diff options
Diffstat (limited to 'Source/external/Box2D/Dynamics/Contacts/b2Contact.cpp')
| -rw-r--r-- | Source/external/Box2D/Dynamics/Contacts/b2Contact.cpp | 247 | 
1 files changed, 247 insertions, 0 deletions
diff --git a/Source/external/Box2D/Dynamics/Contacts/b2Contact.cpp b/Source/external/Box2D/Dynamics/Contacts/b2Contact.cpp new file mode 100644 index 0000000..41b0f78 --- /dev/null +++ b/Source/external/Box2D/Dynamics/Contacts/b2Contact.cpp @@ -0,0 +1,247 @@ +/* +* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org +* +* This software is provided 'as-is', without any express or implied +* warranty.  In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "Box2D/Dynamics/Contacts/b2Contact.h" +#include "Box2D/Dynamics/Contacts/b2CircleContact.h" +#include "Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h" +#include "Box2D/Dynamics/Contacts/b2PolygonContact.h" +#include "Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h" +#include "Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h" +#include "Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h" +#include "Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h" +#include "Box2D/Dynamics/Contacts/b2ContactSolver.h" + +#include "Box2D/Collision/b2Collision.h" +#include "Box2D/Collision/b2TimeOfImpact.h" +#include "Box2D/Collision/Shapes/b2Shape.h" +#include "Box2D/Common/b2BlockAllocator.h" +#include "Box2D/Dynamics/b2Body.h" +#include "Box2D/Dynamics/b2Fixture.h" +#include "Box2D/Dynamics/b2World.h" + +b2ContactRegister b2Contact::s_registers[b2Shape::e_typeCount][b2Shape::e_typeCount]; +bool b2Contact::s_initialized = false; + +void b2Contact::InitializeRegisters() +{ +	AddType(b2CircleContact::Create, b2CircleContact::Destroy, b2Shape::e_circle, b2Shape::e_circle); +	AddType(b2PolygonAndCircleContact::Create, b2PolygonAndCircleContact::Destroy, b2Shape::e_polygon, b2Shape::e_circle); +	AddType(b2PolygonContact::Create, b2PolygonContact::Destroy, b2Shape::e_polygon, b2Shape::e_polygon); +	AddType(b2EdgeAndCircleContact::Create, b2EdgeAndCircleContact::Destroy, b2Shape::e_edge, b2Shape::e_circle); +	AddType(b2EdgeAndPolygonContact::Create, b2EdgeAndPolygonContact::Destroy, b2Shape::e_edge, b2Shape::e_polygon); +	AddType(b2ChainAndCircleContact::Create, b2ChainAndCircleContact::Destroy, b2Shape::e_chain, b2Shape::e_circle); +	AddType(b2ChainAndPolygonContact::Create, b2ChainAndPolygonContact::Destroy, b2Shape::e_chain, b2Shape::e_polygon); +} + +void b2Contact::AddType(b2ContactCreateFcn* createFcn, b2ContactDestroyFcn* destoryFcn, +						b2Shape::Type type1, b2Shape::Type type2) +{ +	b2Assert(0 <= type1 && type1 < b2Shape::e_typeCount); +	b2Assert(0 <= type2 && type2 < b2Shape::e_typeCount); +	 +	s_registers[type1][type2].createFcn = createFcn; +	s_registers[type1][type2].destroyFcn = destoryFcn; +	s_registers[type1][type2].primary = true; + +	if (type1 != type2) +	{ +		s_registers[type2][type1].createFcn = createFcn; +		s_registers[type2][type1].destroyFcn = destoryFcn; +		s_registers[type2][type1].primary = false; +	} +} + +b2Contact* b2Contact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator) +{ +	if (s_initialized == false) +	{ +		InitializeRegisters(); +		s_initialized = true; +	} + +	b2Shape::Type type1 = fixtureA->GetType(); +	b2Shape::Type type2 = fixtureB->GetType(); + +	b2Assert(0 <= type1 && type1 < b2Shape::e_typeCount); +	b2Assert(0 <= type2 && type2 < b2Shape::e_typeCount); +	 +	b2ContactCreateFcn* createFcn = s_registers[type1][type2].createFcn; +	if (createFcn) +	{ +		if (s_registers[type1][type2].primary) +		{ +			return createFcn(fixtureA, indexA, fixtureB, indexB, allocator); +		} +		else +		{ +			return createFcn(fixtureB, indexB, fixtureA, indexA, allocator); +		} +	} +	else +	{ +		return nullptr; +	} +} + +void b2Contact::Destroy(b2Contact* contact, b2BlockAllocator* allocator) +{ +	b2Assert(s_initialized == true); + +	b2Fixture* fixtureA = contact->m_fixtureA; +	b2Fixture* fixtureB = contact->m_fixtureB; + +	if (contact->m_manifold.pointCount > 0 && +		fixtureA->IsSensor() == false && +		fixtureB->IsSensor() == false) +	{ +		fixtureA->GetBody()->SetAwake(true); +		fixtureB->GetBody()->SetAwake(true); +	} + +	b2Shape::Type typeA = fixtureA->GetType(); +	b2Shape::Type typeB = fixtureB->GetType(); + +	b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount); +	b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount); + +	b2ContactDestroyFcn* destroyFcn = s_registers[typeA][typeB].destroyFcn; +	destroyFcn(contact, allocator); +} + +b2Contact::b2Contact(b2Fixture* fA, int32 indexA, b2Fixture* fB, int32 indexB) +{ +	m_flags = e_enabledFlag; + +	m_fixtureA = fA; +	m_fixtureB = fB; + +	m_indexA = indexA; +	m_indexB = indexB; + +	m_manifold.pointCount = 0; + +	m_prev = nullptr; +	m_next = nullptr; + +	m_nodeA.contact = nullptr; +	m_nodeA.prev = nullptr; +	m_nodeA.next = nullptr; +	m_nodeA.other = nullptr; + +	m_nodeB.contact = nullptr; +	m_nodeB.prev = nullptr; +	m_nodeB.next = nullptr; +	m_nodeB.other = nullptr; + +	m_toiCount = 0; + +	m_friction = b2MixFriction(m_fixtureA->m_friction, m_fixtureB->m_friction); +	m_restitution = b2MixRestitution(m_fixtureA->m_restitution, m_fixtureB->m_restitution); + +	m_tangentSpeed = 0.0f; +} + +// Update the contact manifold and touching status. +// Note: do not assume the fixture AABBs are overlapping or are valid. +void b2Contact::Update(b2ContactListener* listener) +{ +	b2Manifold oldManifold = m_manifold; + +	// Re-enable this contact. +	m_flags |= e_enabledFlag; + +	bool touching = false; +	bool wasTouching = (m_flags & e_touchingFlag) == e_touchingFlag; + +	bool sensorA = m_fixtureA->IsSensor(); +	bool sensorB = m_fixtureB->IsSensor(); +	bool sensor = sensorA || sensorB; + +	b2Body* bodyA = m_fixtureA->GetBody(); +	b2Body* bodyB = m_fixtureB->GetBody(); +	const b2Transform& xfA = bodyA->GetTransform(); +	const b2Transform& xfB = bodyB->GetTransform(); + +	// Is this contact a sensor? +	if (sensor) +	{ +		const b2Shape* shapeA = m_fixtureA->GetShape(); +		const b2Shape* shapeB = m_fixtureB->GetShape(); +		touching = b2TestOverlap(shapeA, m_indexA, shapeB, m_indexB, xfA, xfB); + +		// Sensors don't generate manifolds. +		m_manifold.pointCount = 0; +	} +	else +	{ +		Evaluate(&m_manifold, xfA, xfB); +		touching = m_manifold.pointCount > 0; + +		// Match old contact ids to new contact ids and copy the +		// stored impulses to warm start the solver. +		for (int32 i = 0; i < m_manifold.pointCount; ++i) +		{ +			b2ManifoldPoint* mp2 = m_manifold.points + i; +			mp2->normalImpulse = 0.0f; +			mp2->tangentImpulse = 0.0f; +			b2ContactID id2 = mp2->id; + +			for (int32 j = 0; j < oldManifold.pointCount; ++j) +			{ +				b2ManifoldPoint* mp1 = oldManifold.points + j; + +				if (mp1->id.key == id2.key) +				{ +					mp2->normalImpulse = mp1->normalImpulse; +					mp2->tangentImpulse = mp1->tangentImpulse; +					break; +				} +			} +		} + +		if (touching != wasTouching) +		{ +			bodyA->SetAwake(true); +			bodyB->SetAwake(true); +		} +	} + +	if (touching) +	{ +		m_flags |= e_touchingFlag; +	} +	else +	{ +		m_flags &= ~e_touchingFlag; +	} + +	if (wasTouching == false && touching == true && listener) +	{ +		listener->BeginContact(this); +	} + +	if (wasTouching == true && touching == false && listener) +	{ +		listener->EndContact(this); +	} + +	if (sensor == false && touching && listener) +	{ +		listener->PreSolve(this, &oldManifold); +	} +}  | 
