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Diffstat (limited to 'Source/external/SDL2/src/video/windows/SDL_windowsvideo.c')
-rw-r--r--Source/external/SDL2/src/video/windows/SDL_windowsvideo.c452
1 files changed, 452 insertions, 0 deletions
diff --git a/Source/external/SDL2/src/video/windows/SDL_windowsvideo.c b/Source/external/SDL2/src/video/windows/SDL_windowsvideo.c
new file mode 100644
index 0000000..358ab23
--- /dev/null
+++ b/Source/external/SDL2/src/video/windows/SDL_windowsvideo.c
@@ -0,0 +1,452 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_WINDOWS
+
+#include "SDL_main.h"
+#include "SDL_video.h"
+#include "SDL_hints.h"
+#include "SDL_mouse.h"
+#include "SDL_system.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+
+#include "SDL_windowsvideo.h"
+#include "SDL_windowsframebuffer.h"
+#include "SDL_windowsshape.h"
+#include "SDL_windowsvulkan.h"
+
+/* Initialization/Query functions */
+static int WIN_VideoInit(_THIS);
+static void WIN_VideoQuit(_THIS);
+
+/* Hints */
+SDL_bool g_WindowsEnableMessageLoop = SDL_TRUE;
+SDL_bool g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
+
+static void SDLCALL
+UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue)
+{
+ if (newValue && *newValue == '0') {
+ g_WindowsEnableMessageLoop = SDL_FALSE;
+ } else {
+ g_WindowsEnableMessageLoop = SDL_TRUE;
+ }
+}
+
+static void SDLCALL
+UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const char *oldValue, const char *newValue)
+{
+ if (newValue && *newValue == '0') {
+ g_WindowFrameUsableWhileCursorHidden = SDL_FALSE;
+ } else {
+ g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
+ }
+}
+
+static void WIN_SuspendScreenSaver(_THIS)
+{
+ if (_this->suspend_screensaver) {
+ SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
+ } else {
+ SetThreadExecutionState(ES_CONTINUOUS);
+ }
+}
+
+
+/* Windows driver bootstrap functions */
+
+static int
+WIN_Available(void)
+{
+ return (1);
+}
+
+static void
+WIN_DeleteDevice(SDL_VideoDevice * device)
+{
+ SDL_VideoData *data = (SDL_VideoData *) device->driverdata;
+
+ SDL_UnregisterApp();
+ if (data->userDLL) {
+ SDL_UnloadObject(data->userDLL);
+ }
+ if (data->shcoreDLL) {
+ SDL_UnloadObject(data->shcoreDLL);
+ }
+
+ SDL_free(device->driverdata);
+ SDL_free(device);
+}
+
+static SDL_VideoDevice *
+WIN_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *device;
+ SDL_VideoData *data;
+
+ SDL_RegisterApp(NULL, 0, NULL);
+
+ /* Initialize all variables that we clean on shutdown */
+ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
+ if (device) {
+ data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
+ } else {
+ data = NULL;
+ }
+ if (!data) {
+ SDL_free(device);
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ device->driverdata = data;
+
+ data->userDLL = SDL_LoadObject("USER32.DLL");
+ if (data->userDLL) {
+ data->CloseTouchInputHandle = (BOOL (WINAPI *)(HTOUCHINPUT)) SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle");
+ data->GetTouchInputInfo = (BOOL (WINAPI *)(HTOUCHINPUT, UINT, PTOUCHINPUT, int)) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo");
+ data->RegisterTouchWindow = (BOOL (WINAPI *)(HWND, ULONG)) SDL_LoadFunction(data->userDLL, "RegisterTouchWindow");
+ } else {
+ SDL_ClearError();
+ }
+
+ data->shcoreDLL = SDL_LoadObject("SHCORE.DLL");
+ if (data->shcoreDLL) {
+ data->GetDpiForMonitor = (HRESULT (WINAPI *)(HMONITOR, MONITOR_DPI_TYPE, UINT *, UINT *)) SDL_LoadFunction(data->shcoreDLL, "GetDpiForMonitor");
+ } else {
+ SDL_ClearError();
+ }
+
+ /* Set the function pointers */
+ device->VideoInit = WIN_VideoInit;
+ device->VideoQuit = WIN_VideoQuit;
+ device->GetDisplayBounds = WIN_GetDisplayBounds;
+ device->GetDisplayUsableBounds = WIN_GetDisplayUsableBounds;
+ device->GetDisplayDPI = WIN_GetDisplayDPI;
+ device->GetDisplayModes = WIN_GetDisplayModes;
+ device->SetDisplayMode = WIN_SetDisplayMode;
+ device->PumpEvents = WIN_PumpEvents;
+ device->SuspendScreenSaver = WIN_SuspendScreenSaver;
+
+ device->CreateSDLWindow = WIN_CreateWindow;
+ device->CreateSDLWindowFrom = WIN_CreateWindowFrom;
+ device->SetWindowTitle = WIN_SetWindowTitle;
+ device->SetWindowIcon = WIN_SetWindowIcon;
+ device->SetWindowPosition = WIN_SetWindowPosition;
+ device->SetWindowSize = WIN_SetWindowSize;
+ device->GetWindowBordersSize = WIN_GetWindowBordersSize;
+ device->SetWindowOpacity = WIN_SetWindowOpacity;
+ device->ShowWindow = WIN_ShowWindow;
+ device->HideWindow = WIN_HideWindow;
+ device->RaiseWindow = WIN_RaiseWindow;
+ device->MaximizeWindow = WIN_MaximizeWindow;
+ device->MinimizeWindow = WIN_MinimizeWindow;
+ device->RestoreWindow = WIN_RestoreWindow;
+ device->SetWindowBordered = WIN_SetWindowBordered;
+ device->SetWindowResizable = WIN_SetWindowResizable;
+ device->SetWindowFullscreen = WIN_SetWindowFullscreen;
+ device->SetWindowGammaRamp = WIN_SetWindowGammaRamp;
+ device->GetWindowGammaRamp = WIN_GetWindowGammaRamp;
+ device->SetWindowGrab = WIN_SetWindowGrab;
+ device->DestroyWindow = WIN_DestroyWindow;
+ device->GetWindowWMInfo = WIN_GetWindowWMInfo;
+ device->CreateWindowFramebuffer = WIN_CreateWindowFramebuffer;
+ device->UpdateWindowFramebuffer = WIN_UpdateWindowFramebuffer;
+ device->DestroyWindowFramebuffer = WIN_DestroyWindowFramebuffer;
+ device->OnWindowEnter = WIN_OnWindowEnter;
+ device->SetWindowHitTest = WIN_SetWindowHitTest;
+ device->AcceptDragAndDrop = WIN_AcceptDragAndDrop;
+
+ device->shape_driver.CreateShaper = Win32_CreateShaper;
+ device->shape_driver.SetWindowShape = Win32_SetWindowShape;
+ device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape;
+
+#if SDL_VIDEO_OPENGL_WGL
+ device->GL_LoadLibrary = WIN_GL_LoadLibrary;
+ device->GL_GetProcAddress = WIN_GL_GetProcAddress;
+ device->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
+ device->GL_CreateContext = WIN_GL_CreateContext;
+ device->GL_MakeCurrent = WIN_GL_MakeCurrent;
+ device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
+ device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
+ device->GL_SwapWindow = WIN_GL_SwapWindow;
+ device->GL_DeleteContext = WIN_GL_DeleteContext;
+#elif SDL_VIDEO_OPENGL_EGL
+ /* Use EGL based functions */
+ device->GL_LoadLibrary = WIN_GLES_LoadLibrary;
+ device->GL_GetProcAddress = WIN_GLES_GetProcAddress;
+ device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
+ device->GL_CreateContext = WIN_GLES_CreateContext;
+ device->GL_MakeCurrent = WIN_GLES_MakeCurrent;
+ device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
+ device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
+ device->GL_SwapWindow = WIN_GLES_SwapWindow;
+ device->GL_DeleteContext = WIN_GLES_DeleteContext;
+#endif
+#if SDL_VIDEO_VULKAN
+ device->Vulkan_LoadLibrary = WIN_Vulkan_LoadLibrary;
+ device->Vulkan_UnloadLibrary = WIN_Vulkan_UnloadLibrary;
+ device->Vulkan_GetInstanceExtensions = WIN_Vulkan_GetInstanceExtensions;
+ device->Vulkan_CreateSurface = WIN_Vulkan_CreateSurface;
+#endif
+
+ device->StartTextInput = WIN_StartTextInput;
+ device->StopTextInput = WIN_StopTextInput;
+ device->SetTextInputRect = WIN_SetTextInputRect;
+
+ device->SetClipboardText = WIN_SetClipboardText;
+ device->GetClipboardText = WIN_GetClipboardText;
+ device->HasClipboardText = WIN_HasClipboardText;
+
+ device->free = WIN_DeleteDevice;
+
+ return device;
+}
+
+
+VideoBootStrap WINDOWS_bootstrap = {
+ "windows", "SDL Windows video driver", WIN_Available, WIN_CreateDevice
+};
+
+int
+WIN_VideoInit(_THIS)
+{
+ if (WIN_InitModes(_this) < 0) {
+ return -1;
+ }
+
+ WIN_InitKeyboard(_this);
+ WIN_InitMouse(_this);
+
+ SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL);
+ SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL);
+
+ return 0;
+}
+
+void
+WIN_VideoQuit(_THIS)
+{
+ WIN_QuitModes(_this);
+ WIN_QuitKeyboard(_this);
+ WIN_QuitMouse(_this);
+}
+
+
+#define D3D_DEBUG_INFO
+#include <d3d9.h>
+
+SDL_bool
+D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface)
+{
+ *pD3DDLL = SDL_LoadObject("D3D9.DLL");
+ if (*pD3DDLL) {
+ typedef IDirect3D9 *(WINAPI *Direct3DCreate9_t) (UINT SDKVersion);
+ Direct3DCreate9_t Direct3DCreate9Func;
+
+#ifdef USE_D3D9EX
+ typedef HRESULT (WINAPI *Direct3DCreate9Ex_t)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
+ Direct3DCreate9Ex_t Direct3DCreate9ExFunc;
+
+ Direct3DCreate9ExFunc = (Direct3DCreate9Ex_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9Ex");
+ if (Direct3DCreate9ExFunc) {
+ IDirect3D9Ex *pDirect3D9ExInterface;
+ HRESULT hr = Direct3DCreate9ExFunc(D3D_SDK_VERSION, &pDirect3D9ExInterface);
+ if (SUCCEEDED(hr)) {
+ const GUID IDirect3D9_GUID = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
+ hr = IDirect3D9Ex_QueryInterface(pDirect3D9ExInterface, &IDirect3D9_GUID, (void**)pDirect3D9Interface);
+ IDirect3D9Ex_Release(pDirect3D9ExInterface);
+ if (SUCCEEDED(hr)) {
+ return SDL_TRUE;
+ }
+ }
+ }
+#endif /* USE_D3D9EX */
+
+ Direct3DCreate9Func = (Direct3DCreate9_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9");
+ if (Direct3DCreate9Func) {
+ *pDirect3D9Interface = Direct3DCreate9Func(D3D_SDK_VERSION);
+ if (*pDirect3D9Interface) {
+ return SDL_TRUE;
+ }
+ }
+
+ SDL_UnloadObject(*pD3DDLL);
+ *pD3DDLL = NULL;
+ }
+ *pDirect3D9Interface = NULL;
+ return SDL_FALSE;
+}
+
+
+int
+SDL_Direct3D9GetAdapterIndex(int displayIndex)
+{
+ void *pD3DDLL;
+ IDirect3D9 *pD3D;
+ if (!D3D_LoadDLL(&pD3DDLL, &pD3D)) {
+ SDL_SetError("Unable to create Direct3D interface");
+ return D3DADAPTER_DEFAULT;
+ } else {
+ SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
+ int adapterIndex = D3DADAPTER_DEFAULT;
+
+ if (!pData) {
+ SDL_SetError("Invalid display index");
+ adapterIndex = -1; /* make sure we return something invalid */
+ } else {
+ char *displayName = WIN_StringToUTF8(pData->DeviceName);
+ unsigned int count = IDirect3D9_GetAdapterCount(pD3D);
+ unsigned int i;
+ for (i=0; i<count; i++) {
+ D3DADAPTER_IDENTIFIER9 id;
+ IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &id);
+
+ if (SDL_strcmp(id.DeviceName, displayName) == 0) {
+ adapterIndex = i;
+ break;
+ }
+ }
+ SDL_free(displayName);
+ }
+
+ /* free up the D3D stuff we inited */
+ IDirect3D9_Release(pD3D);
+ SDL_UnloadObject(pD3DDLL);
+
+ return adapterIndex;
+ }
+}
+
+#if HAVE_DXGI_H
+#define CINTERFACE
+#define COBJMACROS
+#include <dxgi.h>
+
+static SDL_bool
+DXGI_LoadDLL(void **pDXGIDLL, IDXGIFactory **pDXGIFactory)
+{
+ *pDXGIDLL = SDL_LoadObject("DXGI.DLL");
+ if (*pDXGIDLL) {
+ HRESULT (WINAPI *CreateDXGI)(REFIID riid, void **ppFactory);
+
+ CreateDXGI =
+ (HRESULT (WINAPI *) (REFIID, void**)) SDL_LoadFunction(*pDXGIDLL,
+ "CreateDXGIFactory");
+ if (CreateDXGI) {
+ GUID dxgiGUID = {0x7b7166ec,0x21c7,0x44ae,{0xb2,0x1a,0xc9,0xae,0x32,0x1a,0xe3,0x69}};
+ if (!SUCCEEDED(CreateDXGI(&dxgiGUID, (void**)pDXGIFactory))) {
+ *pDXGIFactory = NULL;
+ }
+ }
+ if (!*pDXGIFactory) {
+ SDL_UnloadObject(*pDXGIDLL);
+ *pDXGIDLL = NULL;
+ return SDL_FALSE;
+ }
+
+ return SDL_TRUE;
+ } else {
+ *pDXGIFactory = NULL;
+ return SDL_FALSE;
+ }
+}
+#endif
+
+
+SDL_bool
+SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
+{
+#if !HAVE_DXGI_H
+ if (adapterIndex) *adapterIndex = -1;
+ if (outputIndex) *outputIndex = -1;
+ SDL_SetError("SDL was compiled without DXGI support due to missing dxgi.h header");
+ return SDL_FALSE;
+#else
+ SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
+ void *pDXGIDLL;
+ char *displayName;
+ int nAdapter, nOutput;
+ IDXGIFactory *pDXGIFactory;
+ IDXGIAdapter *pDXGIAdapter;
+ IDXGIOutput* pDXGIOutput;
+
+ if (!adapterIndex) {
+ SDL_InvalidParamError("adapterIndex");
+ return SDL_FALSE;
+ }
+
+ if (!outputIndex) {
+ SDL_InvalidParamError("outputIndex");
+ return SDL_FALSE;
+ }
+
+ *adapterIndex = -1;
+ *outputIndex = -1;
+
+ if (!pData) {
+ SDL_SetError("Invalid display index");
+ return SDL_FALSE;
+ }
+
+ if (!DXGI_LoadDLL(&pDXGIDLL, &pDXGIFactory)) {
+ SDL_SetError("Unable to create DXGI interface");
+ return SDL_FALSE;
+ }
+
+ displayName = WIN_StringToUTF8(pData->DeviceName);
+ nAdapter = 0;
+ while (*adapterIndex == -1 && SUCCEEDED(IDXGIFactory_EnumAdapters(pDXGIFactory, nAdapter, &pDXGIAdapter))) {
+ nOutput = 0;
+ while (*adapterIndex == -1 && SUCCEEDED(IDXGIAdapter_EnumOutputs(pDXGIAdapter, nOutput, &pDXGIOutput))) {
+ DXGI_OUTPUT_DESC outputDesc;
+ if (SUCCEEDED(IDXGIOutput_GetDesc(pDXGIOutput, &outputDesc))) {
+ char *outputName = WIN_StringToUTF8(outputDesc.DeviceName);
+ if (SDL_strcmp(outputName, displayName) == 0) {
+ *adapterIndex = nAdapter;
+ *outputIndex = nOutput;
+ }
+ SDL_free(outputName);
+ }
+ IDXGIOutput_Release(pDXGIOutput);
+ nOutput++;
+ }
+ IDXGIAdapter_Release(pDXGIAdapter);
+ nAdapter++;
+ }
+ SDL_free(displayName);
+
+ /* free up the DXGI factory */
+ IDXGIFactory_Release(pDXGIFactory);
+ SDL_UnloadObject(pDXGIDLL);
+
+ if (*adapterIndex == -1) {
+ return SDL_FALSE;
+ } else {
+ return SDL_TRUE;
+ }
+#endif
+}
+
+#endif /* SDL_VIDEO_DRIVER_WINDOWS */
+
+/* vim: set ts=4 sw=4 expandtab: */