diff options
Diffstat (limited to 'Source/external/SDL2/src/video/winrt/SDL_winrtmessagebox.cpp')
-rw-r--r-- | Source/external/SDL2/src/video/winrt/SDL_winrtmessagebox.cpp | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/Source/external/SDL2/src/video/winrt/SDL_winrtmessagebox.cpp b/Source/external/SDL2/src/video/winrt/SDL_winrtmessagebox.cpp new file mode 100644 index 0000000..3576a3f --- /dev/null +++ b/Source/external/SDL2/src/video/winrt/SDL_winrtmessagebox.cpp @@ -0,0 +1,112 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINRT + +extern "C" { +#include "SDL_messagebox.h" +#include "../../core/windows/SDL_windows.h" +} + +#include "SDL_winrtevents_c.h" + +#include <windows.ui.popups.h> +using namespace Platform; +using namespace Windows::Foundation; +using namespace Windows::UI::Popups; + +static String ^ +WINRT_UTF8ToPlatformString(const char * str) +{ + wchar_t * wstr = WIN_UTF8ToString(str); + String ^ rtstr = ref new String(wstr); + SDL_free(wstr); + return rtstr; +} + +extern "C" int +WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid) +{ +#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION == NTDDI_WIN8) + /* Sadly, Windows Phone 8 doesn't include the MessageDialog class that + * Windows 8.x/RT does, even though MSDN's reference documentation for + * Windows Phone 8 mentions it. + * + * The .NET runtime on Windows Phone 8 does, however, include a + * MessageBox class. Perhaps this could be called, somehow? + */ + return SDL_SetError("SDL_messagebox support is not available for Windows Phone 8.0"); +#else + SDL_VideoDevice *_this = SDL_GetVideoDevice(); + +#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP + const int maxbuttons = 2; + const char * platform = "Windows Phone 8.1+"; +#else + const int maxbuttons = 3; + const char * platform = "Windows 8.x"; +#endif + + if (messageboxdata->numbuttons > maxbuttons) { + return SDL_SetError("WinRT's MessageDialog only supports %d buttons, at most, on %s. %d were requested.", + maxbuttons, platform, messageboxdata->numbuttons); + } + + /* Build a MessageDialog object and its buttons */ + MessageDialog ^ dialog = ref new MessageDialog(WINRT_UTF8ToPlatformString(messageboxdata->message)); + dialog->Title = WINRT_UTF8ToPlatformString(messageboxdata->title); + for (int i = 0; i < messageboxdata->numbuttons; ++i) { + UICommand ^ button = ref new UICommand(WINRT_UTF8ToPlatformString(messageboxdata->buttons[i].text)); + button->Id = safe_cast<IntPtr>(i); + dialog->Commands->Append(button); + if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) { + dialog->CancelCommandIndex = i; + } + if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) { + dialog->DefaultCommandIndex = i; + } + } + + /* Display the MessageDialog, then wait for it to be closed */ + /* TODO, WinRT: Find a way to redraw MessageDialog instances if a GPU device-reset occurs during the following event-loop */ + auto operation = dialog->ShowAsync(); + while (operation->Status == Windows::Foundation::AsyncStatus::Started) { + WINRT_PumpEvents(_this); + } + + /* Retrieve results from the MessageDialog and process them accordingly */ + if (operation->Status != Windows::Foundation::AsyncStatus::Completed) { + return SDL_SetError("An unknown error occurred in displaying the WinRT MessageDialog"); + } + if (buttonid) { + IntPtr results = safe_cast<IntPtr>(operation->GetResults()->Id); + int clicked_index = results.ToInt32(); + *buttonid = messageboxdata->buttons[clicked_index].buttonid; + } + return 0; +#endif /* if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP / else */ +} + +#endif /* SDL_VIDEO_DRIVER_WINRT */ + +/* vi: set ts=4 sw=4 expandtab: */ + |