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diff --git a/Source/external/SDL2/src/audio/wasapi/SDL_wasapi_win32.c b/Source/external/SDL2/src/audio/wasapi/SDL_wasapi_win32.c
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+++ b/Source/external/SDL2/src/audio/wasapi/SDL_wasapi_win32.c
@@ -0,0 +1,457 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "../../SDL_internal.h"
+
+/* This is code that Windows uses to talk to WASAPI-related system APIs.
+ This is for non-WinRT desktop apps. The C++/CX implementation of these
+ functions, exclusive to WinRT, are in SDL_wasapi_winrt.cpp.
+ The code in SDL_wasapi.c is used by both standard Windows and WinRT builds
+ to deal with audio and calls into these functions. */
+
+#if SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__)
+
+#include "../../core/windows/SDL_windows.h"
+#include "SDL_audio.h"
+#include "SDL_timer.h"
+#include "../SDL_audio_c.h"
+#include "../SDL_sysaudio.h"
+#include "SDL_assert.h"
+#include "SDL_log.h"
+
+#define COBJMACROS
+#include <mmdeviceapi.h>
+#include <audioclient.h>
+
+#include "SDL_wasapi.h"
+
+static const ERole SDL_WASAPI_role = eConsole; /* !!! FIXME: should this be eMultimedia? Should be a hint? */
+
+/* This is global to the WASAPI target, to handle hotplug and default device lookup. */
+static IMMDeviceEnumerator *enumerator = NULL;
+
+/* PropVariantInit() is an inline function/macro in PropIdl.h that calls the C runtime's memset() directly. Use ours instead, to avoid dependency. */
+#ifdef PropVariantInit
+#undef PropVariantInit
+#endif
+#define PropVariantInit(p) SDL_zerop(p)
+
+/* handle to Avrt.dll--Vista and later!--for flagging the callback thread as "Pro Audio" (low latency). */
+static HMODULE libavrt = NULL;
+typedef HANDLE(WINAPI *pfnAvSetMmThreadCharacteristicsW)(LPWSTR, LPDWORD);
+typedef BOOL(WINAPI *pfnAvRevertMmThreadCharacteristics)(HANDLE);
+static pfnAvSetMmThreadCharacteristicsW pAvSetMmThreadCharacteristicsW = NULL;
+static pfnAvRevertMmThreadCharacteristics pAvRevertMmThreadCharacteristics = NULL;
+
+/* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */
+static const CLSID SDL_CLSID_MMDeviceEnumerator = { 0xbcde0395, 0xe52f, 0x467c,{ 0x8e, 0x3d, 0xc4, 0x57, 0x92, 0x91, 0x69, 0x2e } };
+static const IID SDL_IID_IMMDeviceEnumerator = { 0xa95664d2, 0x9614, 0x4f35,{ 0xa7, 0x46, 0xde, 0x8d, 0xb6, 0x36, 0x17, 0xe6 } };
+static const IID SDL_IID_IMMNotificationClient = { 0x7991eec9, 0x7e89, 0x4d85,{ 0x83, 0x90, 0x6c, 0x70, 0x3c, 0xec, 0x60, 0xc0 } };
+static const IID SDL_IID_IMMEndpoint = { 0x1be09788, 0x6894, 0x4089,{ 0x85, 0x86, 0x9a, 0x2a, 0x6c, 0x26, 0x5a, 0xc5 } };
+static const IID SDL_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32,{ 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } };
+static const PROPERTYKEY SDL_PKEY_Device_FriendlyName = { { 0xa45c254e, 0xdf1c, 0x4efd,{ 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, } }, 14 };
+
+
+static char *
+GetWasapiDeviceName(IMMDevice *device)
+{
+ /* PKEY_Device_FriendlyName gives you "Speakers (SoundBlaster Pro)" which drives me nuts. I'd rather it be
+ "SoundBlaster Pro (Speakers)" but I guess that's developers vs users. Windows uses the FriendlyName in
+ its own UIs, like Volume Control, etc. */
+ char *utf8dev = NULL;
+ IPropertyStore *props = NULL;
+ if (SUCCEEDED(IMMDevice_OpenPropertyStore(device, STGM_READ, &props))) {
+ PROPVARIANT var;
+ PropVariantInit(&var);
+ if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_Device_FriendlyName, &var))) {
+ utf8dev = WIN_StringToUTF8(var.pwszVal);
+ }
+ PropVariantClear(&var);
+ IPropertyStore_Release(props);
+ }
+ return utf8dev;
+}
+
+
+/* We need a COM subclass of IMMNotificationClient for hotplug support, which is
+ easy in C++, but we have to tapdance more to make work in C.
+ Thanks to this page for coaching on how to make this work:
+ https://www.codeproject.com/Articles/13601/COM-in-plain-C */
+
+typedef struct SDLMMNotificationClient
+{
+ const IMMNotificationClientVtbl *lpVtbl;
+ SDL_atomic_t refcount;
+} SDLMMNotificationClient;
+
+static HRESULT STDMETHODCALLTYPE
+SDLMMNotificationClient_QueryInterface(IMMNotificationClient *this, REFIID iid, void **ppv)
+{
+ if ((WIN_IsEqualIID(iid, &IID_IUnknown)) || (WIN_IsEqualIID(iid, &SDL_IID_IMMNotificationClient)))
+ {
+ *ppv = this;
+ this->lpVtbl->AddRef(this);
+ return S_OK;
+ }
+
+ *ppv = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE
+SDLMMNotificationClient_AddRef(IMMNotificationClient *ithis)
+{
+ SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
+ return (ULONG) (SDL_AtomicIncRef(&this->refcount) + 1);
+}
+
+static ULONG STDMETHODCALLTYPE
+SDLMMNotificationClient_Release(IMMNotificationClient *ithis)
+{
+ /* this is a static object; we don't ever free it. */
+ SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
+ const ULONG retval = SDL_AtomicDecRef(&this->refcount);
+ if (retval == 0) {
+ SDL_AtomicSet(&this->refcount, 0); /* uhh... */
+ return 0;
+ }
+ return retval - 1;
+}
+
+/* These are the entry points called when WASAPI device endpoints change. */
+static HRESULT STDMETHODCALLTYPE
+SDLMMNotificationClient_OnDefaultDeviceChanged(IMMNotificationClient *ithis, EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId)
+{
+ if (role != SDL_WASAPI_role) {
+ return S_OK; /* ignore it. */
+ }
+
+ /* Increment the "generation," so opened devices will pick this up in their threads. */
+ switch (flow) {
+ case eRender:
+ SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
+ break;
+
+ case eCapture:
+ SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
+ break;
+
+ case eAll:
+ SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
+ SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
+ break;
+
+ default:
+ SDL_assert(!"uhoh, unexpected OnDefaultDeviceChange flow!");
+ break;
+ }
+
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE
+SDLMMNotificationClient_OnDeviceAdded(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
+{
+ /* we ignore this; devices added here then progress to ACTIVE, if appropriate, in
+ OnDeviceStateChange, making that a better place to deal with device adds. More
+ importantly: the first time you plug in a USB audio device, this callback will
+ fire, but when you unplug it, it isn't removed (it's state changes to NOTPRESENT).
+ Plugging it back in won't fire this callback again. */
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE
+SDLMMNotificationClient_OnDeviceRemoved(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
+{
+ /* See notes in OnDeviceAdded handler about why we ignore this. */
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE
+SDLMMNotificationClient_OnDeviceStateChanged(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId, DWORD dwNewState)
+{
+ IMMDevice *device = NULL;
+
+ if (SUCCEEDED(IMMDeviceEnumerator_GetDevice(enumerator, pwstrDeviceId, &device))) {
+ IMMEndpoint *endpoint = NULL;
+ if (SUCCEEDED(IMMDevice_QueryInterface(device, &SDL_IID_IMMEndpoint, (void **) &endpoint))) {
+ EDataFlow flow;
+ if (SUCCEEDED(IMMEndpoint_GetDataFlow(endpoint, &flow))) {
+ const SDL_bool iscapture = (flow == eCapture);
+ if (dwNewState == DEVICE_STATE_ACTIVE) {
+ char *utf8dev = GetWasapiDeviceName(device);
+ if (utf8dev) {
+ WASAPI_AddDevice(iscapture, utf8dev, pwstrDeviceId);
+ SDL_free(utf8dev);
+ }
+ } else {
+ WASAPI_RemoveDevice(iscapture, pwstrDeviceId);
+ }
+ }
+ IMMEndpoint_Release(endpoint);
+ }
+ IMMDevice_Release(device);
+ }
+
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE
+SDLMMNotificationClient_OnPropertyValueChanged(IMMNotificationClient *this, LPCWSTR pwstrDeviceId, const PROPERTYKEY key)
+{
+ return S_OK; /* we don't care about these. */
+}
+
+static const IMMNotificationClientVtbl notification_client_vtbl = {
+ SDLMMNotificationClient_QueryInterface,
+ SDLMMNotificationClient_AddRef,
+ SDLMMNotificationClient_Release,
+ SDLMMNotificationClient_OnDeviceStateChanged,
+ SDLMMNotificationClient_OnDeviceAdded,
+ SDLMMNotificationClient_OnDeviceRemoved,
+ SDLMMNotificationClient_OnDefaultDeviceChanged,
+ SDLMMNotificationClient_OnPropertyValueChanged
+};
+
+static SDLMMNotificationClient notification_client = { &notification_client_vtbl, { 1 } };
+
+
+int
+WASAPI_PlatformInit(void)
+{
+ HRESULT ret;
+
+ /* just skip the discussion with COM here. */
+ if (!WIN_IsWindowsVistaOrGreater()) {
+ return SDL_SetError("WASAPI support requires Windows Vista or later");
+ }
+
+ if (FAILED(WIN_CoInitialize())) {
+ return SDL_SetError("WASAPI: CoInitialize() failed");
+ }
+
+ ret = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_INPROC_SERVER, &SDL_IID_IMMDeviceEnumerator, (LPVOID) &enumerator);
+ if (FAILED(ret)) {
+ WIN_CoUninitialize();
+ return WIN_SetErrorFromHRESULT("WASAPI CoCreateInstance(MMDeviceEnumerator)", ret);
+ }
+
+ libavrt = LoadLibraryW(L"avrt.dll"); /* this library is available in Vista and later. No WinXP, so have to LoadLibrary to use it for now! */
+ if (libavrt) {
+ pAvSetMmThreadCharacteristicsW = (pfnAvSetMmThreadCharacteristicsW) GetProcAddress(libavrt, "AvSetMmThreadCharacteristicsW");
+ pAvRevertMmThreadCharacteristics = (pfnAvRevertMmThreadCharacteristics) GetProcAddress(libavrt, "AvRevertMmThreadCharacteristics");
+ }
+
+ return 0;
+}
+
+void
+WASAPI_PlatformDeinit(void)
+{
+ if (enumerator) {
+ IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) &notification_client);
+ IMMDeviceEnumerator_Release(enumerator);
+ enumerator = NULL;
+ }
+
+ if (libavrt) {
+ FreeLibrary(libavrt);
+ libavrt = NULL;
+ }
+
+ pAvSetMmThreadCharacteristicsW = NULL;
+ pAvRevertMmThreadCharacteristics = NULL;
+
+ WIN_CoUninitialize();
+}
+
+void
+WASAPI_PlatformThreadInit(_THIS)
+{
+ /* this thread uses COM. */
+ if (SUCCEEDED(WIN_CoInitialize())) { /* can't report errors, hope it worked! */
+ this->hidden->coinitialized = SDL_TRUE;
+ }
+
+ /* Set this thread to very high "Pro Audio" priority. */
+ if (pAvSetMmThreadCharacteristicsW) {
+ DWORD idx = 0;
+ this->hidden->task = pAvSetMmThreadCharacteristicsW(TEXT("Pro Audio"), &idx);
+ }
+}
+
+void
+WASAPI_PlatformThreadDeinit(_THIS)
+{
+ /* Set this thread back to normal priority. */
+ if (this->hidden->task && pAvRevertMmThreadCharacteristics) {
+ pAvRevertMmThreadCharacteristics(this->hidden->task);
+ this->hidden->task = NULL;
+ }
+
+ if (this->hidden->coinitialized) {
+ WIN_CoUninitialize();
+ this->hidden->coinitialized = SDL_FALSE;
+ }
+}
+
+int
+WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
+{
+ LPCWSTR devid = this->hidden->devid;
+ IMMDevice *device = NULL;
+ HRESULT ret;
+
+ if (devid == NULL) {
+ const EDataFlow dataflow = this->iscapture ? eCapture : eRender;
+ ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device);
+ } else {
+ ret = IMMDeviceEnumerator_GetDevice(enumerator, devid, &device);
+ }
+
+ if (FAILED(ret)) {
+ SDL_assert(device == NULL);
+ this->hidden->client = NULL;
+ return WIN_SetErrorFromHRESULT("WASAPI can't find requested audio endpoint", ret);
+ }
+
+ /* this is not async in standard win32, yay! */
+ ret = IMMDevice_Activate(device, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **) &this->hidden->client);
+ IMMDevice_Release(device);
+
+ if (FAILED(ret)) {
+ SDL_assert(this->hidden->client == NULL);
+ return WIN_SetErrorFromHRESULT("WASAPI can't activate audio endpoint", ret);
+ }
+
+ SDL_assert(this->hidden->client != NULL);
+ if (WASAPI_PrepDevice(this, isrecovery) == -1) { /* not async, fire it right away. */
+ return -1;
+ }
+
+ return 0; /* good to go. */
+}
+
+
+typedef struct
+{
+ LPWSTR devid;
+ char *devname;
+} EndpointItem;
+
+static int sort_endpoints(const void *_a, const void *_b)
+{
+ LPWSTR a = ((const EndpointItem *) _a)->devid;
+ LPWSTR b = ((const EndpointItem *) _b)->devid;
+ if (!a && b) {
+ return -1;
+ } else if (a && !b) {
+ return 1;
+ }
+
+ while (SDL_TRUE) {
+ if (*a < *b) {
+ return -1;
+ } else if (*a > *b) {
+ return 1;
+ } else if (*a == 0) {
+ break;
+ }
+ a++;
+ b++;
+ }
+
+ return 0;
+}
+
+static void
+WASAPI_EnumerateEndpointsForFlow(const SDL_bool iscapture)
+{
+ IMMDeviceCollection *collection = NULL;
+ EndpointItem *items;
+ UINT i, total;
+
+ /* Note that WASAPI separates "adapter devices" from "audio endpoint devices"
+ ...one adapter device ("SoundBlaster Pro") might have multiple endpoint devices ("Speakers", "Line-Out"). */
+
+ if (FAILED(IMMDeviceEnumerator_EnumAudioEndpoints(enumerator, iscapture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &collection))) {
+ return;
+ }
+
+ if (FAILED(IMMDeviceCollection_GetCount(collection, &total))) {
+ IMMDeviceCollection_Release(collection);
+ return;
+ }
+
+ items = (EndpointItem *) SDL_calloc(total, sizeof (EndpointItem));
+ if (!items) {
+ return; /* oh well. */
+ }
+
+ for (i = 0; i < total; i++) {
+ EndpointItem *item = items + i;
+ IMMDevice *device = NULL;
+ if (SUCCEEDED(IMMDeviceCollection_Item(collection, i, &device))) {
+ if (SUCCEEDED(IMMDevice_GetId(device, &item->devid))) {
+ item->devname = GetWasapiDeviceName(device);
+ }
+ IMMDevice_Release(device);
+ }
+ }
+
+ /* sort the list of devices by their guid so list is consistent between runs */
+ SDL_qsort(items, total, sizeof (*items), sort_endpoints);
+
+ /* Send the sorted list on to the SDL's higher level. */
+ for (i = 0; i < total; i++) {
+ EndpointItem *item = items + i;
+ if ((item->devid) && (item->devname)) {
+ WASAPI_AddDevice(iscapture, item->devname, item->devid);
+ }
+ SDL_free(item->devname);
+ CoTaskMemFree(item->devid);
+ }
+
+ SDL_free(items);
+ IMMDeviceCollection_Release(collection);
+}
+
+void
+WASAPI_EnumerateEndpoints(void)
+{
+ WASAPI_EnumerateEndpointsForFlow(SDL_FALSE); /* playback */
+ WASAPI_EnumerateEndpointsForFlow(SDL_TRUE); /* capture */
+
+ /* if this fails, we just won't get hotplug events. Carry on anyhow. */
+ IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) &notification_client);
+}
+
+void
+WASAPI_PlatformDeleteActivationHandler(void *handler)
+{
+ /* not asynchronous. */
+ SDL_assert(!"This function should have only been called on WinRT.");
+}
+
+#endif /* SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__) */
+
+/* vi: set ts=4 sw=4 expandtab: */
+