diff options
Diffstat (limited to 'Source/3rdParty/SDL2/src/video/uikit/SDL_uikitevents.m')
-rw-r--r-- | Source/3rdParty/SDL2/src/video/uikit/SDL_uikitevents.m | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/Source/3rdParty/SDL2/src/video/uikit/SDL_uikitevents.m b/Source/3rdParty/SDL2/src/video/uikit/SDL_uikitevents.m deleted file mode 100644 index d64e330..0000000 --- a/Source/3rdParty/SDL2/src/video/uikit/SDL_uikitevents.m +++ /dev/null @@ -1,73 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#if SDL_VIDEO_DRIVER_UIKIT - -#include "../../events/SDL_events_c.h" - -#include "SDL_uikitvideo.h" -#include "SDL_uikitevents.h" -#include "SDL_uikitopengles.h" - -#import <Foundation/Foundation.h> - -static BOOL UIKit_EventPumpEnabled = YES; - -void -SDL_iPhoneSetEventPump(SDL_bool enabled) -{ - UIKit_EventPumpEnabled = enabled; -} - -void -UIKit_PumpEvents(_THIS) -{ - if (!UIKit_EventPumpEnabled) { - return; - } - - /* Let the run loop run for a short amount of time: long enough for - touch events to get processed (which is important to get certain - elements of Game Center's GKLeaderboardViewController to respond - to touch input), but not long enough to introduce a significant - delay in the rest of the app. - */ - const CFTimeInterval seconds = 0.000002; - - /* Pump most event types. */ - SInt32 result; - do { - result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE); - } while (result == kCFRunLoopRunHandledSource); - - /* Make sure UIScrollView objects scroll properly. */ - do { - result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE); - } while(result == kCFRunLoopRunHandledSource); - - /* See the comment in the function definition. */ - UIKit_GL_RestoreCurrentContext(); -} - -#endif /* SDL_VIDEO_DRIVER_UIKIT */ - -/* vi: set ts=4 sw=4 expandtab: */ |