diff options
Diffstat (limited to 'Source/Asura.Framework/Scene.lua')
-rw-r--r-- | Source/Asura.Framework/Scene.lua | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/Source/Asura.Framework/Scene.lua b/Source/Asura.Framework/Scene.lua index 48a766c..c0eaaa8 100644 --- a/Source/Asura.Framework/Scene.lua +++ b/Source/Asura.Framework/Scene.lua @@ -1,12 +1,12 @@ -- --- 原点在左下角 +-- Scene是一系列gameobject的集合。 -- AsuraEngine.Scene = AsuraEngine.Asset.Sub("Scene") local Scene = AsuraEngine.Scene function Scene.Ctor(self) - self.entities = {} --当前场景的所有entity + self.rootGameObjects = {} --当前场景的所有root gameobject end --获取当前的场景 @@ -14,4 +14,8 @@ function Scene.GetCurrent() end +function Scene.ToAsset() + +end + return Scene
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