diff options
Diffstat (limited to 'Source/modules/asura-framework/scripts/graphics/shader.lua')
-rw-r--r-- | Source/modules/asura-framework/scripts/graphics/shader.lua | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/Source/modules/asura-framework/scripts/graphics/shader.lua b/Source/modules/asura-framework/scripts/graphics/shader.lua new file mode 100644 index 0000000..c411619 --- /dev/null +++ b/Source/modules/asura-framework/scripts/graphics/shader.lua @@ -0,0 +1,75 @@ +AsuraEngine.Shader = AsuraEngine.Asset.Extend("Shader") + +local helper = AsuraEngine.Framework.Require("graphics/shaderHelper") + +local Shader = AsuraEngine.Shader + +function Shader.Ctor(self) + self.simShader = nil + self.uniforms = {} -- 映射uniform name到location +end + +--编译shader +function Shader.Load(self, vert, frag) + self.uniforms = {} + if self.simShader == nil then + self.simShader = AsuraEngine.SimShader.New(vert, frag) + else + self.simShader:Load(vert, frag) + end + if self.simShader == nil then + --shader编译错误 + return + end + --在编译的时候就获得所有的uniform和loc + local uniforms = helper.GetUniforms(vert, frag) + if uniforms == nil then + return + end + for _, uniform in uniforms do + self.uniforms[uniform] = self.simShader:GetUniformLocation(uniform) + end +end + +function Shader.GetUniformLocation(self, name) + if self.uniforms then + local id = self.uniforms[name] + return id + end + return 0 +end + +function Shader.SendVec2(self, name, vec2) + local id = self:GetUniformLocation(name) + self.simShader:SendUniformVector2(name, vec2) +end + +function Shader.SendVec3(self, name, vec3) + +end + +function Shader.SendVec4(self, name, vec4) + +end + +function Shader.SendTexture(self, name, tex) + +end + +function Shader.SendFloat(self, name, number) + +end + +function Shader.SendInteger(self, name, integer) + +end + +function Shader.SendColor(self, name, color) + +end + +function Shader.SendMat44(self, name, mat44) + +end + +return Shader
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