diff options
Diffstat (limited to 'Source/Asura.Engine/Graphics/Shader.h')
-rw-r--r-- | Source/Asura.Engine/Graphics/Shader.h | 53 |
1 files changed, 29 insertions, 24 deletions
diff --git a/Source/Asura.Engine/Graphics/Shader.h b/Source/Asura.Engine/Graphics/Shader.h index 7dbfb0d..932cc42 100644 --- a/Source/Asura.Engine/Graphics/Shader.h +++ b/Source/Asura.Engine/Graphics/Shader.h @@ -11,7 +11,7 @@ #include "Math/Vector4.h" #include "Math/Matrix44.h" #include "StringMap.hpp" -#include "Object.h" +#include "Scripting/Portable.h" #include "Color.h" #include "Manager.hpp" #include "Texture.h" @@ -26,13 +26,16 @@ namespace AsuraEngine /// һshaderһڲʼ乲ijShaderuniformsͶݣֻṩuniformsuseɫķ༭ /// ÿshaderͨshaderҵuniforms¶frameworkmaterialá /// - class Shader final : virtual public Object, public Filesystem::Reloadable + class Shader ASURA_FINAL + : public Scripting::Portable + , public Filesystem::Reloadable { public: Shader(); + ~Shader(); - + /// /// ӴshaderʱȼǷϴλuniforms location mapʹglAttachShader±ɫ /// ɫ @@ -42,12 +45,12 @@ namespace AsuraEngine /// /// shaderΪ /// - void Use(); + void Use(); /// /// shaderΪǻ /// - void Unuse(); + void Unuse(); /// /// Ѿ֪uniform location£ֵ @@ -71,25 +74,6 @@ namespace AsuraEngine /// static uint GetGLTextureUnitCount(); - //---------------------------------------------------------------------------------------------------------- - - LUAX_DECL_FACTORY(SimShader); - - LUAX_DECL_METHOD(l_Use); - LUAX_DECL_METHOD(l_Unuse); - LUAX_DECL_METHOD(l_Load); - LUAX_DECL_METHOD(l_HasUniform); - LUAX_DECL_METHOD(l_GetUniformLocation); - LUAX_DECL_METHOD(l_SetBuiltInUniforms); - LUAX_DECL_METHOD(l_SetUniformFloat); - LUAX_DECL_METHOD(l_SetUniformTexture); - LUAX_DECL_METHOD(l_SetUniformVector2); - LUAX_DECL_METHOD(l_SetUniformVector3); - LUAX_DECL_METHOD(l_SetUniformVector4); - LUAX_DECL_METHOD(l_SetUniformColor); - - //---------------------------------------------------------------------------------------------------------- - private: /// @@ -110,6 +94,27 @@ namespace AsuraEngine /// GLuint mProgramHandle; + public: + + //---------------------------------------------------------------------------------------------------------- + + LUAX_DECL_FACTORY(SimShader); + + LUAX_DECL_METHOD(l_Use); + LUAX_DECL_METHOD(l_Unuse); + LUAX_DECL_METHOD(l_Load); + LUAX_DECL_METHOD(l_HasUniform); + LUAX_DECL_METHOD(l_GetUniformLocation); + LUAX_DECL_METHOD(l_SetBuiltInUniforms); + LUAX_DECL_METHOD(l_SetUniformFloat); + LUAX_DECL_METHOD(l_SetUniformTexture); + LUAX_DECL_METHOD(l_SetUniformVector2); + LUAX_DECL_METHOD(l_SetUniformVector3); + LUAX_DECL_METHOD(l_SetUniformVector4); + LUAX_DECL_METHOD(l_SetUniformColor); + + //---------------------------------------------------------------------------------------------------------- + }; } |