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Diffstat (limited to 'Source/external/SDL2/src/video/haiku/SDL_bmodes.cc')
-rw-r--r--Source/external/SDL2/src/video/haiku/SDL_bmodes.cc333
1 files changed, 333 insertions, 0 deletions
diff --git a/Source/external/SDL2/src/video/haiku/SDL_bmodes.cc b/Source/external/SDL2/src/video/haiku/SDL_bmodes.cc
new file mode 100644
index 0000000..9d71996
--- /dev/null
+++ b/Source/external/SDL2/src/video/haiku/SDL_bmodes.cc
@@ -0,0 +1,333 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_HAIKU
+
+#include <AppKit.h>
+#include <InterfaceKit.h>
+#include "SDL_bmodes.h"
+#include "SDL_BWin.h"
+
+#if SDL_VIDEO_OPENGL
+#include "SDL_bopengl.h"
+#endif
+
+#include "../../main/haiku/SDL_BApp.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#define WRAP_BMODE 1 /* FIXME: Some debate as to whether this is necessary */
+
+#if WRAP_BMODE
+/* This wrapper is here so that the driverdata can be freed without freeing
+ the display_mode structure */
+struct SDL_DisplayModeData {
+ display_mode *bmode;
+};
+#endif
+
+static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
+ return ((SDL_BWin*)(window->driverdata));
+}
+
+static SDL_INLINE SDL_BApp *_GetBeApp() {
+ return ((SDL_BApp*)be_app);
+}
+
+static SDL_INLINE display_mode * _ExtractBMode(SDL_DisplayMode *mode) {
+#if WRAP_BMODE
+ return ((SDL_DisplayModeData*)mode->driverdata)->bmode;
+#else
+ return (display_mode*)(mode->driverdata);
+#endif
+}
+
+/* Copied from haiku/trunk/src/preferences/screen/ScreenMode.cpp */
+static float get_refresh_rate(display_mode &mode) {
+ return float(mode.timing.pixel_clock * 1000)
+ / float(mode.timing.h_total * mode.timing.v_total);
+}
+
+
+#if 0
+/* TODO:
+ * This is a useful debugging tool. Uncomment and insert into code as needed.
+ */
+void _SpoutModeData(display_mode *bmode) {
+ printf("BMode:\n");
+ printf("\tw,h = (%i,%i)\n", bmode->virtual_width, bmode->virtual_height);
+ printf("\th,v = (%i,%i)\n", bmode->h_display_start,
+ bmode->v_display_start);
+ if(bmode->flags) {
+ printf("\tFlags:\n");
+ if(bmode->flags & B_SCROLL) {
+ printf("\t\tB_SCROLL\n");
+ }
+ if(bmode->flags & B_8_BIT_DAC) {
+ printf("\t\tB_8_BIT_DAC\n");
+ }
+ if(bmode->flags & B_HARDWARE_CURSOR) {
+ printf("\t\tB_HARDWARE_CURSOR\n");
+ }
+ if(bmode->flags & B_PARALLEL_ACCESS) {
+ printf("\t\tB_PARALLEL_ACCESS\n");
+ }
+ if(bmode->flags & B_DPMS) {
+ printf("\t\tB_DPMS\n");
+ }
+ if(bmode->flags & B_IO_FB_NA) {
+ printf("\t\tB_IO_FB_NA\n");
+ }
+ }
+ printf("\tTiming:\n");
+ printf("\t\tpx clock: %i\n", bmode->timing.pixel_clock);
+ printf("\t\th - display: %i sync start: %i sync end: %i total: %i\n",
+ bmode->timing.h_display, bmode->timing.h_sync_start,
+ bmode->timing.h_sync_end, bmode->timing.h_total);
+ printf("\t\tv - display: %i sync start: %i sync end: %i total: %i\n",
+ bmode->timing.v_display, bmode->timing.v_sync_start,
+ bmode->timing.v_sync_end, bmode->timing.v_total);
+ if(bmode->timing.flags) {
+ printf("\t\tFlags:\n");
+ if(bmode->timing.flags & B_BLANK_PEDESTAL) {
+ printf("\t\t\tB_BLANK_PEDESTAL\n");
+ }
+ if(bmode->timing.flags & B_TIMING_INTERLACED) {
+ printf("\t\t\tB_TIMING_INTERLACED\n");
+ }
+ if(bmode->timing.flags & B_POSITIVE_HSYNC) {
+ printf("\t\t\tB_POSITIVE_HSYNC\n");
+ }
+ if(bmode->timing.flags & B_POSITIVE_VSYNC) {
+ printf("\t\t\tB_POSITIVE_VSYNC\n");
+ }
+ if(bmode->timing.flags & B_SYNC_ON_GREEN) {
+ printf("\t\t\tB_SYNC_ON_GREEN\n");
+ }
+ }
+}
+#endif
+
+
+
+int32 HAIKU_ColorSpaceToBitsPerPixel(uint32 colorspace)
+{
+ int bitsperpixel;
+
+ bitsperpixel = 0;
+ switch (colorspace) {
+ case B_CMAP8:
+ bitsperpixel = 8;
+ break;
+ case B_RGB15:
+ case B_RGBA15:
+ case B_RGB15_BIG:
+ case B_RGBA15_BIG:
+ bitsperpixel = 15;
+ break;
+ case B_RGB16:
+ case B_RGB16_BIG:
+ bitsperpixel = 16;
+ break;
+ case B_RGB32:
+ case B_RGBA32:
+ case B_RGB32_BIG:
+ case B_RGBA32_BIG:
+ bitsperpixel = 32;
+ break;
+ default:
+ break;
+ }
+ return(bitsperpixel);
+}
+
+int32 HAIKU_BPPToSDLPxFormat(int32 bpp) {
+ /* Translation taken from SDL_windowsmodes.c */
+ switch (bpp) {
+ case 32:
+ return SDL_PIXELFORMAT_RGB888;
+ break;
+ case 24: /* May not be supported by Haiku */
+ return SDL_PIXELFORMAT_RGB24;
+ break;
+ case 16:
+ return SDL_PIXELFORMAT_RGB565;
+ break;
+ case 15:
+ return SDL_PIXELFORMAT_RGB555;
+ break;
+ case 8:
+ return SDL_PIXELFORMAT_INDEX8;
+ break;
+ case 4: /* May not be supported by Haiku */
+ return SDL_PIXELFORMAT_INDEX4LSB;
+ break;
+ }
+
+ /* May never get here, but safer and needed to shut up compiler */
+ SDL_SetError("Invalid bpp value");
+ return 0;
+}
+
+static void _BDisplayModeToSdlDisplayMode(display_mode *bmode,
+ SDL_DisplayMode *mode) {
+ mode->w = bmode->virtual_width;
+ mode->h = bmode->virtual_height;
+ mode->refresh_rate = (int)get_refresh_rate(*bmode);
+
+#if WRAP_BMODE
+ SDL_DisplayModeData *data = (SDL_DisplayModeData*)SDL_calloc(1,
+ sizeof(SDL_DisplayModeData));
+ data->bmode = bmode;
+
+ mode->driverdata = data;
+
+#else
+
+ mode->driverdata = bmode;
+#endif
+
+ /* Set the format */
+ int32 bpp = HAIKU_ColorSpaceToBitsPerPixel(bmode->space);
+ mode->format = HAIKU_BPPToSDLPxFormat(bpp);
+}
+
+/* Later, there may be more than one monitor available */
+static void _AddDisplay(BScreen *screen) {
+ SDL_VideoDisplay display;
+ SDL_DisplayMode *mode = (SDL_DisplayMode*)SDL_calloc(1,
+ sizeof(SDL_DisplayMode));
+ display_mode *bmode = (display_mode*)SDL_calloc(1, sizeof(display_mode));
+ screen->GetMode(bmode);
+
+ _BDisplayModeToSdlDisplayMode(bmode, mode);
+
+ SDL_zero(display);
+ display.desktop_mode = *mode;
+ display.current_mode = *mode;
+
+ SDL_AddVideoDisplay(&display);
+}
+
+/*
+ * Functions called by SDL
+ */
+
+int HAIKU_InitModes(_THIS) {
+ BScreen screen;
+
+ /* TODO: When Haiku supports multiple display screens, call
+ _AddDisplayScreen() for each of them. */
+ _AddDisplay(&screen);
+ return 0;
+}
+
+int HAIKU_QuitModes(_THIS) {
+ /* FIXME: Nothing really needs to be done here at the moment? */
+ return 0;
+}
+
+
+int HAIKU_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect) {
+ BScreen bscreen;
+ BRect rc = bscreen.Frame();
+ rect->x = (int)rc.left;
+ rect->y = (int)rc.top;
+ rect->w = (int)rc.Width() + 1;
+ rect->h = (int)rc.Height() + 1;
+ return 0;
+}
+
+void HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
+ /* Get the current screen */
+ BScreen bscreen;
+
+ /* Iterate through all of the modes */
+ SDL_DisplayMode mode;
+ display_mode this_bmode;
+ display_mode *bmodes;
+ uint32 count, i;
+
+ /* Get graphics-hardware supported modes */
+ bscreen.GetModeList(&bmodes, &count);
+ bscreen.GetMode(&this_bmode);
+
+ for(i = 0; i < count; ++i) {
+ // FIXME: Apparently there are errors with colorspace changes
+ if (bmodes[i].space == this_bmode.space) {
+ _BDisplayModeToSdlDisplayMode(&bmodes[i], &mode);
+ SDL_AddDisplayMode(display, &mode);
+ }
+ }
+ free(bmodes);
+}
+
+
+int HAIKU_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){
+ /* Get the current screen */
+ BScreen bscreen;
+ if(!bscreen.IsValid()) {
+ printf(__FILE__": %d - ERROR: BAD SCREEN\n", __LINE__);
+ }
+
+ /* Set the mode using the driver data */
+ display_mode *bmode = _ExtractBMode(mode);
+
+
+ /* FIXME: Is the first option always going to be the right one? */
+ uint32 c = 0, i;
+ display_mode *bmode_list;
+ bscreen.GetModeList(&bmode_list, &c);
+ for(i = 0; i < c; ++i) {
+ if( bmode_list[i].space == bmode->space &&
+ bmode_list[i].virtual_width == bmode->virtual_width &&
+ bmode_list[i].virtual_height == bmode->virtual_height ) {
+ bmode = &bmode_list[i];
+ break;
+ }
+ }
+
+ if(bscreen.SetMode(bmode) != B_OK) {
+ return SDL_SetError("Bad video mode");
+ }
+
+ free(bmode_list);
+
+#if SDL_VIDEO_OPENGL
+ /* FIXME: Is there some way to reboot the OpenGL context? This doesn't
+ help */
+// HAIKU_GL_RebootContexts(_this);
+#endif
+
+ return 0;
+}
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* SDL_VIDEO_DRIVER_HAIKU */
+
+/* vi: set ts=4 sw=4 expandtab: */