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-rw-r--r--Source/external/physfs/physfs_archiver_qpak.c126
1 files changed, 126 insertions, 0 deletions
diff --git a/Source/external/physfs/physfs_archiver_qpak.c b/Source/external/physfs/physfs_archiver_qpak.c
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+++ b/Source/external/physfs/physfs_archiver_qpak.c
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+/*
+ * QPAK support routines for PhysicsFS.
+ *
+ * This archiver handles the archive format utilized by Quake 1 and 2.
+ * Quake3-based games use the PkZip/Info-Zip format (which our
+ * physfs_archiver_zip.c handles).
+ *
+ * ========================================================================
+ *
+ * This format info (in more detail) comes from:
+ * https://web.archive.org/web/20040209101748/http://debian.fmi.uni-sofia.bg/~sergei/cgsr/docs/pak.txt
+ *
+ * Quake PAK Format
+ *
+ * Header
+ * (4 bytes) signature = 'PACK'
+ * (4 bytes) directory offset
+ * (4 bytes) directory length
+ *
+ * Directory
+ * (56 bytes) file name
+ * (4 bytes) file position
+ * (4 bytes) file length
+ *
+ * ========================================================================
+ *
+ * Please see the file LICENSE.txt in the source's root directory.
+ *
+ * This file written by Ryan C. Gordon.
+ */
+
+#define __PHYSICSFS_INTERNAL__
+#include "physfs_internal.h"
+
+#if PHYSFS_SUPPORTS_QPAK
+
+#define QPAK_SIG 0x4B434150 /* "PACK" in ASCII. */
+
+static int qpakLoadEntries(PHYSFS_Io *io, const PHYSFS_uint32 count, void *arc)
+{
+ PHYSFS_uint32 i;
+ for (i = 0; i < count; i++)
+ {
+ PHYSFS_uint32 size;
+ PHYSFS_uint32 pos;
+ char name[56];
+ BAIL_IF_ERRPASS(!__PHYSFS_readAll(io, name, 56), 0);
+ BAIL_IF_ERRPASS(!__PHYSFS_readAll(io, &pos, 4), 0);
+ BAIL_IF_ERRPASS(!__PHYSFS_readAll(io, &size, 4), 0);
+ size = PHYSFS_swapULE32(size);
+ pos = PHYSFS_swapULE32(pos);
+ BAIL_IF_ERRPASS(!UNPK_addEntry(arc, name, 0, -1, -1, pos, size), 0);
+ } /* for */
+
+ return 1;
+} /* qpakLoadEntries */
+
+
+static void *QPAK_openArchive(PHYSFS_Io *io, const char *name,
+ int forWriting, int *claimed)
+{
+ PHYSFS_uint32 val = 0;
+ PHYSFS_uint32 pos = 0;
+ PHYSFS_uint32 count = 0;
+ void *unpkarc;
+
+ assert(io != NULL); /* shouldn't ever happen. */
+
+ BAIL_IF(forWriting, PHYSFS_ERR_READ_ONLY, NULL);
+
+ BAIL_IF_ERRPASS(!__PHYSFS_readAll(io, &val, 4), NULL);
+ if (PHYSFS_swapULE32(val) != QPAK_SIG)
+ BAIL(PHYSFS_ERR_UNSUPPORTED, NULL);
+
+ *claimed = 1;
+
+ BAIL_IF_ERRPASS(!__PHYSFS_readAll(io, &val, 4), NULL);
+ pos = PHYSFS_swapULE32(val); /* directory table offset. */
+
+ BAIL_IF_ERRPASS(!__PHYSFS_readAll(io, &val, 4), NULL);
+ count = PHYSFS_swapULE32(val);
+
+ /* corrupted archive? */
+ BAIL_IF((count % 64) != 0, PHYSFS_ERR_CORRUPT, NULL);
+ count /= 64;
+
+ BAIL_IF_ERRPASS(!io->seek(io, pos), NULL);
+
+ unpkarc = UNPK_openArchive(io);
+ BAIL_IF_ERRPASS(!unpkarc, NULL);
+
+ if (!qpakLoadEntries(io, count, unpkarc))
+ {
+ UNPK_abandonArchive(unpkarc);
+ return NULL;
+ } /* if */
+
+ return unpkarc;
+} /* QPAK_openArchive */
+
+
+const PHYSFS_Archiver __PHYSFS_Archiver_QPAK =
+{
+ CURRENT_PHYSFS_ARCHIVER_API_VERSION,
+ {
+ "PAK",
+ "Quake I/II format",
+ "Ryan C. Gordon <icculus@icculus.org>",
+ "https://icculus.org/physfs/",
+ 0, /* supportsSymlinks */
+ },
+ QPAK_openArchive,
+ UNPK_enumerate,
+ UNPK_openRead,
+ UNPK_openWrite,
+ UNPK_openAppend,
+ UNPK_remove,
+ UNPK_mkdir,
+ UNPK_stat,
+ UNPK_closeArchive
+};
+
+#endif /* defined PHYSFS_SUPPORTS_QPAK */
+
+/* end of physfs_archiver_qpak.c ... */
+