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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+#ifndef SDL_sysjoystick_h_
+#define SDL_sysjoystick_h_
+
+/* This is the system specific header for the SDL joystick API */
+
+#include "SDL_joystick.h"
+#include "SDL_joystick_c.h"
+
+/* The SDL joystick structure */
+typedef struct _SDL_JoystickAxisInfo
+{
+ Sint16 initial_value; /* Initial axis state */
+ Sint16 value; /* Current axis state */
+ Sint16 zero; /* Zero point on the axis (-32768 for triggers) */
+ SDL_bool has_initial_value; /* Whether we've seen a value on the axis yet */
+ SDL_bool sent_initial_value; /* Whether we've sent the initial axis value */
+} SDL_JoystickAxisInfo;
+
+struct _SDL_Joystick
+{
+ SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */
+ char *name; /* Joystick name - system dependent */
+ int player_index; /* Joystick player index, or -1 if unavailable */
+ SDL_JoystickGUID guid; /* Joystick guid */
+
+ int naxes; /* Number of axis controls on the joystick */
+ SDL_JoystickAxisInfo *axes;
+
+ int nhats; /* Number of hats on the joystick */
+ Uint8 *hats; /* Current hat states */
+
+ int nballs; /* Number of trackballs on the joystick */
+ struct balldelta {
+ int dx;
+ int dy;
+ } *balls; /* Current ball motion deltas */
+
+ int nbuttons; /* Number of buttons on the joystick */
+ Uint8 *buttons; /* Current button states */
+
+ SDL_bool attached;
+ SDL_bool is_game_controller;
+ SDL_bool delayed_guide_button; /* SDL_TRUE if this device has the guide button event delayed */
+ SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */
+ SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */
+ struct _SDL_JoystickDriver *driver;
+
+ struct joystick_hwdata *hwdata; /* Driver dependent information */
+
+ int ref_count; /* Reference count for multiple opens */
+
+ struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
+};
+
+#if defined(__IPHONEOS__) || defined(__ANDROID__)
+#define HAVE_STEAMCONTROLLERS
+#define USE_STEAMCONTROLLER_HIDAPI
+#elif defined(__LINUX__)
+#define HAVE_STEAMCONTROLLERS
+#define USE_STEAMCONTROLLER_LINUX
+#endif
+
+/* Device bus definitions */
+#define SDL_HARDWARE_BUS_USB 0x03
+#define SDL_HARDWARE_BUS_BLUETOOTH 0x05
+
+/* Macro to combine a USB vendor ID and product ID into a single Uint32 value */
+#define MAKE_VIDPID(VID, PID) (((Uint32)(VID))<<16|(PID))
+
+typedef struct _SDL_JoystickDriver
+{
+ /* Function to scan the system for joysticks.
+ * Joystick 0 should be the system default joystick.
+ * This function should return 0, or -1 on an unrecoverable error.
+ */
+ int (*Init)(void);
+
+ /* Function to return the number of joystick devices plugged in right now */
+ int (*GetCount)(void);
+
+ /* Function to cause any queued joystick insertions to be processed */
+ void (*Detect)(void);
+
+ /* Function to get the device-dependent name of a joystick */
+ const char *(*GetDeviceName)(int device_index);
+
+ /* Function to get the player index of a joystick */
+ int (*GetDevicePlayerIndex)(int device_index);
+
+ /* Function to return the stable GUID for a plugged in device */
+ SDL_JoystickGUID (*GetDeviceGUID)(int device_index);
+
+ /* Function to get the current instance id of the joystick located at device_index */
+ SDL_JoystickID (*GetDeviceInstanceID)(int device_index);
+
+ /* Function to open a joystick for use.
+ The joystick to open is specified by the device index.
+ This should fill the nbuttons and naxes fields of the joystick structure.
+ It returns 0, or -1 if there is an error.
+ */
+ int (*Open)(SDL_Joystick * joystick, int device_index);
+
+ /* Rumble functionality */
+ int (*Rumble)(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
+
+ /* Function to update the state of a joystick - called as a device poll.
+ * This function shouldn't update the joystick structure directly,
+ * but instead should call SDL_PrivateJoystick*() to deliver events
+ * and update joystick device state.
+ */
+ void (*Update)(SDL_Joystick * joystick);
+
+ /* Function to close a joystick after use */
+ void (*Close)(SDL_Joystick * joystick);
+
+ /* Function to perform any system-specific joystick related cleanup */
+ void (*Quit)(void);
+
+} SDL_JoystickDriver;
+
+/* The available joystick drivers */
+extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver;
+extern SDL_JoystickDriver SDL_BSD_JoystickDriver;
+extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver;
+extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver;
+extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver;
+extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver;
+extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
+extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
+extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
+extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
+
+#endif /* SDL_sysjoystick_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */