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Diffstat (limited to 'Source/3rdParty/SDL2/src/video/winrt/SDL_winrtevents_c.h')
-rw-r--r--Source/3rdParty/SDL2/src/video/winrt/SDL_winrtevents_c.h82
1 files changed, 0 insertions, 82 deletions
diff --git a/Source/3rdParty/SDL2/src/video/winrt/SDL_winrtevents_c.h b/Source/3rdParty/SDL2/src/video/winrt/SDL_winrtevents_c.h
deleted file mode 100644
index 8b346ec..0000000
--- a/Source/3rdParty/SDL2/src/video/winrt/SDL_winrtevents_c.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "SDL_config.h"
-
-extern "C" {
-#include "../SDL_sysvideo.h"
-}
-
-/*
- * Internal-use, C-style functions:
- */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-extern void WINRT_InitTouch(_THIS);
-extern void WINRT_PumpEvents(_THIS);
-
-#ifdef __cplusplus
-}
-#endif
-
-
-/*
- * Internal-use, C++/CX functions:
- */
-#ifdef __cplusplus_winrt
-
-/* Pointers (Mice, Touch, etc.) */
-typedef enum {
- NormalizeZeroToOne,
- TransformToSDLWindowSize
-} WINRT_CursorNormalizationType;
-extern Windows::Foundation::Point WINRT_TransformCursorPosition(SDL_Window * window,
- Windows::Foundation::Point rawPosition,
- WINRT_CursorNormalizationType normalization);
-extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt);
-extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
-extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
-extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
-extern void WINRT_ProcessPointerEnteredEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
-extern void WINRT_ProcessPointerExitedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
-extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
-extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args);
-
-/* Keyboard */
-extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args);
-extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args);
-extern void WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArgs ^args);
-
-#if NTDDI_VERSION >= NTDDI_WIN10
-extern SDL_bool WINRT_HasScreenKeyboardSupport(_THIS);
-extern void WINRT_ShowScreenKeyboard(_THIS, SDL_Window *window);
-extern void WINRT_HideScreenKeyboard(_THIS, SDL_Window *window);
-extern SDL_bool WINRT_IsScreenKeyboardShown(_THIS, SDL_Window *window);
-#endif // NTDDI_VERSION >= ...
-
-/* XAML Thread Management */
-extern void WINRT_CycleXAMLThread(void);
-
-#endif // ifdef __cplusplus_winrt
-
-/* vi: set ts=4 sw=4 expandtab: */