diff options
Diffstat (limited to 'Source/external/SDL2/src/video/uikit/SDL_uikitmetalview.h')
-rw-r--r-- | Source/external/SDL2/src/video/uikit/SDL_uikitmetalview.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/Source/external/SDL2/src/video/uikit/SDL_uikitmetalview.h b/Source/external/SDL2/src/video/uikit/SDL_uikitmetalview.h new file mode 100644 index 0000000..bc97778 --- /dev/null +++ b/Source/external/SDL2/src/video/uikit/SDL_uikitmetalview.h @@ -0,0 +1,58 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + */ + +/* + * @author Mark Callow, www.edgewise-consulting.com. + * + * Thanks to Alex Szpakowski, @slime73 on GitHub, for his gist showing + * how to add a CAMetalLayer backed view. + */ + +#ifndef SDL_uikitmetalview_h_ +#define SDL_uikitmetalview_h_ + +#import "../SDL_sysvideo.h" +#import "SDL_uikitwindow.h" + +#if SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_RENDER_METAL || SDL_VIDEO_VULKAN) + +#import <UIKit/UIKit.h> +#import <Metal/Metal.h> +#import <QuartzCore/CAMetalLayer.h> + +#define METALVIEW_TAG 255 + +@interface SDL_uikitmetalview : SDL_uikitview + +- (instancetype)initWithFrame:(CGRect)frame + scale:(CGFloat)scale; + +@end + +SDL_uikitmetalview* UIKit_Mtl_AddMetalView(SDL_Window* window); + +void UIKit_Mtl_GetDrawableSize(SDL_Window * window, int * w, int * h); + +#endif /* SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_RENDER_METAL || SDL_VIDEO_VULKAN) */ + +#endif /* SDL_uikitmetalview_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ |