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Diffstat (limited to 'Source/external/SDL2/src/video/directfb/SDL_DirectFB_opengl.c')
-rw-r--r--Source/external/SDL2/src/video/directfb/SDL_DirectFB_opengl.c332
1 files changed, 332 insertions, 0 deletions
diff --git a/Source/external/SDL2/src/video/directfb/SDL_DirectFB_opengl.c b/Source/external/SDL2/src/video/directfb/SDL_DirectFB_opengl.c
new file mode 100644
index 0000000..93d2fde
--- /dev/null
+++ b/Source/external/SDL2/src/video/directfb/SDL_DirectFB_opengl.c
@@ -0,0 +1,332 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_DIRECTFB
+
+#include "SDL_DirectFB_video.h"
+
+#if SDL_DIRECTFB_OPENGL
+
+#include "SDL_DirectFB_opengl.h"
+#include "SDL_DirectFB_window.h"
+
+#include <directfbgl.h>
+#include "SDL_loadso.h"
+#endif
+
+#if SDL_DIRECTFB_OPENGL
+
+struct SDL_GLDriverData
+{
+ int gl_active; /* to stop switching drivers while we have a valid context */
+ int initialized;
+ DirectFB_GLContext *firstgl; /* linked list */
+
+ /* OpenGL */
+ void (*glFinish) (void);
+ void (*glFlush) (void);
+};
+
+#define OPENGL_REQUIRS_DLOPEN
+#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
+#include <dlfcn.h>
+#define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
+#define GL_LoadFunction dlsym
+#define GL_UnloadObject dlclose
+#else
+#define GL_LoadObject SDL_LoadObject
+#define GL_LoadFunction SDL_LoadFunction
+#define GL_UnloadObject SDL_UnloadObject
+#endif
+
+static void DirectFB_GL_UnloadLibrary(_THIS);
+
+int
+DirectFB_GL_Initialize(_THIS)
+{
+ if (_this->gl_data) {
+ return 0;
+ }
+
+ _this->gl_data =
+ (struct SDL_GLDriverData *) SDL_calloc(1,
+ sizeof(struct
+ SDL_GLDriverData));
+ if (!_this->gl_data) {
+ return SDL_OutOfMemory();
+ }
+ _this->gl_data->initialized = 0;
+
+ ++_this->gl_data->initialized;
+ _this->gl_data->firstgl = NULL;
+
+ if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) {
+ return -1;
+ }
+
+ /* Initialize extensions */
+ /* FIXME needed?
+ * X11_GL_InitExtensions(_this);
+ */
+
+ return 0;
+}
+
+void
+DirectFB_GL_Shutdown(_THIS)
+{
+ if (!_this->gl_data || (--_this->gl_data->initialized > 0)) {
+ return;
+ }
+
+ DirectFB_GL_UnloadLibrary(_this);
+
+ SDL_free(_this->gl_data);
+ _this->gl_data = NULL;
+}
+
+int
+DirectFB_GL_LoadLibrary(_THIS, const char *path)
+{
+ void *handle = NULL;
+
+ SDL_DFB_DEBUG("Loadlibrary : %s\n", path);
+
+ if (_this->gl_data->gl_active) {
+ return SDL_SetError("OpenGL context already created");
+ }
+
+
+ if (path == NULL) {
+ path = SDL_getenv("SDL_OPENGL_LIBRARY");
+ if (path == NULL) {
+ path = "libGL.so.1";
+ }
+ }
+
+ handle = GL_LoadObject(path);
+ if (handle == NULL) {
+ SDL_DFB_ERR("Library not found: %s\n", path);
+ /* SDL_LoadObject() will call SDL_SetError() for us. */
+ return -1;
+ }
+
+ SDL_DFB_DEBUG("Loaded library: %s\n", path);
+
+ _this->gl_config.dll_handle = handle;
+ if (path) {
+ SDL_strlcpy(_this->gl_config.driver_path, path,
+ SDL_arraysize(_this->gl_config.driver_path));
+ } else {
+ *_this->gl_config.driver_path = '\0';
+ }
+
+ _this->gl_data->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish");
+ _this->gl_data->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush");
+
+ return 0;
+}
+
+static void
+DirectFB_GL_UnloadLibrary(_THIS)
+{
+ #if 0
+ int ret = GL_UnloadObject(_this->gl_config.dll_handle);
+ if (ret)
+ SDL_DFB_ERR("Error #%d trying to unload library.\n", ret);
+ _this->gl_config.dll_handle = NULL;
+#endif
+ /* Free OpenGL memory */
+ SDL_free(_this->gl_data);
+ _this->gl_data = NULL;
+}
+
+void *
+DirectFB_GL_GetProcAddress(_THIS, const char *proc)
+{
+ void *handle;
+
+ handle = _this->gl_config.dll_handle;
+ return GL_LoadFunction(handle, proc);
+}
+
+SDL_GLContext
+DirectFB_GL_CreateContext(_THIS, SDL_Window * window)
+{
+ SDL_DFB_WINDOWDATA(window);
+ DirectFB_GLContext *context;
+
+ SDL_DFB_ALLOC_CLEAR(context, sizeof(DirectFB_GLContext));
+
+ SDL_DFB_CHECKERR(windata->surface->GetGL(windata->surface,
+ &context->context));
+
+ if (!context->context)
+ return NULL;
+
+ context->is_locked = 0;
+ context->sdl_window = window;
+
+ context->next = _this->gl_data->firstgl;
+ _this->gl_data->firstgl = context;
+
+ SDL_DFB_CHECK(context->context->Unlock(context->context));
+
+ if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) {
+ DirectFB_GL_DeleteContext(_this, context);
+ return NULL;
+ }
+
+ return context;
+
+ error:
+ return NULL;
+}
+
+int
+DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
+{
+ DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
+ DirectFB_GLContext *p;
+
+ for (p = _this->gl_data->firstgl; p; p = p->next)
+ {
+ if (p->is_locked) {
+ SDL_DFB_CHECKERR(p->context->Unlock(p->context));
+ p->is_locked = 0;
+ }
+
+ }
+
+ if (ctx != NULL) {
+ SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context));
+ ctx->is_locked = 1;
+ }
+
+ return 0;
+ error:
+ return -1;
+}
+
+int
+DirectFB_GL_SetSwapInterval(_THIS, int interval)
+{
+ return SDL_Unsupported();
+}
+
+int
+DirectFB_GL_GetSwapInterval(_THIS)
+{
+ return 0;
+}
+
+int
+DirectFB_GL_SwapWindow(_THIS, SDL_Window * window)
+{
+ SDL_DFB_WINDOWDATA(window);
+ DirectFB_GLContext *p;
+
+#if 0
+ if (devdata->glFinish)
+ devdata->glFinish();
+ else if (devdata->glFlush)
+ devdata->glFlush();
+#endif
+
+ for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
+ if (p->sdl_window == window && p->is_locked)
+ {
+ SDL_DFB_CHECKERR(p->context->Unlock(p->context));
+ p->is_locked = 0;
+ }
+
+ SDL_DFB_CHECKERR(windata->window_surface->Flip(windata->window_surface,NULL, DSFLIP_PIPELINE |DSFLIP_BLIT | DSFLIP_ONSYNC ));
+ return 0;
+ error:
+ return -1;
+}
+
+void
+DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context)
+{
+ DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
+ DirectFB_GLContext *p;
+
+ if (ctx->is_locked)
+ SDL_DFB_CHECK(ctx->context->Unlock(ctx->context));
+ SDL_DFB_RELEASE(ctx->context);
+
+ for (p = _this->gl_data->firstgl; p && p->next != ctx; p = p->next)
+ ;
+ if (p)
+ p->next = ctx->next;
+ else
+ _this->gl_data->firstgl = ctx->next;
+
+ SDL_DFB_FREE(ctx);
+}
+
+void
+DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window)
+{
+ DirectFB_GLContext *p;
+
+ for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
+ if (p->sdl_window == window)
+ {
+ if (p->is_locked)
+ SDL_DFB_CHECK(p->context->Unlock(p->context));
+ SDL_DFB_RELEASE(p->context);
+ }
+}
+
+void
+DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window)
+{
+ DirectFB_GLContext *p;
+
+ for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
+ if (p->sdl_window == window)
+ {
+ SDL_DFB_WINDOWDATA(window);
+ SDL_DFB_CHECK(windata->surface->GetGL(windata->surface,
+ &p->context));
+ if (p->is_locked)
+ SDL_DFB_CHECK(p->context->Lock(p->context));
+ }
+}
+
+void
+DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window)
+{
+ DirectFB_GLContext *p;
+
+ for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
+ if (p->sdl_window == window)
+ DirectFB_GL_DeleteContext(_this, p);
+}
+
+#endif
+
+#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
+
+/* vi: set ts=4 sw=4 expandtab: */