summaryrefslogtreecommitdiff
path: root/Source/Asura.Framework/gameobject.lua
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Asura.Framework/gameobject.lua')
-rw-r--r--Source/Asura.Framework/gameobject.lua115
1 files changed, 115 insertions, 0 deletions
diff --git a/Source/Asura.Framework/gameobject.lua b/Source/Asura.Framework/gameobject.lua
new file mode 100644
index 0000000..cd984ee
--- /dev/null
+++ b/Source/Asura.Framework/gameobject.lua
@@ -0,0 +1,115 @@
+--
+-- 实体,作为scene中的实体存在。Scene中唯一管理的就是实体entity,游戏里的所有component都依附于entity存在,包括camera组件。
+--
+require "transform"
+
+AsuraEngine.GameObject = AsuraEngine.Asset.Sub("GameObject")
+
+local GameObject = AsuraEngine.GameObject
+
+function GameObject:Ctor()
+ self.transform = AsuraEngine.Transform.New()
+ self.subentities = {} -- Sub node entities
+end
+
+function GameObject:AddChild(gameobject)
+ table.insert(self.child, gameobject)
+end
+
+function GameObject:AddComponent(type, name)
+ local cname = type
+ if name == nil then
+ cname = name
+ end
+ local component = AsuraEngine.Component.GetComponent(type)
+ self.components[cname] = compoennt
+end
+
+-- 根据组件名拿到组件
+function GameObject:GetComponent(name)
+ return self.components[name]
+end
+
+-- 根据组件类型拿到组件
+function GameObject:GetComponentByType(tname)
+
+end
+
+function GameObject:OnEnable()
+
+end
+
+function GameObject:OnEvent(e)
+ if self.components == nil or type(self.components) ~= "table" then
+ AsuraEditor.LogError("")
+ return
+ end
+ for name, component in self.components do
+ if component.OnEvent ~= nil then
+ component:OnEvent(e)
+ end
+ end
+end
+
+function GameObject:OnUpdate(dt)
+ for name, component in self.components do
+ if component.OnUpdate ~= nil then
+ component:OnUpdate(dt)
+ end
+ end
+end
+
+function GameObject:OnRender()
+ for name, component in self.components do
+ if component.OnRender ~= nil then
+ component.OnRender()
+ end
+ end
+end
+
+function GameObject:OnDisable()
+ for name, component in self.components do
+ if component.OnDisable ~= nil then
+ component.OnDisable()
+ end
+ end
+end
+
+function GameObject:GetTrasform()
+ return self.transform
+end
+
+function GameObject:GetPosition()
+
+end
+
+function GameObject:GetScale()
+
+end
+
+function GameObject:GetRotation()
+
+end
+
+function GameObject:SetTrasform(transform)
+
+end
+
+function GameObject:SetPosition()
+
+end
+
+function GameObject:SetScale()
+
+end
+
+function GameObject:SetRotation()
+
+end
+
+--写asset
+function GameObject:ToAsset()
+
+end
+
+return GameObject \ No newline at end of file