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Diffstat (limited to 'Source/modules/asura-framework/scripts/graphics/material.lua')
-rw-r--r-- | Source/modules/asura-framework/scripts/graphics/material.lua | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/Source/modules/asura-framework/scripts/graphics/material.lua b/Source/modules/asura-framework/scripts/graphics/material.lua new file mode 100644 index 0000000..032c913 --- /dev/null +++ b/Source/modules/asura-framework/scripts/graphics/material.lua @@ -0,0 +1,48 @@ +--material是shader的代理啊,保存对shader uniforms的设置 +AsuraEngine.Material = AsuraEngine.Asset.Extend("Material") + +local Material = AsuraEngine.Material + +function Material.Ctor(self) + self.uniforms = {} --uniform变量和值 + self.shader = nil + self.isShared = false +end + +function Material.Clone(self) + +end + +function Material:ToAsset() + +end + +function Material:GetUniform(name) + +end + +function Material:SetFloat(uniform, value) + +end + +function Material:SetTexture(uniform, tex) + +end + +function Material:SetInteger(unifrom, value) + +end + +function Material:SetVec2(uniform, value) + +end + +function Material:SetMat44(uniform, value) + +end + +function Material:GetUniformID() + +end + +return Material
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