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-rw-r--r--Source/Asura.Engine/graphics/canvas.h81
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diff --git a/Source/Asura.Engine/graphics/canvas.h b/Source/Asura.Engine/graphics/canvas.h
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+#ifndef __ASURA_ENGINE_CANVAS_H__
+#define __ASURA_ENGINE_CANVAS_H__
+
+#include <Scripting/Luax.hpp>
+
+#include "Math/Rect.hpp"
+#include "GL.h"
+#include "Texture.h"
+#include "RenderTarget.h"
+
+namespace AsuraEngine
+{
+ namespace Graphics
+ {
+
+ ///
+ /// CanvasҲԳΪrender textureҲΪtextureȾ
+ ///
+ class Canvas ASURA_FINAL
+ : public Drawable
+ , public RenderTarget
+ , public Scripting::Portable
+ {
+ public:
+
+ Canvas();
+
+ ~Canvas();
+
+ ///
+ /// render textureĴС
+ ///
+ void SetSize(uint w, uint h);
+
+ void Clear(const Color& col = Color::Black) override;
+
+ void Clear(const Math::Recti& quad, const Color& col = Color::Black) override;
+
+ void Render(const RenderTarget* rt, const Math::Vector2i& pos, const Math::Vector2i& scale, const Math::Vector2i& center, float rot);
+
+ void Render(const RenderTarget* rt, const Math::Rectf& quad, const Math::Vector2i& pos, const Math::Vector2i& scale, const Math::Vector2i& center, float rot);
+
+ void Draw(const Drawable* texture, const RenderState& state);
+
+ void Draw(const Drawable* texture, const Math::Recti& quad, const RenderState& state);
+
+ private:
+
+ ///
+ /// Frame buffer object id.
+ ///
+ GLuint mFBO;
+
+ ///
+ /// canvasĴС
+ ///
+ uint mWidth, mHeight;
+
+ public:
+
+ //----------------------------------------------------------------------------------------------------------
+
+ LUAX_DECL_FACTORY(SimCanvas);
+
+ LUAX_DECL_METHOD(l_SetSize);
+ LUAX_DECL_METHOD(l_Bind);
+ LUAX_DECL_METHOD(l_Unbind);
+
+ //----------------------------------------------------------------------------------------------------------
+
+ };
+
+ ///
+ /// CanvasΪRenderTexture
+ ///
+ using RenderTexture = Canvas;
+
+ }
+}
+
+#endif \ No newline at end of file