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Diffstat (limited to 'Source/external/SDL2/src/video/haiku/SDL_bwindow.cc')
-rw-r--r--Source/external/SDL2/src/video/haiku/SDL_bwindow.cc233
1 files changed, 233 insertions, 0 deletions
diff --git a/Source/external/SDL2/src/video/haiku/SDL_bwindow.cc b/Source/external/SDL2/src/video/haiku/SDL_bwindow.cc
new file mode 100644
index 0000000..142a3fa
--- /dev/null
+++ b/Source/external/SDL2/src/video/haiku/SDL_bwindow.cc
@@ -0,0 +1,233 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_HAIKU
+#include "../SDL_sysvideo.h"
+
+#include "SDL_BWin.h"
+#include <new>
+
+/* Define a path to window's BWIN data */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
+ return ((SDL_BWin*)(window->driverdata));
+}
+
+static SDL_INLINE SDL_BApp *_GetBeApp() {
+ return ((SDL_BApp*)be_app);
+}
+
+static int _InitWindow(_THIS, SDL_Window *window) {
+ uint32 flags = 0;
+ window_look look = B_TITLED_WINDOW_LOOK;
+
+ BRect bounds(
+ window->x,
+ window->y,
+ window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing
+ window->y + window->h - 1
+ );
+
+ if(window->flags & SDL_WINDOW_FULLSCREEN) {
+ /* TODO: Add support for this flag */
+ printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__);
+ }
+ if(window->flags & SDL_WINDOW_OPENGL) {
+ /* TODO: Add support for this flag */
+ }
+ if(!(window->flags & SDL_WINDOW_RESIZABLE)) {
+ flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE;
+ }
+ if(window->flags & SDL_WINDOW_BORDERLESS) {
+ look = B_NO_BORDER_WINDOW_LOOK;
+ }
+
+ SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags);
+ if(bwin == NULL)
+ return -1;
+
+ window->driverdata = bwin;
+ int32 winID = _GetBeApp()->GetID(window);
+ bwin->SetID(winID);
+
+ return 0;
+}
+
+int HAIKU_CreateWindow(_THIS, SDL_Window *window) {
+ if (_InitWindow(_this, window) < 0) {
+ return -1;
+ }
+
+ /* Start window loop */
+ _ToBeWin(window)->Show();
+ return 0;
+}
+
+int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) {
+
+ SDL_BWin *otherBWin = (SDL_BWin*)data;
+ if(!otherBWin->LockLooper())
+ return -1;
+
+ /* Create the new window and initialize its members */
+ window->x = (int)otherBWin->Frame().left;
+ window->y = (int)otherBWin->Frame().top;
+ window->w = (int)otherBWin->Frame().Width();
+ window->h = (int)otherBWin->Frame().Height();
+
+ /* Set SDL flags */
+ if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) {
+ window->flags |= SDL_WINDOW_RESIZABLE;
+ }
+
+ /* If we are out of memory, return the error code */
+ if (_InitWindow(_this, window) < 0) {
+ return -1;
+ }
+
+ /* TODO: Add any other SDL-supported window attributes here */
+ _ToBeWin(window)->SetTitle(otherBWin->Title());
+
+ /* Start window loop and unlock the other window */
+ _ToBeWin(window)->Show();
+
+ otherBWin->UnlockLooper();
+ return 0;
+}
+
+void HAIKU_SetWindowTitle(_THIS, SDL_Window * window) {
+ BMessage msg(BWIN_SET_TITLE);
+ msg.AddString("window-title", window->title);
+ _ToBeWin(window)->PostMessage(&msg);
+}
+
+void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) {
+ /* FIXME: Icons not supported by Haiku */
+}
+
+void HAIKU_SetWindowPosition(_THIS, SDL_Window * window) {
+ BMessage msg(BWIN_MOVE_WINDOW);
+ msg.AddInt32("window-x", window->x);
+ msg.AddInt32("window-y", window->y);
+ _ToBeWin(window)->PostMessage(&msg);
+}
+
+void HAIKU_SetWindowSize(_THIS, SDL_Window * window) {
+ BMessage msg(BWIN_RESIZE_WINDOW);
+ msg.AddInt32("window-w", window->w - 1);
+ msg.AddInt32("window-h", window->h - 1);
+ _ToBeWin(window)->PostMessage(&msg);
+}
+
+void HAIKU_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) {
+ BMessage msg(BWIN_SET_BORDERED);
+ msg.AddBool("window-border", bordered != SDL_FALSE);
+ _ToBeWin(window)->PostMessage(&msg);
+}
+
+void HAIKU_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) {
+ BMessage msg(BWIN_SET_RESIZABLE);
+ msg.AddBool("window-resizable", resizable != SDL_FALSE);
+ _ToBeWin(window)->PostMessage(&msg);
+}
+
+void HAIKU_ShowWindow(_THIS, SDL_Window * window) {
+ BMessage msg(BWIN_SHOW_WINDOW);
+ _ToBeWin(window)->PostMessage(&msg);
+}
+
+void HAIKU_HideWindow(_THIS, SDL_Window * window) {
+ BMessage msg(BWIN_HIDE_WINDOW);
+ _ToBeWin(window)->PostMessage(&msg);
+}
+
+void HAIKU_RaiseWindow(_THIS, SDL_Window * window) {
+ BMessage msg(BWIN_SHOW_WINDOW); /* Activate this window and move to front */
+ _ToBeWin(window)->PostMessage(&msg);
+}
+
+void HAIKU_MaximizeWindow(_THIS, SDL_Window * window) {
+ BMessage msg(BWIN_MAXIMIZE_WINDOW);
+ _ToBeWin(window)->PostMessage(&msg);
+}
+
+void HAIKU_MinimizeWindow(_THIS, SDL_Window * window) {
+ BMessage msg(BWIN_MINIMIZE_WINDOW);
+ _ToBeWin(window)->PostMessage(&msg);
+}
+
+void HAIKU_RestoreWindow(_THIS, SDL_Window * window) {
+ BMessage msg(BWIN_RESTORE_WINDOW);
+ _ToBeWin(window)->PostMessage(&msg);
+}
+
+void HAIKU_SetWindowFullscreen(_THIS, SDL_Window * window,
+ SDL_VideoDisplay * display, SDL_bool fullscreen) {
+ /* Haiku tracks all video display information */
+ BMessage msg(BWIN_FULLSCREEN);
+ msg.AddBool("fullscreen", fullscreen);
+ _ToBeWin(window)->PostMessage(&msg);
+
+}
+
+int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) {
+ /* FIXME: Not Haiku supported */
+ return -1;
+}
+
+int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) {
+ /* FIXME: Not Haiku supported */
+ return -1;
+}
+
+
+void HAIKU_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) {
+ /* TODO: Implement this! */
+}
+
+void HAIKU_DestroyWindow(_THIS, SDL_Window * window) {
+ _ToBeWin(window)->LockLooper(); /* This MUST be locked */
+ _GetBeApp()->ClearID(_ToBeWin(window));
+ _ToBeWin(window)->Quit();
+ window->driverdata = NULL;
+}
+
+SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window * window,
+ struct SDL_SysWMinfo *info) {
+ /* FIXME: What is the point of this? What information should be included? */
+ return SDL_FALSE;
+}
+
+
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* SDL_VIDEO_DRIVER_HAIKU */
+
+/* vi: set ts=4 sw=4 expandtab: */