switch ([event type]) {
- case NSEventTypeMouseMoved:
- case NSEventTypeLeftMouseDragged:
- case NSEventTypeRightMouseDragged:
- case NSEventTypeOtherMouseDragged:
- break;
-
- default:
- /* Ignore any other events. */
- return;
- }
-
- SDL_Mouse *mouse = SDL_GetMouse();
- SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata;
- if (!driverdata) {
- return; /* can happen when returning from fullscreen Space on shutdown */
- }
-
- const SDL_bool seenWarp = driverdata->seenWarp;
- driverdata->seenWarp = NO;
-
- const NSPoint location = [NSEvent mouseLocation];
- const CGFloat lastMoveX = driverdata->lastMoveX;
- const CGFloat lastMoveY = driverdata->lastMoveY;
- driverdata->lastMoveX = location.x;
- driverdata->lastMoveY = location.y;
- DLog("Last seen mouse: (%g, %g)", location.x, location.y);
-
- /* Non-relative movement is handled in -[Cocoa_WindowListener mouseMoved:] */
- if (!mouse->relative_mode) {
- return;
- }
-
- /* Ignore events that aren't inside the client area (i.e. title bar.) */
- if ([event window]) {
- NSRect windowRect = [[[event window] contentView] frame];
- if (!NSMouseInRect([event locationInWindow], windowRect, NO)) {
- return;
- }
- }
-
- float deltaX = [event deltaX];
- float deltaY = [event deltaY];
-
- if (seenWarp) {
- deltaX += (lastMoveX - driverdata->lastWarpX);
- deltaY += ((CGDisplayPixelsHigh(kCGDirectMainDisplay) - lastMoveY) - driverdata->lastWarpY);
-
- DLog("Motion was (%g, %g), offset to (%g, %g)", [event deltaX], [event deltaY], deltaX, deltaY);
- }
-
- SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 1, (int)deltaX, (int)deltaY);
-}
-
-void
-Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
-{
- SDL_Mouse *mouse = SDL_GetMouse();
-
- CGFloat x = -[event deltaX];
- CGFloat y = [event deltaY];
- SDL_MouseWheelDirection direction = SDL_MOUSEWHEEL_NORMAL;
-
- if ([event respondsToSelector:@selector(isDirectionInvertedFromDevice)]) {
- if ([event isDirectionInvertedFromDevice] == YES) {
- direction = SDL_MOUSEWHEEL_FLIPPED;
- }
- }
-
- if (x > 0) {
- x = SDL_ceil(x);
- } else if (x < 0) {
- x = SDL_floor(x);
- }
- if (y > 0) {
- y = SDL_ceil(y);
- } else if (y < 0) {
- y = SDL_floor(y);
- }
- SDL_SendMouseWheel(window, mouse->mouseID, x, y, direction);
-}
-
-void
-Cocoa_HandleMouseWarp(CGFloat x, CGFloat y)
-{
- /* This makes Cocoa_HandleMouseEvent ignore the delta caused by the warp,
- * since it gets included in the next movement event.
- */
- SDL_MouseData *driverdata = (SDL_MouseData*)SDL_GetMouse()->driverdata;
- driverdata->lastWarpX = x;
- driverdata->lastWarpY = y;
- driverdata->seenWarp = SDL_TRUE;
-
- DLog("(%g, %g)", x, y);
-}
-
-void
-Cocoa_QuitMouse(_THIS)
-{
- SDL_Mouse *mouse = SDL_GetMouse();
- if (mouse) {
- if (mouse->driverdata) {
- Cocoa_QuitMouseEventTap(((SDL_MouseData*)mouse->driverdata));
- }
-
- SDL_free(mouse->driverdata);
- }
-}
-
-#endif /* SDL_VIDEO_DRIVER_COCOA */
-
-/* vi: set ts=4 sw=4 expandtab: */