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Diffstat (limited to 'Source/Asura.Engine/Graphics/Shader.cpp')
-rw-r--r-- | Source/Asura.Engine/Graphics/Shader.cpp | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/Source/Asura.Engine/Graphics/Shader.cpp b/Source/Asura.Engine/Graphics/Shader.cpp index e69de29..6cf65e0 100644 --- a/Source/Asura.Engine/Graphics/Shader.cpp +++ b/Source/Asura.Engine/Graphics/Shader.cpp @@ -0,0 +1,81 @@ +#include "Shader.h" + +namespace AsuraEngine +{ + namespace Graphics + { + + Shader::Shader() + { + + } + + Shader::~Shader() + { + + } + + bool Shader::Load(const std::string& vertexShader, const std::string& fragmentShader) + { + + } + + uint Shader::GetUniformLocation(const std::string& uniform) + { + + } + + GLuint Shader::GetGLProgramHandle() + { + return mProgramHandle; + } + + void Shader::Use() + { + + } + + void Shader::Unuse() + { + + } + + void Shader::SetUniformFloat(uint loc, float value) + { + + } + + void Shader::SetUniformFloat(uint loc, float value) + { + + } + + void Shader::SetUniformTexture(uint loc, const Texture& texture) + { + + } + + void Shader::SetUniformVector2(uint loc, const Math::Vector2& vec2) + { + + } + + void Shader::SetUniformVector3(uint loc, const Math::Vector3& vec3) + { + + } + + void Shader::SetUniformVector4(uint loc, const Math::Vector4& vec4) + { + + } + + uint Shader::GetGLTextureUnitCount() + { + GLint maxTextureUnits = 0; + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); + return (uint)maxTextureUnits; + } + + } +}
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