diff options
Diffstat (limited to 'Source/3rdParty/SDL2/src/video/qnx/sdl_qnx.h')
-rw-r--r-- | Source/3rdParty/SDL2/src/video/qnx/sdl_qnx.h | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/Source/3rdParty/SDL2/src/video/qnx/sdl_qnx.h b/Source/3rdParty/SDL2/src/video/qnx/sdl_qnx.h deleted file mode 100644 index 65e0798..0000000 --- a/Source/3rdParty/SDL2/src/video/qnx/sdl_qnx.h +++ /dev/null @@ -1,48 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 2017 BlackBerry Limited - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef __SDL_QNX_H__ -#define __SDL_QNX_H__ - -#include "../SDL_sysvideo.h" -#include <screen/screen.h> -#include <EGL/egl.h> - -typedef struct -{ - screen_window_t window; - EGLSurface surface; - EGLConfig conf; -} window_impl_t; - -extern void handleKeyboardEvent(screen_event_t event); - -extern int glGetConfig(EGLConfig *pconf, int *pformat); -extern int glLoadLibrary(_THIS, const char *name); -void *glGetProcAddress(_THIS, const char *proc); -extern SDL_GLContext glCreateContext(_THIS, SDL_Window *window); -extern int glSetSwapInterval(_THIS, int interval); -extern int glSwapWindow(_THIS, SDL_Window *window); -extern int glMakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); -extern void glDeleteContext(_THIS, SDL_GLContext context); -extern void glUnloadLibrary(_THIS); - -#endif |