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Diffstat (limited to 'Source/Asura.Engine/Math/Vector3.inl')
-rw-r--r-- | Source/Asura.Engine/Math/Vector3.inl | 145 |
1 files changed, 0 insertions, 145 deletions
diff --git a/Source/Asura.Engine/Math/Vector3.inl b/Source/Asura.Engine/Math/Vector3.inl deleted file mode 100644 index 3a2aa93..0000000 --- a/Source/Asura.Engine/Math/Vector3.inl +++ /dev/null @@ -1,145 +0,0 @@ - - -//////////////////////////////////////////////////////////// -template <typename T> -inline Vector3<T>::Vector3() : - x(0), - y(0), - z(0) -{ - -} - - -//////////////////////////////////////////////////////////// -template <typename T> -inline Vector3<T>::Vector3(T X, T Y, T Z) : - x(X), - y(Y), - z(Z) -{ - -} - - -//////////////////////////////////////////////////////////// -template <typename T> -template <typename U> -inline Vector3<T>::Vector3(const Vector3<U>& vector) : - x(static_cast<T>(vector.x)), - y(static_cast<T>(vector.y)), - z(static_cast<T>(vector.z)) -{ -} - - -//////////////////////////////////////////////////////////// -template <typename T> -inline Vector3<T> operator -(const Vector3<T>& left) -{ - return Vector3<T>(-left.x, -left.y, -left.z); -} - - -//////////////////////////////////////////////////////////// -template <typename T> -inline Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right) -{ - left.x += right.x; - left.y += right.y; - left.z += right.z; - - return left; -} - - -//////////////////////////////////////////////////////////// -template <typename T> -inline Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right) -{ - left.x -= right.x; - left.y -= right.y; - left.z -= right.z; - - return left; -} - - -//////////////////////////////////////////////////////////// -template <typename T> -inline Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right) -{ - return Vector3<T>(left.x + right.x, left.y + right.y, left.z + right.z); -} - - -//////////////////////////////////////////////////////////// -template <typename T> -inline Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right) -{ - return Vector3<T>(left.x - right.x, left.y - right.y, left.z - right.z); -} - - -//////////////////////////////////////////////////////////// -template <typename T> -inline Vector3<T> operator *(const Vector3<T>& left, T right) -{ - return Vector3<T>(left.x * right, left.y * right, left.z * right); -} - - -//////////////////////////////////////////////////////////// -template <typename T> -inline Vector3<T> operator *(T left, const Vector3<T>& right) -{ - return Vector3<T>(right.x * left, right.y * left, right.z * left); -} - - -//////////////////////////////////////////////////////////// -template <typename T> -inline Vector3<T>& operator *=(Vector3<T>& left, T right) -{ - left.x *= right; - left.y *= right; - left.z *= right; - - return left; -} - - -//////////////////////////////////////////////////////////// -template <typename T> -inline Vector3<T> operator /(const Vector3<T>& left, T right) -{ - return Vector3<T>(left.x / right, left.y / right, left.z / right); -} - - -//////////////////////////////////////////////////////////// -template <typename T> -inline Vector3<T>& operator /=(Vector3<T>& left, T right) -{ - left.x /= right; - left.y /= right; - left.z /= right; - - return left; -} - - -//////////////////////////////////////////////////////////// -template <typename T> -inline bool operator ==(const Vector3<T>& left, const Vector3<T>& right) -{ - return (left.x == right.x) && (left.y == right.y) && (left.z == right.z); -} - - -//////////////////////////////////////////////////////////// -template <typename T> -inline bool operator !=(const Vector3<T>& left, const Vector3<T>& right) -{ - return (left.x != right.x) || (left.y != right.y) || (left.z != right.z); -} |