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diff --git a/Source/external/Box2D/Collision/b2CollideCircle.cpp b/Source/external/Box2D/Collision/b2CollideCircle.cpp
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+/*
+* Copyright (c) 2007-2009 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty. In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "Box2D/Collision/b2Collision.h"
+#include "Box2D/Collision/Shapes/b2CircleShape.h"
+#include "Box2D/Collision/Shapes/b2PolygonShape.h"
+
+void b2CollideCircles(
+ b2Manifold* manifold,
+ const b2CircleShape* circleA, const b2Transform& xfA,
+ const b2CircleShape* circleB, const b2Transform& xfB)
+{
+ manifold->pointCount = 0;
+
+ b2Vec2 pA = b2Mul(xfA, circleA->m_p);
+ b2Vec2 pB = b2Mul(xfB, circleB->m_p);
+
+ b2Vec2 d = pB - pA;
+ float32 distSqr = b2Dot(d, d);
+ float32 rA = circleA->m_radius, rB = circleB->m_radius;
+ float32 radius = rA + rB;
+ if (distSqr > radius * radius)
+ {
+ return;
+ }
+
+ manifold->type = b2Manifold::e_circles;
+ manifold->localPoint = circleA->m_p;
+ manifold->localNormal.SetZero();
+ manifold->pointCount = 1;
+
+ manifold->points[0].localPoint = circleB->m_p;
+ manifold->points[0].id.key = 0;
+}
+
+void b2CollidePolygonAndCircle(
+ b2Manifold* manifold,
+ const b2PolygonShape* polygonA, const b2Transform& xfA,
+ const b2CircleShape* circleB, const b2Transform& xfB)
+{
+ manifold->pointCount = 0;
+
+ // Compute circle position in the frame of the polygon.
+ b2Vec2 c = b2Mul(xfB, circleB->m_p);
+ b2Vec2 cLocal = b2MulT(xfA, c);
+
+ // Find the min separating edge.
+ int32 normalIndex = 0;
+ float32 separation = -b2_maxFloat;
+ float32 radius = polygonA->m_radius + circleB->m_radius;
+ int32 vertexCount = polygonA->m_count;
+ const b2Vec2* vertices = polygonA->m_vertices;
+ const b2Vec2* normals = polygonA->m_normals;
+
+ for (int32 i = 0; i < vertexCount; ++i)
+ {
+ float32 s = b2Dot(normals[i], cLocal - vertices[i]);
+
+ if (s > radius)
+ {
+ // Early out.
+ return;
+ }
+
+ if (s > separation)
+ {
+ separation = s;
+ normalIndex = i;
+ }
+ }
+
+ // Vertices that subtend the incident face.
+ int32 vertIndex1 = normalIndex;
+ int32 vertIndex2 = vertIndex1 + 1 < vertexCount ? vertIndex1 + 1 : 0;
+ b2Vec2 v1 = vertices[vertIndex1];
+ b2Vec2 v2 = vertices[vertIndex2];
+
+ // If the center is inside the polygon ...
+ if (separation < b2_epsilon)
+ {
+ manifold->pointCount = 1;
+ manifold->type = b2Manifold::e_faceA;
+ manifold->localNormal = normals[normalIndex];
+ manifold->localPoint = 0.5f * (v1 + v2);
+ manifold->points[0].localPoint = circleB->m_p;
+ manifold->points[0].id.key = 0;
+ return;
+ }
+
+ // Compute barycentric coordinates
+ float32 u1 = b2Dot(cLocal - v1, v2 - v1);
+ float32 u2 = b2Dot(cLocal - v2, v1 - v2);
+ if (u1 <= 0.0f)
+ {
+ if (b2DistanceSquared(cLocal, v1) > radius * radius)
+ {
+ return;
+ }
+
+ manifold->pointCount = 1;
+ manifold->type = b2Manifold::e_faceA;
+ manifold->localNormal = cLocal - v1;
+ manifold->localNormal.Normalize();
+ manifold->localPoint = v1;
+ manifold->points[0].localPoint = circleB->m_p;
+ manifold->points[0].id.key = 0;
+ }
+ else if (u2 <= 0.0f)
+ {
+ if (b2DistanceSquared(cLocal, v2) > radius * radius)
+ {
+ return;
+ }
+
+ manifold->pointCount = 1;
+ manifold->type = b2Manifold::e_faceA;
+ manifold->localNormal = cLocal - v2;
+ manifold->localNormal.Normalize();
+ manifold->localPoint = v2;
+ manifold->points[0].localPoint = circleB->m_p;
+ manifold->points[0].id.key = 0;
+ }
+ else
+ {
+ b2Vec2 faceCenter = 0.5f * (v1 + v2);
+ float32 s = b2Dot(cLocal - faceCenter, normals[vertIndex1]);
+ if (s > radius)
+ {
+ return;
+ }
+
+ manifold->pointCount = 1;
+ manifold->type = b2Manifold::e_faceA;
+ manifold->localNormal = normals[vertIndex1];
+ manifold->localPoint = faceCenter;
+ manifold->points[0].localPoint = circleB->m_p;
+ manifold->points[0].id.key = 0;
+ }
+}