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-rw-r--r--Source/external/SDL2/src/joystick/psp/SDL_sysjoystick.c264
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diff --git a/Source/external/SDL2/src/joystick/psp/SDL_sysjoystick.c b/Source/external/SDL2/src/joystick/psp/SDL_sysjoystick.c
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_JOYSTICK_PSP
+
+/* This is the PSP implementation of the SDL joystick API */
+#include <pspctrl.h>
+#include <pspkernel.h>
+
+#include <stdio.h> /* For the definition of NULL */
+#include <stdlib.h>
+
+#include "../SDL_sysjoystick.h"
+#include "../SDL_joystick_c.h"
+
+#include "SDL_events.h"
+#include "SDL_error.h"
+#include "SDL_mutex.h"
+#include "SDL_timer.h"
+#include "../../thread/SDL_systhread.h"
+
+/* Current pad state */
+static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 };
+static SDL_sem *pad_sem = NULL;
+static SDL_Thread *thread = NULL;
+static int running = 0;
+static const enum PspCtrlButtons button_map[] = {
+ PSP_CTRL_TRIANGLE, PSP_CTRL_CIRCLE, PSP_CTRL_CROSS, PSP_CTRL_SQUARE,
+ PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER,
+ PSP_CTRL_DOWN, PSP_CTRL_LEFT, PSP_CTRL_UP, PSP_CTRL_RIGHT,
+ PSP_CTRL_SELECT, PSP_CTRL_START, PSP_CTRL_HOME, PSP_CTRL_HOLD };
+static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */
+
+typedef struct
+{
+ int x;
+ int y;
+} point;
+
+/* 4 points define the bezier-curve. */
+static point a = { 0, 0 };
+static point b = { 50, 0 };
+static point c = { 78, 32767 };
+static point d = { 128, 32767 };
+
+/* simple linear interpolation between two points */
+static SDL_INLINE void lerp (point *dest, point *a, point *b, float t)
+{
+ dest->x = a->x + (b->x - a->x)*t;
+ dest->y = a->y + (b->y - a->y)*t;
+}
+
+/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
+static int calc_bezier_y(float t)
+{
+ point ab, bc, cd, abbc, bccd, dest;
+ lerp (&ab, &a, &b, t); /* point between a and b */
+ lerp (&bc, &b, &c, t); /* point between b and c */
+ lerp (&cd, &c, &d, t); /* point between c and d */
+ lerp (&abbc, &ab, &bc, t); /* point between ab and bc */
+ lerp (&bccd, &bc, &cd, t); /* point between bc and cd */
+ lerp (&dest, &abbc, &bccd, t); /* point on the bezier-curve */
+ return dest.y;
+}
+
+/*
+ * Collect pad data about once per frame
+ */
+int JoystickUpdate(void *data)
+{
+ while (running) {
+ SDL_SemWait(pad_sem);
+ sceCtrlPeekBufferPositive(&pad, 1);
+ SDL_SemPost(pad_sem);
+ /* Delay 1/60th of a second */
+ sceKernelDelayThread(1000000 / 60);
+ }
+ return 0;
+}
+
+
+
+/* Function to scan the system for joysticks.
+ * Joystick 0 should be the system default joystick.
+ * It should return number of joysticks, or -1 on an unrecoverable fatal error.
+ */
+int SDL_SYS_JoystickInit(void)
+{
+ int i;
+
+ /* Setup input */
+ sceCtrlSetSamplingCycle(0);
+ sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
+
+ /* Start thread to read data */
+ if((pad_sem = SDL_CreateSemaphore(1)) == NULL) {
+ return SDL_SetError("Can't create input semaphore");
+ }
+ running = 1;
+ if((thread = SDL_CreateThreadInternal(JoystickUpdate, "JoystickThread", 4096, NULL)) == NULL) {
+ return SDL_SetError("Can't create input thread");
+ }
+
+ /* Create an accurate map from analog inputs (0 to 255)
+ to SDL joystick positions (-32768 to 32767) */
+ for (i = 0; i < 128; i++)
+ {
+ float t = (float)i/127.0f;
+ analog_map[i+128] = calc_bezier_y(t);
+ analog_map[127-i] = -1 * analog_map[i+128];
+ }
+
+ return 1;
+}
+
+int SDL_SYS_NumJoysticks(void)
+{
+ return 1;
+}
+
+void SDL_SYS_JoystickDetect(void)
+{
+}
+
+/* Function to get the device-dependent name of a joystick */
+const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index)
+{
+ return "PSP builtin joypad";
+}
+
+/* Function to perform the mapping from device index to the instance id for this index */
+SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
+{
+ return device_index;
+}
+
+/* Function to get the device-dependent name of a joystick */
+const char *SDL_SYS_JoystickName(int index)
+{
+ if (index == 0)
+ return "PSP controller";
+
+ SDL_SetError("No joystick available with that index");
+ return(NULL);
+}
+
+/* Function to open a joystick for use.
+ The joystick to open is specified by the device index.
+ This should fill the nbuttons and naxes fields of the joystick structure.
+ It returns 0, or -1 if there is an error.
+ */
+int SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index)
+{
+ joystick->nbuttons = 14;
+ joystick->naxes = 2;
+ joystick->nhats = 0;
+
+ return 0;
+}
+
+/* Function to update the state of a joystick - called as a device poll.
+ * This function shouldn't update the joystick structure directly,
+ * but instead should call SDL_PrivateJoystick*() to deliver events
+ * and update joystick device state.
+ */
+void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
+{
+ int i;
+ enum PspCtrlButtons buttons;
+ enum PspCtrlButtons changed;
+ unsigned char x, y;
+ static enum PspCtrlButtons old_buttons = 0;
+ static unsigned char old_x = 0, old_y = 0;
+
+ SDL_SemWait(pad_sem);
+ buttons = pad.Buttons;
+ x = pad.Lx;
+ y = pad.Ly;
+ SDL_SemPost(pad_sem);
+
+ /* Axes */
+ if(old_x != x) {
+ SDL_PrivateJoystickAxis(joystick, 0, analog_map[x]);
+ old_x = x;
+ }
+ if(old_y != y) {
+ SDL_PrivateJoystickAxis(joystick, 1, analog_map[y]);
+ old_y = y;
+ }
+
+ /* Buttons */
+ changed = old_buttons ^ buttons;
+ old_buttons = buttons;
+ if(changed) {
+ for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) {
+ if(changed & button_map[i]) {
+ SDL_PrivateJoystickButton(
+ joystick, i,
+ (buttons & button_map[i]) ?
+ SDL_PRESSED : SDL_RELEASED);
+ }
+ }
+ }
+
+ sceKernelDelayThread(0);
+}
+
+/* Function to close a joystick after use */
+void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
+{
+}
+
+/* Function to perform any system-specific joystick related cleanup */
+void SDL_SYS_JoystickQuit(void)
+{
+ /* Cleanup Threads and Semaphore. */
+ running = 0;
+ SDL_WaitThread(thread, NULL);
+ SDL_DestroySemaphore(pad_sem);
+}
+
+SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
+{
+ SDL_JoystickGUID guid;
+ /* the GUID is just the first 16 chars of the name for now */
+ const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
+ SDL_zero( guid );
+ SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
+ return guid;
+}
+
+SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
+{
+ SDL_JoystickGUID guid;
+ /* the GUID is just the first 16 chars of the name for now */
+ const char *name = joystick->name;
+ SDL_zero( guid );
+ SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
+ return guid;
+}
+
+#endif /* SDL_JOYSTICK_PSP */
+
+/* vim: ts=4 sw=4
+ */