diff options
Diffstat (limited to 'source/libs/asura-lib-core/graphics/binding/_shader.cpp')
-rw-r--r-- | source/libs/asura-lib-core/graphics/binding/_shader.cpp | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/source/libs/asura-lib-core/graphics/binding/_shader.cpp b/source/libs/asura-lib-core/graphics/binding/_shader.cpp new file mode 100644 index 0000000..2f2f507 --- /dev/null +++ b/source/libs/asura-lib-core/graphics/binding/_shader.cpp @@ -0,0 +1,114 @@ +#include "../shader.h" + +using namespace Luax; + +namespace AsuraEngine +{ + namespace Graphics + { + + void Shader::RegisterLuaxClass(LuaxState& state) + { + + LuaxEnum EBuiltIn[] = { + {0, 0} + }; + + state.RegisterEnum("EBuiltIn", EBuiltIn); + + } + + void Shader::RegisterLuaxPostprocess(LuaxState& state) + { + + } + + /// + /// shaderΪ + /// + int Shader::l_Use(lua_State* L) + { + LUAX_STATE(L); + + } + + /// + /// shaderΪǻ + /// + int Shader::l_Unuse(lua_State* L) + { + LUAX_STATE(L); + + } + + /// + /// ɫйshaderɹtrueʧܷfalse + /// + int Shader::l_Load(lua_State* L) + { + LUAX_STATE(L); + + } + + /// + /// жshaderǷuniformзtrue,false + /// + int Shader::l_HasUniform(lua_State* L) + { + LUAX_STATE(L); + + } + + /// + /// uniformslocationûuniformnilضӦloc + /// + int Shader::l_GetUniformLocation(lua_State* L) + { + LUAX_STATE(L); + + } + + int Shader::l_SetBuiltInUniforms(lua_State* L) + { + LUAX_STATE(L); + + } + + int Shader::l_SetUniformFloat(lua_State* L) + { + LUAX_STATE(L); + + } + + int Shader::l_SetUniformTexture(lua_State* L) + { + LUAX_STATE(L); + + } + + int Shader::l_SetUniformVector2(lua_State* L) + { + LUAX_STATE(L); + + } + + int Shader::l_SetUniformVector3(lua_State* L) + { + LUAX_STATE(L); + + } + + int Shader::l_SetUniformVector4(lua_State* L) + { + LUAX_STATE(L); + + } + + int Shader::l_SetUniformColor(lua_State* L) + { + LUAX_STATE(L); + + } + + } +}
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