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+/*
+* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty. In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "Box2D/Dynamics/Contacts/b2Contact.h"
+#include "Box2D/Dynamics/Contacts/b2CircleContact.h"
+#include "Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h"
+#include "Box2D/Dynamics/Contacts/b2PolygonContact.h"
+#include "Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h"
+#include "Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h"
+#include "Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h"
+#include "Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h"
+#include "Box2D/Dynamics/Contacts/b2ContactSolver.h"
+
+#include "Box2D/Collision/b2Collision.h"
+#include "Box2D/Collision/b2TimeOfImpact.h"
+#include "Box2D/Collision/Shapes/b2Shape.h"
+#include "Box2D/Common/b2BlockAllocator.h"
+#include "Box2D/Dynamics/b2Body.h"
+#include "Box2D/Dynamics/b2Fixture.h"
+#include "Box2D/Dynamics/b2World.h"
+
+b2ContactRegister b2Contact::s_registers[b2Shape::e_typeCount][b2Shape::e_typeCount];
+bool b2Contact::s_initialized = false;
+
+void b2Contact::InitializeRegisters()
+{
+ AddType(b2CircleContact::Create, b2CircleContact::Destroy, b2Shape::e_circle, b2Shape::e_circle);
+ AddType(b2PolygonAndCircleContact::Create, b2PolygonAndCircleContact::Destroy, b2Shape::e_polygon, b2Shape::e_circle);
+ AddType(b2PolygonContact::Create, b2PolygonContact::Destroy, b2Shape::e_polygon, b2Shape::e_polygon);
+ AddType(b2EdgeAndCircleContact::Create, b2EdgeAndCircleContact::Destroy, b2Shape::e_edge, b2Shape::e_circle);
+ AddType(b2EdgeAndPolygonContact::Create, b2EdgeAndPolygonContact::Destroy, b2Shape::e_edge, b2Shape::e_polygon);
+ AddType(b2ChainAndCircleContact::Create, b2ChainAndCircleContact::Destroy, b2Shape::e_chain, b2Shape::e_circle);
+ AddType(b2ChainAndPolygonContact::Create, b2ChainAndPolygonContact::Destroy, b2Shape::e_chain, b2Shape::e_polygon);
+}
+
+void b2Contact::AddType(b2ContactCreateFcn* createFcn, b2ContactDestroyFcn* destoryFcn,
+ b2Shape::Type type1, b2Shape::Type type2)
+{
+ b2Assert(0 <= type1 && type1 < b2Shape::e_typeCount);
+ b2Assert(0 <= type2 && type2 < b2Shape::e_typeCount);
+
+ s_registers[type1][type2].createFcn = createFcn;
+ s_registers[type1][type2].destroyFcn = destoryFcn;
+ s_registers[type1][type2].primary = true;
+
+ if (type1 != type2)
+ {
+ s_registers[type2][type1].createFcn = createFcn;
+ s_registers[type2][type1].destroyFcn = destoryFcn;
+ s_registers[type2][type1].primary = false;
+ }
+}
+
+b2Contact* b2Contact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator)
+{
+ if (s_initialized == false)
+ {
+ InitializeRegisters();
+ s_initialized = true;
+ }
+
+ b2Shape::Type type1 = fixtureA->GetType();
+ b2Shape::Type type2 = fixtureB->GetType();
+
+ b2Assert(0 <= type1 && type1 < b2Shape::e_typeCount);
+ b2Assert(0 <= type2 && type2 < b2Shape::e_typeCount);
+
+ b2ContactCreateFcn* createFcn = s_registers[type1][type2].createFcn;
+ if (createFcn)
+ {
+ if (s_registers[type1][type2].primary)
+ {
+ return createFcn(fixtureA, indexA, fixtureB, indexB, allocator);
+ }
+ else
+ {
+ return createFcn(fixtureB, indexB, fixtureA, indexA, allocator);
+ }
+ }
+ else
+ {
+ return nullptr;
+ }
+}
+
+void b2Contact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
+{
+ b2Assert(s_initialized == true);
+
+ b2Fixture* fixtureA = contact->m_fixtureA;
+ b2Fixture* fixtureB = contact->m_fixtureB;
+
+ if (contact->m_manifold.pointCount > 0 &&
+ fixtureA->IsSensor() == false &&
+ fixtureB->IsSensor() == false)
+ {
+ fixtureA->GetBody()->SetAwake(true);
+ fixtureB->GetBody()->SetAwake(true);
+ }
+
+ b2Shape::Type typeA = fixtureA->GetType();
+ b2Shape::Type typeB = fixtureB->GetType();
+
+ b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount);
+ b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount);
+
+ b2ContactDestroyFcn* destroyFcn = s_registers[typeA][typeB].destroyFcn;
+ destroyFcn(contact, allocator);
+}
+
+b2Contact::b2Contact(b2Fixture* fA, int32 indexA, b2Fixture* fB, int32 indexB)
+{
+ m_flags = e_enabledFlag;
+
+ m_fixtureA = fA;
+ m_fixtureB = fB;
+
+ m_indexA = indexA;
+ m_indexB = indexB;
+
+ m_manifold.pointCount = 0;
+
+ m_prev = nullptr;
+ m_next = nullptr;
+
+ m_nodeA.contact = nullptr;
+ m_nodeA.prev = nullptr;
+ m_nodeA.next = nullptr;
+ m_nodeA.other = nullptr;
+
+ m_nodeB.contact = nullptr;
+ m_nodeB.prev = nullptr;
+ m_nodeB.next = nullptr;
+ m_nodeB.other = nullptr;
+
+ m_toiCount = 0;
+
+ m_friction = b2MixFriction(m_fixtureA->m_friction, m_fixtureB->m_friction);
+ m_restitution = b2MixRestitution(m_fixtureA->m_restitution, m_fixtureB->m_restitution);
+
+ m_tangentSpeed = 0.0f;
+}
+
+// Update the contact manifold and touching status.
+// Note: do not assume the fixture AABBs are overlapping or are valid.
+void b2Contact::Update(b2ContactListener* listener)
+{
+ b2Manifold oldManifold = m_manifold;
+
+ // Re-enable this contact.
+ m_flags |= e_enabledFlag;
+
+ bool touching = false;
+ bool wasTouching = (m_flags & e_touchingFlag) == e_touchingFlag;
+
+ bool sensorA = m_fixtureA->IsSensor();
+ bool sensorB = m_fixtureB->IsSensor();
+ bool sensor = sensorA || sensorB;
+
+ b2Body* bodyA = m_fixtureA->GetBody();
+ b2Body* bodyB = m_fixtureB->GetBody();
+ const b2Transform& xfA = bodyA->GetTransform();
+ const b2Transform& xfB = bodyB->GetTransform();
+
+ // Is this contact a sensor?
+ if (sensor)
+ {
+ const b2Shape* shapeA = m_fixtureA->GetShape();
+ const b2Shape* shapeB = m_fixtureB->GetShape();
+ touching = b2TestOverlap(shapeA, m_indexA, shapeB, m_indexB, xfA, xfB);
+
+ // Sensors don't generate manifolds.
+ m_manifold.pointCount = 0;
+ }
+ else
+ {
+ Evaluate(&m_manifold, xfA, xfB);
+ touching = m_manifold.pointCount > 0;
+
+ // Match old contact ids to new contact ids and copy the
+ // stored impulses to warm start the solver.
+ for (int32 i = 0; i < m_manifold.pointCount; ++i)
+ {
+ b2ManifoldPoint* mp2 = m_manifold.points + i;
+ mp2->normalImpulse = 0.0f;
+ mp2->tangentImpulse = 0.0f;
+ b2ContactID id2 = mp2->id;
+
+ for (int32 j = 0; j < oldManifold.pointCount; ++j)
+ {
+ b2ManifoldPoint* mp1 = oldManifold.points + j;
+
+ if (mp1->id.key == id2.key)
+ {
+ mp2->normalImpulse = mp1->normalImpulse;
+ mp2->tangentImpulse = mp1->tangentImpulse;
+ break;
+ }
+ }
+ }
+
+ if (touching != wasTouching)
+ {
+ bodyA->SetAwake(true);
+ bodyB->SetAwake(true);
+ }
+ }
+
+ if (touching)
+ {
+ m_flags |= e_touchingFlag;
+ }
+ else
+ {
+ m_flags &= ~e_touchingFlag;
+ }
+
+ if (wasTouching == false && touching == true && listener)
+ {
+ listener->BeginContact(this);
+ }
+
+ if (wasTouching == true && touching == false && listener)
+ {
+ listener->EndContact(this);
+ }
+
+ if (sensor == false && touching && listener)
+ {
+ listener->PreSolve(this, &oldManifold);
+ }
+}