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diff --git a/Source/external/SDL2/src/audio/sun/SDL_sunaudio.h b/Source/external/SDL2/src/audio/sun/SDL_sunaudio.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef SDL_sunaudio_h_
+#define SDL_sunaudio_h_
+
+#include "../SDL_sysaudio.h"
+
+/* Hidden "this" pointer for the audio functions */
+#define _THIS SDL_AudioDevice *this
+
+struct SDL_PrivateAudioData
+{
+ /* The file descriptor for the audio device */
+ int audio_fd;
+
+ SDL_AudioFormat audio_fmt; /* The app audio format */
+ Uint8 *mixbuf; /* The app mixing buffer */
+ int ulaw_only; /* Flag -- does hardware only output U-law? */
+ Uint8 *ulaw_buf; /* The U-law mixing buffer */
+ Sint32 written; /* The number of samples written */
+ int fragsize; /* The audio fragment size in samples */
+ int frequency; /* The audio frequency in KHz */
+};
+
+#endif /* SDL_sunaudio_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */