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-rw-r--r--Source/modules/asura-framework/scripts/graphics/material.lua48
1 files changed, 48 insertions, 0 deletions
diff --git a/Source/modules/asura-framework/scripts/graphics/material.lua b/Source/modules/asura-framework/scripts/graphics/material.lua
new file mode 100644
index 0000000..032c913
--- /dev/null
+++ b/Source/modules/asura-framework/scripts/graphics/material.lua
@@ -0,0 +1,48 @@
+--material是shader的代理啊,保存对shader uniforms的设置
+AsuraEngine.Material = AsuraEngine.Asset.Extend("Material")
+
+local Material = AsuraEngine.Material
+
+function Material.Ctor(self)
+ self.uniforms = {} --uniform变量和值
+ self.shader = nil
+ self.isShared = false
+end
+
+function Material.Clone(self)
+
+end
+
+function Material:ToAsset()
+
+end
+
+function Material:GetUniform(name)
+
+end
+
+function Material:SetFloat(uniform, value)
+
+end
+
+function Material:SetTexture(uniform, tex)
+
+end
+
+function Material:SetInteger(unifrom, value)
+
+end
+
+function Material:SetVec2(uniform, value)
+
+end
+
+function Material:SetMat44(uniform, value)
+
+end
+
+function Material:GetUniformID()
+
+end
+
+return Material \ No newline at end of file