diff options
Diffstat (limited to 'Source/external/SDL2/src/video/haiku/SDL_bwindow.cc')
-rw-r--r-- | Source/external/SDL2/src/video/haiku/SDL_bwindow.cc | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/Source/external/SDL2/src/video/haiku/SDL_bwindow.cc b/Source/external/SDL2/src/video/haiku/SDL_bwindow.cc new file mode 100644 index 0000000..142a3fa --- /dev/null +++ b/Source/external/SDL2/src/video/haiku/SDL_bwindow.cc @@ -0,0 +1,233 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_HAIKU +#include "../SDL_sysvideo.h" + +#include "SDL_BWin.h" +#include <new> + +/* Define a path to window's BWIN data */ +#ifdef __cplusplus +extern "C" { +#endif + +static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { + return ((SDL_BWin*)(window->driverdata)); +} + +static SDL_INLINE SDL_BApp *_GetBeApp() { + return ((SDL_BApp*)be_app); +} + +static int _InitWindow(_THIS, SDL_Window *window) { + uint32 flags = 0; + window_look look = B_TITLED_WINDOW_LOOK; + + BRect bounds( + window->x, + window->y, + window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing + window->y + window->h - 1 + ); + + if(window->flags & SDL_WINDOW_FULLSCREEN) { + /* TODO: Add support for this flag */ + printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__); + } + if(window->flags & SDL_WINDOW_OPENGL) { + /* TODO: Add support for this flag */ + } + if(!(window->flags & SDL_WINDOW_RESIZABLE)) { + flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE; + } + if(window->flags & SDL_WINDOW_BORDERLESS) { + look = B_NO_BORDER_WINDOW_LOOK; + } + + SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); + if(bwin == NULL) + return -1; + + window->driverdata = bwin; + int32 winID = _GetBeApp()->GetID(window); + bwin->SetID(winID); + + return 0; +} + +int HAIKU_CreateWindow(_THIS, SDL_Window *window) { + if (_InitWindow(_this, window) < 0) { + return -1; + } + + /* Start window loop */ + _ToBeWin(window)->Show(); + return 0; +} + +int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) { + + SDL_BWin *otherBWin = (SDL_BWin*)data; + if(!otherBWin->LockLooper()) + return -1; + + /* Create the new window and initialize its members */ + window->x = (int)otherBWin->Frame().left; + window->y = (int)otherBWin->Frame().top; + window->w = (int)otherBWin->Frame().Width(); + window->h = (int)otherBWin->Frame().Height(); + + /* Set SDL flags */ + if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) { + window->flags |= SDL_WINDOW_RESIZABLE; + } + + /* If we are out of memory, return the error code */ + if (_InitWindow(_this, window) < 0) { + return -1; + } + + /* TODO: Add any other SDL-supported window attributes here */ + _ToBeWin(window)->SetTitle(otherBWin->Title()); + + /* Start window loop and unlock the other window */ + _ToBeWin(window)->Show(); + + otherBWin->UnlockLooper(); + return 0; +} + +void HAIKU_SetWindowTitle(_THIS, SDL_Window * window) { + BMessage msg(BWIN_SET_TITLE); + msg.AddString("window-title", window->title); + _ToBeWin(window)->PostMessage(&msg); +} + +void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) { + /* FIXME: Icons not supported by Haiku */ +} + +void HAIKU_SetWindowPosition(_THIS, SDL_Window * window) { + BMessage msg(BWIN_MOVE_WINDOW); + msg.AddInt32("window-x", window->x); + msg.AddInt32("window-y", window->y); + _ToBeWin(window)->PostMessage(&msg); +} + +void HAIKU_SetWindowSize(_THIS, SDL_Window * window) { + BMessage msg(BWIN_RESIZE_WINDOW); + msg.AddInt32("window-w", window->w - 1); + msg.AddInt32("window-h", window->h - 1); + _ToBeWin(window)->PostMessage(&msg); +} + +void HAIKU_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) { + BMessage msg(BWIN_SET_BORDERED); + msg.AddBool("window-border", bordered != SDL_FALSE); + _ToBeWin(window)->PostMessage(&msg); +} + +void HAIKU_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) { + BMessage msg(BWIN_SET_RESIZABLE); + msg.AddBool("window-resizable", resizable != SDL_FALSE); + _ToBeWin(window)->PostMessage(&msg); +} + +void HAIKU_ShowWindow(_THIS, SDL_Window * window) { + BMessage msg(BWIN_SHOW_WINDOW); + _ToBeWin(window)->PostMessage(&msg); +} + +void HAIKU_HideWindow(_THIS, SDL_Window * window) { + BMessage msg(BWIN_HIDE_WINDOW); + _ToBeWin(window)->PostMessage(&msg); +} + +void HAIKU_RaiseWindow(_THIS, SDL_Window * window) { + BMessage msg(BWIN_SHOW_WINDOW); /* Activate this window and move to front */ + _ToBeWin(window)->PostMessage(&msg); +} + +void HAIKU_MaximizeWindow(_THIS, SDL_Window * window) { + BMessage msg(BWIN_MAXIMIZE_WINDOW); + _ToBeWin(window)->PostMessage(&msg); +} + +void HAIKU_MinimizeWindow(_THIS, SDL_Window * window) { + BMessage msg(BWIN_MINIMIZE_WINDOW); + _ToBeWin(window)->PostMessage(&msg); +} + +void HAIKU_RestoreWindow(_THIS, SDL_Window * window) { + BMessage msg(BWIN_RESTORE_WINDOW); + _ToBeWin(window)->PostMessage(&msg); +} + +void HAIKU_SetWindowFullscreen(_THIS, SDL_Window * window, + SDL_VideoDisplay * display, SDL_bool fullscreen) { + /* Haiku tracks all video display information */ + BMessage msg(BWIN_FULLSCREEN); + msg.AddBool("fullscreen", fullscreen); + _ToBeWin(window)->PostMessage(&msg); + +} + +int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) { + /* FIXME: Not Haiku supported */ + return -1; +} + +int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) { + /* FIXME: Not Haiku supported */ + return -1; +} + + +void HAIKU_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) { + /* TODO: Implement this! */ +} + +void HAIKU_DestroyWindow(_THIS, SDL_Window * window) { + _ToBeWin(window)->LockLooper(); /* This MUST be locked */ + _GetBeApp()->ClearID(_ToBeWin(window)); + _ToBeWin(window)->Quit(); + window->driverdata = NULL; +} + +SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window * window, + struct SDL_SysWMinfo *info) { + /* FIXME: What is the point of this? What information should be included? */ + return SDL_FALSE; +} + + + + + +#ifdef __cplusplus +} +#endif + +#endif /* SDL_VIDEO_DRIVER_HAIKU */ + +/* vi: set ts=4 sw=4 expandtab: */ |