diff options
Diffstat (limited to 'Source/external/SDL2/src/video/directfb/SDL_DirectFB_opengl.h')
-rw-r--r-- | Source/external/SDL2/src/video/directfb/SDL_DirectFB_opengl.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/Source/external/SDL2/src/video/directfb/SDL_DirectFB_opengl.h b/Source/external/SDL2/src/video/directfb/SDL_DirectFB_opengl.h new file mode 100644 index 0000000..9463e1b --- /dev/null +++ b/Source/external/SDL2/src/video/directfb/SDL_DirectFB_opengl.h @@ -0,0 +1,64 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + + +#ifndef SDL_directfb_opengl_h_ +#define SDL_directfb_opengl_h_ + +#include "SDL_DirectFB_video.h" + +#if SDL_DIRECTFB_OPENGL + +#include "SDL_opengl.h" + +typedef struct _DirectFB_GLContext DirectFB_GLContext; +struct _DirectFB_GLContext +{ + IDirectFBGL *context; + DirectFB_GLContext *next; + + SDL_Window *sdl_window; + int is_locked; +}; + +/* OpenGL functions */ +extern int DirectFB_GL_Initialize(_THIS); +extern void DirectFB_GL_Shutdown(_THIS); + +extern int DirectFB_GL_LoadLibrary(_THIS, const char *path); +extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc); +extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window); +extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, + SDL_GLContext context); +extern int DirectFB_GL_SetSwapInterval(_THIS, int interval); +extern int DirectFB_GL_GetSwapInterval(_THIS); +extern int DirectFB_GL_SwapWindow(_THIS, SDL_Window * window); +extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context); + +extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window); +extern void DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window); +extern void DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window); + +#endif /* SDL_DIRECTFB_OPENGL */ + +#endif /* SDL_directfb_opengl_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ |