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diff --git a/Source/external/SDL2/src/render/software/SDL_rotate.c b/Source/external/SDL2/src/render/software/SDL_rotate.c
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+/*
+
+SDL_rotate.c: rotates 32bit or 8bit surfaces
+
+Shamelessly stolen from SDL_gfx by Andreas Schiffler. Original copyright follows:
+
+Copyright (C) 2001-2011 Andreas Schiffler
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source
+ distribution.
+
+Andreas Schiffler -- aschiffler at ferzkopp dot net
+
+*/
+#include "../../SDL_internal.h"
+
+#if defined(__WIN32__)
+#include "../../core/windows/SDL_windows.h"
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "SDL.h"
+#include "SDL_rotate.h"
+
+/* ---- Internally used structures */
+
+/* !
+\brief A 32 bit RGBA pixel.
+*/
+typedef struct tColorRGBA {
+ Uint8 r;
+ Uint8 g;
+ Uint8 b;
+ Uint8 a;
+} tColorRGBA;
+
+/* !
+\brief A 8bit Y/palette pixel.
+*/
+typedef struct tColorY {
+ Uint8 y;
+} tColorY;
+
+/* !
+\brief Returns maximum of two numbers a and b.
+*/
+#define MAX(a,b) (((a) > (b)) ? (a) : (b))
+
+/* !
+\brief Number of guard rows added to destination surfaces.
+
+This is a simple but effective workaround for observed issues.
+These rows allocate extra memory and are then hidden from the surface.
+Rows are added to the end of destination surfaces when they are allocated.
+This catches any potential overflows which seem to happen with
+just the right src image dimensions and scale/rotation and can lead
+to a situation where the program can segfault.
+*/
+#define GUARD_ROWS (2)
+
+/* !
+\brief Returns colorkey info for a surface
+*/
+static Uint32
+_colorkey(SDL_Surface *src)
+{
+ Uint32 key = 0;
+ if (SDL_HasColorKey(src)) {
+ SDL_GetColorKey(src, &key);
+ }
+ return key;
+}
+
+
+/* !
+\brief Internal target surface sizing function for rotations with trig result return.
+
+\param width The source surface width.
+\param height The source surface height.
+\param angle The angle to rotate in degrees.
+\param dstwidth The calculated width of the destination surface.
+\param dstheight The calculated height of the destination surface.
+\param cangle The sine of the angle
+\param sangle The cosine of the angle
+
+*/
+void
+SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle,
+ int *dstwidth, int *dstheight,
+ double *cangle, double *sangle)
+{
+ /* The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees */
+ int angle90 = (int)(angle/90);
+ if(angle90 == angle/90) { /* if the angle is a multiple of 90 degrees */
+ angle90 %= 4;
+ if(angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
+ if(angle90 & 1) {
+ *dstwidth = height;
+ *dstheight = width;
+ *cangle = 0;
+ *sangle = angle90 == 1 ? -1 : 1; /* reversed because our rotations are clockwise */
+ } else {
+ *dstwidth = width;
+ *dstheight = height;
+ *cangle = angle90 == 0 ? 1 : -1;
+ *sangle = 0;
+ }
+ } else {
+ double x, y, cx, cy, sx, sy;
+ double radangle;
+ int dstwidthhalf, dstheighthalf;
+ /*
+ * Determine destination width and height by rotating a centered source box
+ */
+ radangle = angle * (M_PI / -180.0); /* reverse the angle because our rotations are clockwise */
+ *sangle = SDL_sin(radangle);
+ *cangle = SDL_cos(radangle);
+ x = (double)(width / 2);
+ y = (double)(height / 2);
+ cx = *cangle * x;
+ cy = *cangle * y;
+ sx = *sangle * x;
+ sy = *sangle * y;
+
+ dstwidthhalf = MAX((int)
+ SDL_ceil(MAX(MAX(MAX(SDL_fabs(cx + sy), SDL_fabs(cx - sy)), SDL_fabs(-cx + sy)), SDL_fabs(-cx - sy))), 1);
+ dstheighthalf = MAX((int)
+ SDL_ceil(MAX(MAX(MAX(SDL_fabs(sx + cy), SDL_fabs(sx - cy)), SDL_fabs(-sx + cy)), SDL_fabs(-sx - cy))), 1);
+ *dstwidth = 2 * dstwidthhalf;
+ *dstheight = 2 * dstheighthalf;
+ }
+}
+
+/* Computes source pointer X/Y increments for a rotation that's a multiple of 90 degrees. */
+static void
+computeSourceIncrements90(SDL_Surface * src, int bpp, int angle, int flipx, int flipy,
+ int *sincx, int *sincy, int *signx, int *signy)
+{
+ int pitch = flipy ? -src->pitch : src->pitch;
+ if (flipx) {
+ bpp = -bpp;
+ }
+ switch (angle) { /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
+ case 0: *sincx = bpp; *sincy = pitch - src->w * *sincx; *signx = *signy = 1; break;
+ case 1: *sincx = -pitch; *sincy = bpp - *sincx * src->h; *signx = 1; *signy = -1; break;
+ case 2: *sincx = -bpp; *sincy = -src->w * *sincx - pitch; *signx = *signy = -1; break;
+ case 3: default: *sincx = pitch; *sincy = -*sincx * src->h - bpp; *signx = -1; *signy = 1; break;
+ }
+ if (flipx) {
+ *signx = -*signx;
+ }
+ if (flipy) {
+ *signy = -*signy;
+ }
+}
+
+/* Performs a relatively fast rotation/flip when the angle is a multiple of 90 degrees. */
+#define TRANSFORM_SURFACE_90(pixelType) \
+ int dy, dincy = dst->pitch - dst->w*sizeof(pixelType), sincx, sincy, signx, signy; \
+ Uint8 *sp = (Uint8*)src->pixels, *dp = (Uint8*)dst->pixels, *de; \
+ \
+ computeSourceIncrements90(src, sizeof(pixelType), angle, flipx, flipy, &sincx, &sincy, &signx, &signy); \
+ if (signx < 0) sp += (src->w-1)*sizeof(pixelType); \
+ if (signy < 0) sp += (src->h-1)*src->pitch; \
+ \
+ for (dy = 0; dy < dst->h; sp += sincy, dp += dincy, dy++) { \
+ if (sincx == sizeof(pixelType)) { /* if advancing src and dest equally, use memcpy */ \
+ SDL_memcpy(dp, sp, dst->w*sizeof(pixelType)); \
+ sp += dst->w*sizeof(pixelType); \
+ dp += dst->w*sizeof(pixelType); \
+ } else { \
+ for (de = dp + dst->w*sizeof(pixelType); dp != de; sp += sincx, dp += sizeof(pixelType)) { \
+ *(pixelType*)dp = *(pixelType*)sp; \
+ } \
+ } \
+ }
+
+static void
+transformSurfaceRGBA90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy)
+{
+ TRANSFORM_SURFACE_90(tColorRGBA);
+}
+
+static void
+transformSurfaceY90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy)
+{
+ TRANSFORM_SURFACE_90(tColorY);
+}
+
+#undef TRANSFORM_SURFACE_90
+
+/* !
+\brief Internal 32 bit rotozoomer with optional anti-aliasing.
+
+Rotates and zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
+parameters by scanning the destination surface and applying optionally anti-aliasing
+by bilinear interpolation.
+Assumes src and dst surfaces are of 32 bit depth.
+Assumes dst surface was allocated with the correct dimensions.
+
+\param src Source surface.
+\param dst Destination surface.
+\param cx Horizontal center coordinate.
+\param cy Vertical center coordinate.
+\param isin Integer version of sine of angle.
+\param icos Integer version of cosine of angle.
+\param flipx Flag indicating horizontal mirroring should be applied.
+\param flipy Flag indicating vertical mirroring should be applied.
+\param smooth Flag indicating anti-aliasing should be used.
+*/
+static void
+_transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy, int smooth)
+{
+ int x, y, t1, t2, dx, dy, xd, yd, sdx, sdy, ax, ay, ex, ey, sw, sh;
+ tColorRGBA c00, c01, c10, c11, cswap;
+ tColorRGBA *pc, *sp;
+ int gap;
+
+ /*
+ * Variable setup
+ */
+ xd = ((src->w - dst->w) << 15);
+ yd = ((src->h - dst->h) << 15);
+ ax = (cx << 16) - (icos * cx);
+ ay = (cy << 16) - (isin * cx);
+ sw = src->w - 1;
+ sh = src->h - 1;
+ pc = (tColorRGBA*) dst->pixels;
+ gap = dst->pitch - dst->w * 4;
+
+ /*
+ * Switch between interpolating and non-interpolating code
+ */
+ if (smooth) {
+ for (y = 0; y < dst->h; y++) {
+ dy = cy - y;
+ sdx = (ax + (isin * dy)) + xd;
+ sdy = (ay - (icos * dy)) + yd;
+ for (x = 0; x < dst->w; x++) {
+ dx = (sdx >> 16);
+ dy = (sdy >> 16);
+ if (flipx) dx = sw - dx;
+ if (flipy) dy = sh - dy;
+ if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) {
+ sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy) + dx;
+ c00 = *sp;
+ sp += 1;
+ c01 = *sp;
+ sp += (src->pitch/4);
+ c11 = *sp;
+ sp -= 1;
+ c10 = *sp;
+ if (flipx) {
+ cswap = c00; c00=c01; c01=cswap;
+ cswap = c10; c10=c11; c11=cswap;
+ }
+ if (flipy) {
+ cswap = c00; c00=c10; c10=cswap;
+ cswap = c01; c01=c11; c11=cswap;
+ }
+ /*
+ * Interpolate colors
+ */
+ ex = (sdx & 0xffff);
+ ey = (sdy & 0xffff);
+ t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff;
+ t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff;
+ pc->r = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff;
+ t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff;
+ pc->g = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff;
+ t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff;
+ pc->b = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff;
+ t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff;
+ pc->a = (((t2 - t1) * ey) >> 16) + t1;
+ }
+ sdx += icos;
+ sdy += isin;
+ pc++;
+ }
+ pc = (tColorRGBA *) ((Uint8 *) pc + gap);
+ }
+ } else {
+ for (y = 0; y < dst->h; y++) {
+ dy = cy - y;
+ sdx = (ax + (isin * dy)) + xd;
+ sdy = (ay - (icos * dy)) + yd;
+ for (x = 0; x < dst->w; x++) {
+ dx = (sdx >> 16);
+ dy = (sdy >> 16);
+ if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
+ if(flipx) dx = sw - dx;
+ if(flipy) dy = sh - dy;
+ *pc = *((tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx);
+ }
+ sdx += icos;
+ sdy += isin;
+ pc++;
+ }
+ pc = (tColorRGBA *) ((Uint8 *) pc + gap);
+ }
+ }
+}
+
+/* !
+
+\brief Rotates and zooms 8 bit palette/Y 'src' surface to 'dst' surface without smoothing.
+
+Rotates and zooms 8 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
+parameters by scanning the destination surface.
+Assumes src and dst surfaces are of 8 bit depth.
+Assumes dst surface was allocated with the correct dimensions.
+
+\param src Source surface.
+\param dst Destination surface.
+\param cx Horizontal center coordinate.
+\param cy Vertical center coordinate.
+\param isin Integer version of sine of angle.
+\param icos Integer version of cosine of angle.
+\param flipx Flag indicating horizontal mirroring should be applied.
+\param flipy Flag indicating vertical mirroring should be applied.
+*/
+static void
+transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy)
+{
+ int x, y, dx, dy, xd, yd, sdx, sdy, ax, ay;
+ tColorY *pc;
+ int gap;
+
+ /*
+ * Variable setup
+ */
+ xd = ((src->w - dst->w) << 15);
+ yd = ((src->h - dst->h) << 15);
+ ax = (cx << 16) - (icos * cx);
+ ay = (cy << 16) - (isin * cx);
+ pc = (tColorY*) dst->pixels;
+ gap = dst->pitch - dst->w;
+ /*
+ * Clear surface to colorkey
+ */
+ SDL_memset(pc, (int)(_colorkey(src) & 0xff), dst->pitch * dst->h);
+ /*
+ * Iterate through destination surface
+ */
+ for (y = 0; y < dst->h; y++) {
+ dy = cy - y;
+ sdx = (ax + (isin * dy)) + xd;
+ sdy = (ay - (icos * dy)) + yd;
+ for (x = 0; x < dst->w; x++) {
+ dx = (sdx >> 16);
+ dy = (sdy >> 16);
+ if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
+ if (flipx) dx = (src->w-1)-dx;
+ if (flipy) dy = (src->h-1)-dy;
+ *pc = *((tColorY *)src->pixels + src->pitch * dy + dx);
+ }
+ sdx += icos;
+ sdy += isin;
+ pc++;
+ }
+ pc += gap;
+ }
+}
+
+
+/* !
+\brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing.
+
+Rotates a 32-bit or 8-bit 'src' surface to newly created 'dst' surface.
+'angle' is the rotation in degrees, 'centerx' and 'centery' the rotation center. If 'smooth' is set
+then the destination 32-bit surface is anti-aliased. 8-bit surfaces must have a colorkey. 32-bit
+surfaces must have a 8888 layout with red, green, blue and alpha masks (any ordering goes).
+The blend mode of the 'src' surface has some effects on generation of the 'dst' surface: The NONE
+mode will set the BLEND mode on the 'dst' surface. The MOD mode either generates a white 'dst'
+surface and sets the colorkey or fills the it with the colorkey before copying the pixels.
+When using the NONE and MOD modes, color and alpha modulation must be applied before using this function.
+
+\param src The surface to rotozoom.
+\param angle The angle to rotate in degrees.
+\param centerx The horizontal coordinate of the center of rotation
+\param zoomy The vertical coordinate of the center of rotation
+\param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
+\param flipx Set to 1 to flip the image horizontally
+\param flipy Set to 1 to flip the image vertically
+\param dstwidth The destination surface width
+\param dstheight The destination surface height
+\param cangle The angle cosine
+\param sangle The angle sine
+\return The new rotated surface.
+
+*/
+
+SDL_Surface *
+SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, int smooth, int flipx, int flipy, int dstwidth, int dstheight, double cangle, double sangle)
+{
+ SDL_Surface *rz_dst;
+ int is8bit, angle90;
+ int i;
+ SDL_BlendMode blendmode;
+ Uint32 colorkey = 0;
+ int colorKeyAvailable = SDL_FALSE;
+ double sangleinv, cangleinv;
+
+ /* Sanity check */
+ if (src == NULL)
+ return NULL;
+
+ if (SDL_HasColorKey(src)) {
+ if (SDL_GetColorKey(src, &colorkey) == 0) {
+ colorKeyAvailable = SDL_TRUE;
+ }
+ }
+
+ /* This function requires a 32-bit surface or 8-bit surface with a colorkey */
+ is8bit = src->format->BitsPerPixel == 8 && colorKeyAvailable;
+ if (!(is8bit || (src->format->BitsPerPixel == 32 && src->format->Amask)))
+ return NULL;
+
+ /* Calculate target factors from sin/cos and zoom */
+ sangleinv = sangle*65536.0;
+ cangleinv = cangle*65536.0;
+
+ /* Alloc space to completely contain the rotated surface */
+ rz_dst = NULL;
+ if (is8bit) {
+ /* Target surface is 8 bit */
+ rz_dst = SDL_CreateRGBSurface(0, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0);
+ if (rz_dst != NULL) {
+ for (i = 0; i < src->format->palette->ncolors; i++) {
+ rz_dst->format->palette->colors[i] = src->format->palette->colors[i];
+ }
+ rz_dst->format->palette->ncolors = src->format->palette->ncolors;
+ }
+ } else {
+ /* Target surface is 32 bit with source RGBA ordering */
+ rz_dst = SDL_CreateRGBSurface(0, dstwidth, dstheight + GUARD_ROWS, 32,
+ src->format->Rmask, src->format->Gmask,
+ src->format->Bmask, src->format->Amask);
+ }
+
+ /* Check target */
+ if (rz_dst == NULL)
+ return NULL;
+
+ /* Adjust for guard rows */
+ rz_dst->h = dstheight;
+
+ SDL_GetSurfaceBlendMode(src, &blendmode);
+
+ if (colorKeyAvailable == SDL_TRUE) {
+ /* If available, the colorkey will be used to discard the pixels that are outside of the rotated area. */
+ SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey);
+ SDL_FillRect(rz_dst, NULL, colorkey);
+ } else if (blendmode == SDL_BLENDMODE_NONE) {
+ blendmode = SDL_BLENDMODE_BLEND;
+ } else if (blendmode == SDL_BLENDMODE_MOD) {
+ /* Without a colorkey, the target texture has to be white for the MOD blend mode so
+ * that the pixels outside the rotated area don't affect the destination surface.
+ */
+ colorkey = SDL_MapRGBA(rz_dst->format, 255, 255, 255, 0);
+ SDL_FillRect(rz_dst, NULL, colorkey);
+ /* Setting a white colorkey for the destination surface makes the final blit discard
+ * all pixels outside of the rotated area. This doesn't interfere with anything because
+ * white pixels are already a no-op and the MOD blend mode does not interact with alpha.
+ */
+ SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey);
+ }
+
+ SDL_SetSurfaceBlendMode(rz_dst, blendmode);
+
+ /* Lock source surface */
+ if (SDL_MUSTLOCK(src)) {
+ SDL_LockSurface(src);
+ }
+
+ /* check if the rotation is a multiple of 90 degrees so we can take a fast path and also somewhat reduce
+ * the off-by-one problem in _transformSurfaceRGBA that expresses itself when the rotation is near
+ * multiples of 90 degrees.
+ */
+ angle90 = (int)(angle/90);
+ if (angle90 == angle/90) {
+ angle90 %= 4;
+ if (angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
+ } else {
+ angle90 = -1;
+ }
+
+ if (is8bit) {
+ /* Call the 8-bit transformation routine to do the rotation */
+ if(angle90 >= 0) {
+ transformSurfaceY90(src, rz_dst, angle90, flipx, flipy);
+ } else {
+ transformSurfaceY(src, rz_dst, centerx, centery, (int)sangleinv, (int)cangleinv,
+ flipx, flipy);
+ }
+ } else {
+ /* Call the 32-bit transformation routine to do the rotation */
+ if (angle90 >= 0) {
+ transformSurfaceRGBA90(src, rz_dst, angle90, flipx, flipy);
+ } else {
+ _transformSurfaceRGBA(src, rz_dst, centerx, centery, (int)sangleinv, (int)cangleinv,
+ flipx, flipy, smooth);
+ }
+ }
+
+ /* Unlock source surface */
+ if (SDL_MUSTLOCK(src)) {
+ SDL_UnlockSurface(src);
+ }
+
+ /* Return rotated surface */
+ return rz_dst;
+}