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-rw-r--r--Source/external/SDL2/src/audio/SDL_audio_c.h79
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diff --git a/Source/external/SDL2/src/audio/SDL_audio_c.h b/Source/external/SDL2/src/audio/SDL_audio_c.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_audio_c_h_
+#define SDL_audio_c_h_
+
+#include "../SDL_internal.h"
+
+#ifndef DEBUG_CONVERT
+#define DEBUG_CONVERT 0
+#endif
+
+#if DEBUG_CONVERT
+#define LOG_DEBUG_CONVERT(from, to) fprintf(stderr, "Converting %s to %s.\n", from, to);
+#else
+#define LOG_DEBUG_CONVERT(from, to)
+#endif
+
+/* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */
+
+#ifdef HAVE_LIBSAMPLERATE_H
+#include "samplerate.h"
+extern SDL_bool SRC_available;
+extern int SRC_converter;
+extern SRC_STATE* (*SRC_src_new)(int converter_type, int channels, int *error);
+extern int (*SRC_src_process)(SRC_STATE *state, SRC_DATA *data);
+extern int (*SRC_src_reset)(SRC_STATE *state);
+extern SRC_STATE* (*SRC_src_delete)(SRC_STATE *state);
+extern const char* (*SRC_src_strerror)(int error);
+#endif
+
+/* Functions to get a list of "close" audio formats */
+extern SDL_AudioFormat SDL_FirstAudioFormat(SDL_AudioFormat format);
+extern SDL_AudioFormat SDL_NextAudioFormat(void);
+
+/* Function to calculate the size and silence for a SDL_AudioSpec */
+extern void SDL_CalculateAudioSpec(SDL_AudioSpec * spec);
+
+/* Choose the audio filter functions below */
+extern void SDL_ChooseAudioConverters(void);
+
+/* These pointers get set during SDL_ChooseAudioConverters() to various SIMD implementations. */
+extern SDL_AudioFilter SDL_Convert_S8_to_F32;
+extern SDL_AudioFilter SDL_Convert_U8_to_F32;
+extern SDL_AudioFilter SDL_Convert_S16_to_F32;
+extern SDL_AudioFilter SDL_Convert_U16_to_F32;
+extern SDL_AudioFilter SDL_Convert_S32_to_F32;
+extern SDL_AudioFilter SDL_Convert_F32_to_S8;
+extern SDL_AudioFilter SDL_Convert_F32_to_U8;
+extern SDL_AudioFilter SDL_Convert_F32_to_S16;
+extern SDL_AudioFilter SDL_Convert_F32_to_U16;
+extern SDL_AudioFilter SDL_Convert_F32_to_S32;
+
+/* You need to call SDL_PrepareResampleFilter() before using the internal resampler.
+ SDL_AudioQuit() calls SDL_FreeResamplerFilter(), you should never call it yourself. */
+extern int SDL_PrepareResampleFilter(void);
+extern void SDL_FreeResampleFilter(void);
+
+#endif /* SDL_audio_c_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */