diff options
Diffstat (limited to 'Source/external/Box2D/Rope/b2Rope.cpp')
-rw-r--r-- | Source/external/Box2D/Rope/b2Rope.cpp | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/Source/external/Box2D/Rope/b2Rope.cpp b/Source/external/Box2D/Rope/b2Rope.cpp new file mode 100644 index 0000000..847b11d --- /dev/null +++ b/Source/external/Box2D/Rope/b2Rope.cpp @@ -0,0 +1,259 @@ +/* +* Copyright (c) 2011 Erin Catto http://box2d.org +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "Box2D/Rope/b2Rope.h" +#include "Box2D/Common/b2Draw.h" + +b2Rope::b2Rope() +{ + m_count = 0; + m_ps = nullptr; + m_p0s = nullptr; + m_vs = nullptr; + m_ims = nullptr; + m_Ls = nullptr; + m_as = nullptr; + m_gravity.SetZero(); + m_k2 = 1.0f; + m_k3 = 0.1f; +} + +b2Rope::~b2Rope() +{ + b2Free(m_ps); + b2Free(m_p0s); + b2Free(m_vs); + b2Free(m_ims); + b2Free(m_Ls); + b2Free(m_as); +} + +void b2Rope::Initialize(const b2RopeDef* def) +{ + b2Assert(def->count >= 3); + m_count = def->count; + m_ps = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2)); + m_p0s = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2)); + m_vs = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2)); + m_ims = (float32*)b2Alloc(m_count * sizeof(float32)); + + for (int32 i = 0; i < m_count; ++i) + { + m_ps[i] = def->vertices[i]; + m_p0s[i] = def->vertices[i]; + m_vs[i].SetZero(); + + float32 m = def->masses[i]; + if (m > 0.0f) + { + m_ims[i] = 1.0f / m; + } + else + { + m_ims[i] = 0.0f; + } + } + + int32 count2 = m_count - 1; + int32 count3 = m_count - 2; + m_Ls = (float32*)b2Alloc(count2 * sizeof(float32)); + m_as = (float32*)b2Alloc(count3 * sizeof(float32)); + + for (int32 i = 0; i < count2; ++i) + { + b2Vec2 p1 = m_ps[i]; + b2Vec2 p2 = m_ps[i+1]; + m_Ls[i] = b2Distance(p1, p2); + } + + for (int32 i = 0; i < count3; ++i) + { + b2Vec2 p1 = m_ps[i]; + b2Vec2 p2 = m_ps[i + 1]; + b2Vec2 p3 = m_ps[i + 2]; + + b2Vec2 d1 = p2 - p1; + b2Vec2 d2 = p3 - p2; + + float32 a = b2Cross(d1, d2); + float32 b = b2Dot(d1, d2); + + m_as[i] = b2Atan2(a, b); + } + + m_gravity = def->gravity; + m_damping = def->damping; + m_k2 = def->k2; + m_k3 = def->k3; +} + +void b2Rope::Step(float32 h, int32 iterations) +{ + if (h == 0.0) + { + return; + } + + float32 d = expf(- h * m_damping); + + for (int32 i = 0; i < m_count; ++i) + { + m_p0s[i] = m_ps[i]; + if (m_ims[i] > 0.0f) + { + m_vs[i] += h * m_gravity; + } + m_vs[i] *= d; + m_ps[i] += h * m_vs[i]; + + } + + for (int32 i = 0; i < iterations; ++i) + { + SolveC2(); + SolveC3(); + SolveC2(); + } + + float32 inv_h = 1.0f / h; + for (int32 i = 0; i < m_count; ++i) + { + m_vs[i] = inv_h * (m_ps[i] - m_p0s[i]); + } +} + +void b2Rope::SolveC2() +{ + int32 count2 = m_count - 1; + + for (int32 i = 0; i < count2; ++i) + { + b2Vec2 p1 = m_ps[i]; + b2Vec2 p2 = m_ps[i + 1]; + + b2Vec2 d = p2 - p1; + float32 L = d.Normalize(); + + float32 im1 = m_ims[i]; + float32 im2 = m_ims[i + 1]; + + if (im1 + im2 == 0.0f) + { + continue; + } + + float32 s1 = im1 / (im1 + im2); + float32 s2 = im2 / (im1 + im2); + + p1 -= m_k2 * s1 * (m_Ls[i] - L) * d; + p2 += m_k2 * s2 * (m_Ls[i] - L) * d; + + m_ps[i] = p1; + m_ps[i + 1] = p2; + } +} + +void b2Rope::SetAngle(float32 angle) +{ + int32 count3 = m_count - 2; + for (int32 i = 0; i < count3; ++i) + { + m_as[i] = angle; + } +} + +void b2Rope::SolveC3() +{ + int32 count3 = m_count - 2; + + for (int32 i = 0; i < count3; ++i) + { + b2Vec2 p1 = m_ps[i]; + b2Vec2 p2 = m_ps[i + 1]; + b2Vec2 p3 = m_ps[i + 2]; + + float32 m1 = m_ims[i]; + float32 m2 = m_ims[i + 1]; + float32 m3 = m_ims[i + 2]; + + b2Vec2 d1 = p2 - p1; + b2Vec2 d2 = p3 - p2; + + float32 L1sqr = d1.LengthSquared(); + float32 L2sqr = d2.LengthSquared(); + + if (L1sqr * L2sqr == 0.0f) + { + continue; + } + + float32 a = b2Cross(d1, d2); + float32 b = b2Dot(d1, d2); + + float32 angle = b2Atan2(a, b); + + b2Vec2 Jd1 = (-1.0f / L1sqr) * d1.Skew(); + b2Vec2 Jd2 = (1.0f / L2sqr) * d2.Skew(); + + b2Vec2 J1 = -Jd1; + b2Vec2 J2 = Jd1 - Jd2; + b2Vec2 J3 = Jd2; + + float32 mass = m1 * b2Dot(J1, J1) + m2 * b2Dot(J2, J2) + m3 * b2Dot(J3, J3); + if (mass == 0.0f) + { + continue; + } + + mass = 1.0f / mass; + + float32 C = angle - m_as[i]; + + while (C > b2_pi) + { + angle -= 2 * b2_pi; + C = angle - m_as[i]; + } + + while (C < -b2_pi) + { + angle += 2.0f * b2_pi; + C = angle - m_as[i]; + } + + float32 impulse = - m_k3 * mass * C; + + p1 += (m1 * impulse) * J1; + p2 += (m2 * impulse) * J2; + p3 += (m3 * impulse) * J3; + + m_ps[i] = p1; + m_ps[i + 1] = p2; + m_ps[i + 2] = p3; + } +} + +void b2Rope::Draw(b2Draw* draw) const +{ + b2Color c(0.4f, 0.5f, 0.7f); + + for (int32 i = 0; i < m_count - 1; ++i) + { + draw->DrawSegment(m_ps[i], m_ps[i+1], c); + } +} |