summaryrefslogtreecommitdiff
path: root/Source/3rdParty/SDL2/src/video/winrt/SDL_winrtevents_c.h
diff options
context:
space:
mode:
Diffstat (limited to 'Source/3rdParty/SDL2/src/video/winrt/SDL_winrtevents_c.h')
-rw-r--r--Source/3rdParty/SDL2/src/video/winrt/SDL_winrtevents_c.h82
1 files changed, 82 insertions, 0 deletions
diff --git a/Source/3rdParty/SDL2/src/video/winrt/SDL_winrtevents_c.h b/Source/3rdParty/SDL2/src/video/winrt/SDL_winrtevents_c.h
new file mode 100644
index 0000000..8b346ec
--- /dev/null
+++ b/Source/3rdParty/SDL2/src/video/winrt/SDL_winrtevents_c.h
@@ -0,0 +1,82 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "SDL_config.h"
+
+extern "C" {
+#include "../SDL_sysvideo.h"
+}
+
+/*
+ * Internal-use, C-style functions:
+ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern void WINRT_InitTouch(_THIS);
+extern void WINRT_PumpEvents(_THIS);
+
+#ifdef __cplusplus
+}
+#endif
+
+
+/*
+ * Internal-use, C++/CX functions:
+ */
+#ifdef __cplusplus_winrt
+
+/* Pointers (Mice, Touch, etc.) */
+typedef enum {
+ NormalizeZeroToOne,
+ TransformToSDLWindowSize
+} WINRT_CursorNormalizationType;
+extern Windows::Foundation::Point WINRT_TransformCursorPosition(SDL_Window * window,
+ Windows::Foundation::Point rawPosition,
+ WINRT_CursorNormalizationType normalization);
+extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt);
+extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
+extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
+extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
+extern void WINRT_ProcessPointerEnteredEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
+extern void WINRT_ProcessPointerExitedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
+extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
+extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args);
+
+/* Keyboard */
+extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args);
+extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args);
+extern void WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArgs ^args);
+
+#if NTDDI_VERSION >= NTDDI_WIN10
+extern SDL_bool WINRT_HasScreenKeyboardSupport(_THIS);
+extern void WINRT_ShowScreenKeyboard(_THIS, SDL_Window *window);
+extern void WINRT_HideScreenKeyboard(_THIS, SDL_Window *window);
+extern SDL_bool WINRT_IsScreenKeyboardShown(_THIS, SDL_Window *window);
+#endif // NTDDI_VERSION >= ...
+
+/* XAML Thread Management */
+extern void WINRT_CycleXAMLThread(void);
+
+#endif // ifdef __cplusplus_winrt
+
+/* vi: set ts=4 sw=4 expandtab: */