diff options
Diffstat (limited to 'Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.cc')
-rw-r--r-- | Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.cc | 422 |
1 files changed, 211 insertions, 211 deletions
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.cc index 1105342..9d71996 100644 --- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.cc +++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bmodes.cc @@ -44,30 +44,30 @@ extern "C" { /* This wrapper is here so that the driverdata can be freed without freeing the display_mode structure */ struct SDL_DisplayModeData { - display_mode *bmode; + display_mode *bmode; }; #endif static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { - return ((SDL_BWin*)(window->driverdata)); + return ((SDL_BWin*)(window->driverdata)); } static SDL_INLINE SDL_BApp *_GetBeApp() { - return ((SDL_BApp*)be_app); + return ((SDL_BApp*)be_app); } static SDL_INLINE display_mode * _ExtractBMode(SDL_DisplayMode *mode) { #if WRAP_BMODE - return ((SDL_DisplayModeData*)mode->driverdata)->bmode; + return ((SDL_DisplayModeData*)mode->driverdata)->bmode; #else - return (display_mode*)(mode->driverdata); + return (display_mode*)(mode->driverdata); #endif } /* Copied from haiku/trunk/src/preferences/screen/ScreenMode.cpp */ static float get_refresh_rate(display_mode &mode) { - return float(mode.timing.pixel_clock * 1000) - / float(mode.timing.h_total * mode.timing.v_total); + return float(mode.timing.pixel_clock * 1000) + / float(mode.timing.h_total * mode.timing.v_total); } @@ -76,252 +76,252 @@ static float get_refresh_rate(display_mode &mode) { * This is a useful debugging tool. Uncomment and insert into code as needed. */ void _SpoutModeData(display_mode *bmode) { - printf("BMode:\n"); - printf("\tw,h = (%i,%i)\n", bmode->virtual_width, bmode->virtual_height); - printf("\th,v = (%i,%i)\n", bmode->h_display_start, - bmode->v_display_start); - if(bmode->flags) { - printf("\tFlags:\n"); - if(bmode->flags & B_SCROLL) { - printf("\t\tB_SCROLL\n"); - } - if(bmode->flags & B_8_BIT_DAC) { - printf("\t\tB_8_BIT_DAC\n"); - } - if(bmode->flags & B_HARDWARE_CURSOR) { - printf("\t\tB_HARDWARE_CURSOR\n"); - } - if(bmode->flags & B_PARALLEL_ACCESS) { - printf("\t\tB_PARALLEL_ACCESS\n"); - } - if(bmode->flags & B_DPMS) { - printf("\t\tB_DPMS\n"); - } - if(bmode->flags & B_IO_FB_NA) { - printf("\t\tB_IO_FB_NA\n"); - } - } - printf("\tTiming:\n"); - printf("\t\tpx clock: %i\n", bmode->timing.pixel_clock); - printf("\t\th - display: %i sync start: %i sync end: %i total: %i\n", - bmode->timing.h_display, bmode->timing.h_sync_start, - bmode->timing.h_sync_end, bmode->timing.h_total); - printf("\t\tv - display: %i sync start: %i sync end: %i total: %i\n", - bmode->timing.v_display, bmode->timing.v_sync_start, - bmode->timing.v_sync_end, bmode->timing.v_total); - if(bmode->timing.flags) { - printf("\t\tFlags:\n"); - if(bmode->timing.flags & B_BLANK_PEDESTAL) { - printf("\t\t\tB_BLANK_PEDESTAL\n"); - } - if(bmode->timing.flags & B_TIMING_INTERLACED) { - printf("\t\t\tB_TIMING_INTERLACED\n"); - } - if(bmode->timing.flags & B_POSITIVE_HSYNC) { - printf("\t\t\tB_POSITIVE_HSYNC\n"); - } - if(bmode->timing.flags & B_POSITIVE_VSYNC) { - printf("\t\t\tB_POSITIVE_VSYNC\n"); - } - if(bmode->timing.flags & B_SYNC_ON_GREEN) { - printf("\t\t\tB_SYNC_ON_GREEN\n"); - } - } + printf("BMode:\n"); + printf("\tw,h = (%i,%i)\n", bmode->virtual_width, bmode->virtual_height); + printf("\th,v = (%i,%i)\n", bmode->h_display_start, + bmode->v_display_start); + if(bmode->flags) { + printf("\tFlags:\n"); + if(bmode->flags & B_SCROLL) { + printf("\t\tB_SCROLL\n"); + } + if(bmode->flags & B_8_BIT_DAC) { + printf("\t\tB_8_BIT_DAC\n"); + } + if(bmode->flags & B_HARDWARE_CURSOR) { + printf("\t\tB_HARDWARE_CURSOR\n"); + } + if(bmode->flags & B_PARALLEL_ACCESS) { + printf("\t\tB_PARALLEL_ACCESS\n"); + } + if(bmode->flags & B_DPMS) { + printf("\t\tB_DPMS\n"); + } + if(bmode->flags & B_IO_FB_NA) { + printf("\t\tB_IO_FB_NA\n"); + } + } + printf("\tTiming:\n"); + printf("\t\tpx clock: %i\n", bmode->timing.pixel_clock); + printf("\t\th - display: %i sync start: %i sync end: %i total: %i\n", + bmode->timing.h_display, bmode->timing.h_sync_start, + bmode->timing.h_sync_end, bmode->timing.h_total); + printf("\t\tv - display: %i sync start: %i sync end: %i total: %i\n", + bmode->timing.v_display, bmode->timing.v_sync_start, + bmode->timing.v_sync_end, bmode->timing.v_total); + if(bmode->timing.flags) { + printf("\t\tFlags:\n"); + if(bmode->timing.flags & B_BLANK_PEDESTAL) { + printf("\t\t\tB_BLANK_PEDESTAL\n"); + } + if(bmode->timing.flags & B_TIMING_INTERLACED) { + printf("\t\t\tB_TIMING_INTERLACED\n"); + } + if(bmode->timing.flags & B_POSITIVE_HSYNC) { + printf("\t\t\tB_POSITIVE_HSYNC\n"); + } + if(bmode->timing.flags & B_POSITIVE_VSYNC) { + printf("\t\t\tB_POSITIVE_VSYNC\n"); + } + if(bmode->timing.flags & B_SYNC_ON_GREEN) { + printf("\t\t\tB_SYNC_ON_GREEN\n"); + } + } } #endif -int32 BE_ColorSpaceToBitsPerPixel(uint32 colorspace) +int32 HAIKU_ColorSpaceToBitsPerPixel(uint32 colorspace) { - int bitsperpixel; - - bitsperpixel = 0; - switch (colorspace) { - case B_CMAP8: - bitsperpixel = 8; - break; - case B_RGB15: - case B_RGBA15: - case B_RGB15_BIG: - case B_RGBA15_BIG: - bitsperpixel = 15; - break; - case B_RGB16: - case B_RGB16_BIG: - bitsperpixel = 16; - break; - case B_RGB32: - case B_RGBA32: - case B_RGB32_BIG: - case B_RGBA32_BIG: - bitsperpixel = 32; - break; - default: - break; - } - return(bitsperpixel); + int bitsperpixel; + + bitsperpixel = 0; + switch (colorspace) { + case B_CMAP8: + bitsperpixel = 8; + break; + case B_RGB15: + case B_RGBA15: + case B_RGB15_BIG: + case B_RGBA15_BIG: + bitsperpixel = 15; + break; + case B_RGB16: + case B_RGB16_BIG: + bitsperpixel = 16; + break; + case B_RGB32: + case B_RGBA32: + case B_RGB32_BIG: + case B_RGBA32_BIG: + bitsperpixel = 32; + break; + default: + break; + } + return(bitsperpixel); } -int32 BE_BPPToSDLPxFormat(int32 bpp) { - /* Translation taken from SDL_windowsmodes.c */ - switch (bpp) { - case 32: - return SDL_PIXELFORMAT_RGB888; - break; - case 24: /* May not be supported by Haiku */ - return SDL_PIXELFORMAT_RGB24; - break; - case 16: - return SDL_PIXELFORMAT_RGB565; - break; - case 15: - return SDL_PIXELFORMAT_RGB555; - break; - case 8: - return SDL_PIXELFORMAT_INDEX8; - break; - case 4: /* May not be supported by Haiku */ - return SDL_PIXELFORMAT_INDEX4LSB; - break; - } - - /* May never get here, but safer and needed to shut up compiler */ - SDL_SetError("Invalid bpp value"); - return 0; +int32 HAIKU_BPPToSDLPxFormat(int32 bpp) { + /* Translation taken from SDL_windowsmodes.c */ + switch (bpp) { + case 32: + return SDL_PIXELFORMAT_RGB888; + break; + case 24: /* May not be supported by Haiku */ + return SDL_PIXELFORMAT_RGB24; + break; + case 16: + return SDL_PIXELFORMAT_RGB565; + break; + case 15: + return SDL_PIXELFORMAT_RGB555; + break; + case 8: + return SDL_PIXELFORMAT_INDEX8; + break; + case 4: /* May not be supported by Haiku */ + return SDL_PIXELFORMAT_INDEX4LSB; + break; + } + + /* May never get here, but safer and needed to shut up compiler */ + SDL_SetError("Invalid bpp value"); + return 0; } static void _BDisplayModeToSdlDisplayMode(display_mode *bmode, - SDL_DisplayMode *mode) { - mode->w = bmode->virtual_width; - mode->h = bmode->virtual_height; - mode->refresh_rate = (int)get_refresh_rate(*bmode); + SDL_DisplayMode *mode) { + mode->w = bmode->virtual_width; + mode->h = bmode->virtual_height; + mode->refresh_rate = (int)get_refresh_rate(*bmode); #if WRAP_BMODE - SDL_DisplayModeData *data = (SDL_DisplayModeData*)SDL_calloc(1, - sizeof(SDL_DisplayModeData)); - data->bmode = bmode; - - mode->driverdata = data; + SDL_DisplayModeData *data = (SDL_DisplayModeData*)SDL_calloc(1, + sizeof(SDL_DisplayModeData)); + data->bmode = bmode; + + mode->driverdata = data; #else - mode->driverdata = bmode; + mode->driverdata = bmode; #endif - /* Set the format */ - int32 bpp = BE_ColorSpaceToBitsPerPixel(bmode->space); - mode->format = BE_BPPToSDLPxFormat(bpp); + /* Set the format */ + int32 bpp = HAIKU_ColorSpaceToBitsPerPixel(bmode->space); + mode->format = HAIKU_BPPToSDLPxFormat(bpp); } /* Later, there may be more than one monitor available */ static void _AddDisplay(BScreen *screen) { - SDL_VideoDisplay display; - SDL_DisplayMode *mode = (SDL_DisplayMode*)SDL_calloc(1, - sizeof(SDL_DisplayMode)); - display_mode *bmode = (display_mode*)SDL_calloc(1, sizeof(display_mode)); - screen->GetMode(bmode); - - _BDisplayModeToSdlDisplayMode(bmode, mode); - - SDL_zero(display); - display.desktop_mode = *mode; - display.current_mode = *mode; - - SDL_AddVideoDisplay(&display); + SDL_VideoDisplay display; + SDL_DisplayMode *mode = (SDL_DisplayMode*)SDL_calloc(1, + sizeof(SDL_DisplayMode)); + display_mode *bmode = (display_mode*)SDL_calloc(1, sizeof(display_mode)); + screen->GetMode(bmode); + + _BDisplayModeToSdlDisplayMode(bmode, mode); + + SDL_zero(display); + display.desktop_mode = *mode; + display.current_mode = *mode; + + SDL_AddVideoDisplay(&display); } /* * Functions called by SDL */ -int BE_InitModes(_THIS) { - BScreen screen; +int HAIKU_InitModes(_THIS) { + BScreen screen; - /* TODO: When Haiku supports multiple display screens, call - _AddDisplayScreen() for each of them. */ - _AddDisplay(&screen); - return 0; + /* TODO: When Haiku supports multiple display screens, call + _AddDisplayScreen() for each of them. */ + _AddDisplay(&screen); + return 0; } -int BE_QuitModes(_THIS) { - /* FIXME: Nothing really needs to be done here at the moment? */ - return 0; +int HAIKU_QuitModes(_THIS) { + /* FIXME: Nothing really needs to be done here at the moment? */ + return 0; } -int BE_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect) { - BScreen bscreen; - BRect rc = bscreen.Frame(); - rect->x = (int)rc.left; - rect->y = (int)rc.top; - rect->w = (int)rc.Width() + 1; - rect->h = (int)rc.Height() + 1; - return 0; +int HAIKU_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect) { + BScreen bscreen; + BRect rc = bscreen.Frame(); + rect->x = (int)rc.left; + rect->y = (int)rc.top; + rect->w = (int)rc.Width() + 1; + rect->h = (int)rc.Height() + 1; + return 0; } -void BE_GetDisplayModes(_THIS, SDL_VideoDisplay *display) { - /* Get the current screen */ - BScreen bscreen; - - /* Iterate through all of the modes */ - SDL_DisplayMode mode; - display_mode this_bmode; - display_mode *bmodes; - uint32 count, i; - - /* Get graphics-hardware supported modes */ - bscreen.GetModeList(&bmodes, &count); - bscreen.GetMode(&this_bmode); - - for(i = 0; i < count; ++i) { - // FIXME: Apparently there are errors with colorspace changes - if (bmodes[i].space == this_bmode.space) { - _BDisplayModeToSdlDisplayMode(&bmodes[i], &mode); - SDL_AddDisplayMode(display, &mode); - } - } - free(bmodes); +void HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display) { + /* Get the current screen */ + BScreen bscreen; + + /* Iterate through all of the modes */ + SDL_DisplayMode mode; + display_mode this_bmode; + display_mode *bmodes; + uint32 count, i; + + /* Get graphics-hardware supported modes */ + bscreen.GetModeList(&bmodes, &count); + bscreen.GetMode(&this_bmode); + + for(i = 0; i < count; ++i) { + // FIXME: Apparently there are errors with colorspace changes + if (bmodes[i].space == this_bmode.space) { + _BDisplayModeToSdlDisplayMode(&bmodes[i], &mode); + SDL_AddDisplayMode(display, &mode); + } + } + free(bmodes); } -int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){ - /* Get the current screen */ - BScreen bscreen; - if(!bscreen.IsValid()) { - printf(__FILE__": %d - ERROR: BAD SCREEN\n", __LINE__); - } - - /* Set the mode using the driver data */ - display_mode *bmode = _ExtractBMode(mode); - - - /* FIXME: Is the first option always going to be the right one? */ - uint32 c = 0, i; - display_mode *bmode_list; - bscreen.GetModeList(&bmode_list, &c); - for(i = 0; i < c; ++i) { - if( bmode_list[i].space == bmode->space && - bmode_list[i].virtual_width == bmode->virtual_width && - bmode_list[i].virtual_height == bmode->virtual_height ) { - bmode = &bmode_list[i]; - break; - } - } - - if(bscreen.SetMode(bmode) != B_OK) { - return SDL_SetError("Bad video mode"); - } - - free(bmode_list); - +int HAIKU_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){ + /* Get the current screen */ + BScreen bscreen; + if(!bscreen.IsValid()) { + printf(__FILE__": %d - ERROR: BAD SCREEN\n", __LINE__); + } + + /* Set the mode using the driver data */ + display_mode *bmode = _ExtractBMode(mode); + + + /* FIXME: Is the first option always going to be the right one? */ + uint32 c = 0, i; + display_mode *bmode_list; + bscreen.GetModeList(&bmode_list, &c); + for(i = 0; i < c; ++i) { + if( bmode_list[i].space == bmode->space && + bmode_list[i].virtual_width == bmode->virtual_width && + bmode_list[i].virtual_height == bmode->virtual_height ) { + bmode = &bmode_list[i]; + break; + } + } + + if(bscreen.SetMode(bmode) != B_OK) { + return SDL_SetError("Bad video mode"); + } + + free(bmode_list); + #if SDL_VIDEO_OPENGL - /* FIXME: Is there some way to reboot the OpenGL context? This doesn't - help */ -// BE_GL_RebootContexts(_this); + /* FIXME: Is there some way to reboot the OpenGL context? This doesn't + help */ +// HAIKU_GL_RebootContexts(_this); #endif - return 0; + return 0; } #ifdef __cplusplus |