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-rw-r--r--Source/3rdParty/SDL2/src/video/uikit/SDL_uikitmetalview.h58
1 files changed, 0 insertions, 58 deletions
diff --git a/Source/3rdParty/SDL2/src/video/uikit/SDL_uikitmetalview.h b/Source/3rdParty/SDL2/src/video/uikit/SDL_uikitmetalview.h
deleted file mode 100644
index bc97778..0000000
--- a/Source/3rdParty/SDL2/src/video/uikit/SDL_uikitmetalview.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
-/*
- * @author Mark Callow, www.edgewise-consulting.com.
- *
- * Thanks to Alex Szpakowski, @slime73 on GitHub, for his gist showing
- * how to add a CAMetalLayer backed view.
- */
-
-#ifndef SDL_uikitmetalview_h_
-#define SDL_uikitmetalview_h_
-
-#import "../SDL_sysvideo.h"
-#import "SDL_uikitwindow.h"
-
-#if SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_RENDER_METAL || SDL_VIDEO_VULKAN)
-
-#import <UIKit/UIKit.h>
-#import <Metal/Metal.h>
-#import <QuartzCore/CAMetalLayer.h>
-
-#define METALVIEW_TAG 255
-
-@interface SDL_uikitmetalview : SDL_uikitview
-
-- (instancetype)initWithFrame:(CGRect)frame
- scale:(CGFloat)scale;
-
-@end
-
-SDL_uikitmetalview* UIKit_Mtl_AddMetalView(SDL_Window* window);
-
-void UIKit_Mtl_GetDrawableSize(SDL_Window * window, int * w, int * h);
-
-#endif /* SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_RENDER_METAL || SDL_VIDEO_VULKAN) */
-
-#endif /* SDL_uikitmetalview_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */