diff options
Diffstat (limited to 'Source/external/SDL2/src/audio/wasapi/SDL_wasapi_win32.c')
-rw-r--r-- | Source/external/SDL2/src/audio/wasapi/SDL_wasapi_win32.c | 457 |
1 files changed, 457 insertions, 0 deletions
diff --git a/Source/external/SDL2/src/audio/wasapi/SDL_wasapi_win32.c b/Source/external/SDL2/src/audio/wasapi/SDL_wasapi_win32.c new file mode 100644 index 0000000..9d7c159 --- /dev/null +++ b/Source/external/SDL2/src/audio/wasapi/SDL_wasapi_win32.c @@ -0,0 +1,457 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +/* This is code that Windows uses to talk to WASAPI-related system APIs. + This is for non-WinRT desktop apps. The C++/CX implementation of these + functions, exclusive to WinRT, are in SDL_wasapi_winrt.cpp. + The code in SDL_wasapi.c is used by both standard Windows and WinRT builds + to deal with audio and calls into these functions. */ + +#if SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__) + +#include "../../core/windows/SDL_windows.h" +#include "SDL_audio.h" +#include "SDL_timer.h" +#include "../SDL_audio_c.h" +#include "../SDL_sysaudio.h" +#include "SDL_assert.h" +#include "SDL_log.h" + +#define COBJMACROS +#include <mmdeviceapi.h> +#include <audioclient.h> + +#include "SDL_wasapi.h" + +static const ERole SDL_WASAPI_role = eConsole; /* !!! FIXME: should this be eMultimedia? Should be a hint? */ + +/* This is global to the WASAPI target, to handle hotplug and default device lookup. */ +static IMMDeviceEnumerator *enumerator = NULL; + +/* PropVariantInit() is an inline function/macro in PropIdl.h that calls the C runtime's memset() directly. Use ours instead, to avoid dependency. */ +#ifdef PropVariantInit +#undef PropVariantInit +#endif +#define PropVariantInit(p) SDL_zerop(p) + +/* handle to Avrt.dll--Vista and later!--for flagging the callback thread as "Pro Audio" (low latency). */ +static HMODULE libavrt = NULL; +typedef HANDLE(WINAPI *pfnAvSetMmThreadCharacteristicsW)(LPWSTR, LPDWORD); +typedef BOOL(WINAPI *pfnAvRevertMmThreadCharacteristics)(HANDLE); +static pfnAvSetMmThreadCharacteristicsW pAvSetMmThreadCharacteristicsW = NULL; +static pfnAvRevertMmThreadCharacteristics pAvRevertMmThreadCharacteristics = NULL; + +/* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */ +static const CLSID SDL_CLSID_MMDeviceEnumerator = { 0xbcde0395, 0xe52f, 0x467c,{ 0x8e, 0x3d, 0xc4, 0x57, 0x92, 0x91, 0x69, 0x2e } }; +static const IID SDL_IID_IMMDeviceEnumerator = { 0xa95664d2, 0x9614, 0x4f35,{ 0xa7, 0x46, 0xde, 0x8d, 0xb6, 0x36, 0x17, 0xe6 } }; +static const IID SDL_IID_IMMNotificationClient = { 0x7991eec9, 0x7e89, 0x4d85,{ 0x83, 0x90, 0x6c, 0x70, 0x3c, 0xec, 0x60, 0xc0 } }; +static const IID SDL_IID_IMMEndpoint = { 0x1be09788, 0x6894, 0x4089,{ 0x85, 0x86, 0x9a, 0x2a, 0x6c, 0x26, 0x5a, 0xc5 } }; +static const IID SDL_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32,{ 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } }; +static const PROPERTYKEY SDL_PKEY_Device_FriendlyName = { { 0xa45c254e, 0xdf1c, 0x4efd,{ 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, } }, 14 }; + + +static char * +GetWasapiDeviceName(IMMDevice *device) +{ + /* PKEY_Device_FriendlyName gives you "Speakers (SoundBlaster Pro)" which drives me nuts. I'd rather it be + "SoundBlaster Pro (Speakers)" but I guess that's developers vs users. Windows uses the FriendlyName in + its own UIs, like Volume Control, etc. */ + char *utf8dev = NULL; + IPropertyStore *props = NULL; + if (SUCCEEDED(IMMDevice_OpenPropertyStore(device, STGM_READ, &props))) { + PROPVARIANT var; + PropVariantInit(&var); + if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_Device_FriendlyName, &var))) { + utf8dev = WIN_StringToUTF8(var.pwszVal); + } + PropVariantClear(&var); + IPropertyStore_Release(props); + } + return utf8dev; +} + + +/* We need a COM subclass of IMMNotificationClient for hotplug support, which is + easy in C++, but we have to tapdance more to make work in C. + Thanks to this page for coaching on how to make this work: + https://www.codeproject.com/Articles/13601/COM-in-plain-C */ + +typedef struct SDLMMNotificationClient +{ + const IMMNotificationClientVtbl *lpVtbl; + SDL_atomic_t refcount; +} SDLMMNotificationClient; + +static HRESULT STDMETHODCALLTYPE +SDLMMNotificationClient_QueryInterface(IMMNotificationClient *this, REFIID iid, void **ppv) +{ + if ((WIN_IsEqualIID(iid, &IID_IUnknown)) || (WIN_IsEqualIID(iid, &SDL_IID_IMMNotificationClient))) + { + *ppv = this; + this->lpVtbl->AddRef(this); + return S_OK; + } + + *ppv = NULL; + return E_NOINTERFACE; +} + +static ULONG STDMETHODCALLTYPE +SDLMMNotificationClient_AddRef(IMMNotificationClient *ithis) +{ + SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis; + return (ULONG) (SDL_AtomicIncRef(&this->refcount) + 1); +} + +static ULONG STDMETHODCALLTYPE +SDLMMNotificationClient_Release(IMMNotificationClient *ithis) +{ + /* this is a static object; we don't ever free it. */ + SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis; + const ULONG retval = SDL_AtomicDecRef(&this->refcount); + if (retval == 0) { + SDL_AtomicSet(&this->refcount, 0); /* uhh... */ + return 0; + } + return retval - 1; +} + +/* These are the entry points called when WASAPI device endpoints change. */ +static HRESULT STDMETHODCALLTYPE +SDLMMNotificationClient_OnDefaultDeviceChanged(IMMNotificationClient *ithis, EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId) +{ + if (role != SDL_WASAPI_role) { + return S_OK; /* ignore it. */ + } + + /* Increment the "generation," so opened devices will pick this up in their threads. */ + switch (flow) { + case eRender: + SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1); + break; + + case eCapture: + SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1); + break; + + case eAll: + SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1); + SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1); + break; + + default: + SDL_assert(!"uhoh, unexpected OnDefaultDeviceChange flow!"); + break; + } + + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE +SDLMMNotificationClient_OnDeviceAdded(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId) +{ + /* we ignore this; devices added here then progress to ACTIVE, if appropriate, in + OnDeviceStateChange, making that a better place to deal with device adds. More + importantly: the first time you plug in a USB audio device, this callback will + fire, but when you unplug it, it isn't removed (it's state changes to NOTPRESENT). + Plugging it back in won't fire this callback again. */ + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE +SDLMMNotificationClient_OnDeviceRemoved(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId) +{ + /* See notes in OnDeviceAdded handler about why we ignore this. */ + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE +SDLMMNotificationClient_OnDeviceStateChanged(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId, DWORD dwNewState) +{ + IMMDevice *device = NULL; + + if (SUCCEEDED(IMMDeviceEnumerator_GetDevice(enumerator, pwstrDeviceId, &device))) { + IMMEndpoint *endpoint = NULL; + if (SUCCEEDED(IMMDevice_QueryInterface(device, &SDL_IID_IMMEndpoint, (void **) &endpoint))) { + EDataFlow flow; + if (SUCCEEDED(IMMEndpoint_GetDataFlow(endpoint, &flow))) { + const SDL_bool iscapture = (flow == eCapture); + if (dwNewState == DEVICE_STATE_ACTIVE) { + char *utf8dev = GetWasapiDeviceName(device); + if (utf8dev) { + WASAPI_AddDevice(iscapture, utf8dev, pwstrDeviceId); + SDL_free(utf8dev); + } + } else { + WASAPI_RemoveDevice(iscapture, pwstrDeviceId); + } + } + IMMEndpoint_Release(endpoint); + } + IMMDevice_Release(device); + } + + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE +SDLMMNotificationClient_OnPropertyValueChanged(IMMNotificationClient *this, LPCWSTR pwstrDeviceId, const PROPERTYKEY key) +{ + return S_OK; /* we don't care about these. */ +} + +static const IMMNotificationClientVtbl notification_client_vtbl = { + SDLMMNotificationClient_QueryInterface, + SDLMMNotificationClient_AddRef, + SDLMMNotificationClient_Release, + SDLMMNotificationClient_OnDeviceStateChanged, + SDLMMNotificationClient_OnDeviceAdded, + SDLMMNotificationClient_OnDeviceRemoved, + SDLMMNotificationClient_OnDefaultDeviceChanged, + SDLMMNotificationClient_OnPropertyValueChanged +}; + +static SDLMMNotificationClient notification_client = { ¬ification_client_vtbl, { 1 } }; + + +int +WASAPI_PlatformInit(void) +{ + HRESULT ret; + + /* just skip the discussion with COM here. */ + if (!WIN_IsWindowsVistaOrGreater()) { + return SDL_SetError("WASAPI support requires Windows Vista or later"); + } + + if (FAILED(WIN_CoInitialize())) { + return SDL_SetError("WASAPI: CoInitialize() failed"); + } + + ret = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_INPROC_SERVER, &SDL_IID_IMMDeviceEnumerator, (LPVOID) &enumerator); + if (FAILED(ret)) { + WIN_CoUninitialize(); + return WIN_SetErrorFromHRESULT("WASAPI CoCreateInstance(MMDeviceEnumerator)", ret); + } + + libavrt = LoadLibraryW(L"avrt.dll"); /* this library is available in Vista and later. No WinXP, so have to LoadLibrary to use it for now! */ + if (libavrt) { + pAvSetMmThreadCharacteristicsW = (pfnAvSetMmThreadCharacteristicsW) GetProcAddress(libavrt, "AvSetMmThreadCharacteristicsW"); + pAvRevertMmThreadCharacteristics = (pfnAvRevertMmThreadCharacteristics) GetProcAddress(libavrt, "AvRevertMmThreadCharacteristics"); + } + + return 0; +} + +void +WASAPI_PlatformDeinit(void) +{ + if (enumerator) { + IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client); + IMMDeviceEnumerator_Release(enumerator); + enumerator = NULL; + } + + if (libavrt) { + FreeLibrary(libavrt); + libavrt = NULL; + } + + pAvSetMmThreadCharacteristicsW = NULL; + pAvRevertMmThreadCharacteristics = NULL; + + WIN_CoUninitialize(); +} + +void +WASAPI_PlatformThreadInit(_THIS) +{ + /* this thread uses COM. */ + if (SUCCEEDED(WIN_CoInitialize())) { /* can't report errors, hope it worked! */ + this->hidden->coinitialized = SDL_TRUE; + } + + /* Set this thread to very high "Pro Audio" priority. */ + if (pAvSetMmThreadCharacteristicsW) { + DWORD idx = 0; + this->hidden->task = pAvSetMmThreadCharacteristicsW(TEXT("Pro Audio"), &idx); + } +} + +void +WASAPI_PlatformThreadDeinit(_THIS) +{ + /* Set this thread back to normal priority. */ + if (this->hidden->task && pAvRevertMmThreadCharacteristics) { + pAvRevertMmThreadCharacteristics(this->hidden->task); + this->hidden->task = NULL; + } + + if (this->hidden->coinitialized) { + WIN_CoUninitialize(); + this->hidden->coinitialized = SDL_FALSE; + } +} + +int +WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery) +{ + LPCWSTR devid = this->hidden->devid; + IMMDevice *device = NULL; + HRESULT ret; + + if (devid == NULL) { + const EDataFlow dataflow = this->iscapture ? eCapture : eRender; + ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device); + } else { + ret = IMMDeviceEnumerator_GetDevice(enumerator, devid, &device); + } + + if (FAILED(ret)) { + SDL_assert(device == NULL); + this->hidden->client = NULL; + return WIN_SetErrorFromHRESULT("WASAPI can't find requested audio endpoint", ret); + } + + /* this is not async in standard win32, yay! */ + ret = IMMDevice_Activate(device, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **) &this->hidden->client); + IMMDevice_Release(device); + + if (FAILED(ret)) { + SDL_assert(this->hidden->client == NULL); + return WIN_SetErrorFromHRESULT("WASAPI can't activate audio endpoint", ret); + } + + SDL_assert(this->hidden->client != NULL); + if (WASAPI_PrepDevice(this, isrecovery) == -1) { /* not async, fire it right away. */ + return -1; + } + + return 0; /* good to go. */ +} + + +typedef struct +{ + LPWSTR devid; + char *devname; +} EndpointItem; + +static int sort_endpoints(const void *_a, const void *_b) +{ + LPWSTR a = ((const EndpointItem *) _a)->devid; + LPWSTR b = ((const EndpointItem *) _b)->devid; + if (!a && b) { + return -1; + } else if (a && !b) { + return 1; + } + + while (SDL_TRUE) { + if (*a < *b) { + return -1; + } else if (*a > *b) { + return 1; + } else if (*a == 0) { + break; + } + a++; + b++; + } + + return 0; +} + +static void +WASAPI_EnumerateEndpointsForFlow(const SDL_bool iscapture) +{ + IMMDeviceCollection *collection = NULL; + EndpointItem *items; + UINT i, total; + + /* Note that WASAPI separates "adapter devices" from "audio endpoint devices" + ...one adapter device ("SoundBlaster Pro") might have multiple endpoint devices ("Speakers", "Line-Out"). */ + + if (FAILED(IMMDeviceEnumerator_EnumAudioEndpoints(enumerator, iscapture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &collection))) { + return; + } + + if (FAILED(IMMDeviceCollection_GetCount(collection, &total))) { + IMMDeviceCollection_Release(collection); + return; + } + + items = (EndpointItem *) SDL_calloc(total, sizeof (EndpointItem)); + if (!items) { + return; /* oh well. */ + } + + for (i = 0; i < total; i++) { + EndpointItem *item = items + i; + IMMDevice *device = NULL; + if (SUCCEEDED(IMMDeviceCollection_Item(collection, i, &device))) { + if (SUCCEEDED(IMMDevice_GetId(device, &item->devid))) { + item->devname = GetWasapiDeviceName(device); + } + IMMDevice_Release(device); + } + } + + /* sort the list of devices by their guid so list is consistent between runs */ + SDL_qsort(items, total, sizeof (*items), sort_endpoints); + + /* Send the sorted list on to the SDL's higher level. */ + for (i = 0; i < total; i++) { + EndpointItem *item = items + i; + if ((item->devid) && (item->devname)) { + WASAPI_AddDevice(iscapture, item->devname, item->devid); + } + SDL_free(item->devname); + CoTaskMemFree(item->devid); + } + + SDL_free(items); + IMMDeviceCollection_Release(collection); +} + +void +WASAPI_EnumerateEndpoints(void) +{ + WASAPI_EnumerateEndpointsForFlow(SDL_FALSE); /* playback */ + WASAPI_EnumerateEndpointsForFlow(SDL_TRUE); /* capture */ + + /* if this fails, we just won't get hotplug events. Carry on anyhow. */ + IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client); +} + +void +WASAPI_PlatformDeleteActivationHandler(void *handler) +{ + /* not asynchronous. */ + SDL_assert(!"This function should have only been called on WinRT."); +} + +#endif /* SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__) */ + +/* vi: set ts=4 sw=4 expandtab: */ + |