diff options
Diffstat (limited to 'Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.h')
-rw-r--r-- | Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.h | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.h b/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.h index 100ffed..2894f27 100644 --- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.h +++ b/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.h @@ -26,26 +26,26 @@ #include "../SDL_sysvideo.h" -extern int BE_CreateWindow(_THIS, SDL_Window *window); -extern int BE_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); -extern void BE_SetWindowTitle(_THIS, SDL_Window * window); -extern void BE_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); -extern void BE_SetWindowPosition(_THIS, SDL_Window * window); -extern void BE_SetWindowSize(_THIS, SDL_Window * window); -extern void BE_ShowWindow(_THIS, SDL_Window * window); -extern void BE_HideWindow(_THIS, SDL_Window * window); -extern void BE_RaiseWindow(_THIS, SDL_Window * window); -extern void BE_MaximizeWindow(_THIS, SDL_Window * window); -extern void BE_MinimizeWindow(_THIS, SDL_Window * window); -extern void BE_RestoreWindow(_THIS, SDL_Window * window); -extern void BE_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered); -extern void BE_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable); -extern void BE_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); -extern int BE_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp); -extern int BE_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp); -extern void BE_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed); -extern void BE_DestroyWindow(_THIS, SDL_Window * window); -extern SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window, +extern int HAIKU_CreateWindow(_THIS, SDL_Window *window); +extern int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); +extern void HAIKU_SetWindowTitle(_THIS, SDL_Window * window); +extern void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); +extern void HAIKU_SetWindowPosition(_THIS, SDL_Window * window); +extern void HAIKU_SetWindowSize(_THIS, SDL_Window * window); +extern void HAIKU_ShowWindow(_THIS, SDL_Window * window); +extern void HAIKU_HideWindow(_THIS, SDL_Window * window); +extern void HAIKU_RaiseWindow(_THIS, SDL_Window * window); +extern void HAIKU_MaximizeWindow(_THIS, SDL_Window * window); +extern void HAIKU_MinimizeWindow(_THIS, SDL_Window * window); +extern void HAIKU_RestoreWindow(_THIS, SDL_Window * window); +extern void HAIKU_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered); +extern void HAIKU_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable); +extern void HAIKU_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); +extern int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp); +extern int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp); +extern void HAIKU_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed); +extern void HAIKU_DestroyWindow(_THIS, SDL_Window * window); +extern SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); |