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-rw-r--r--source/libs/asura-lib-core/graphics/binding/_shader.cpp126
1 files changed, 0 insertions, 126 deletions
diff --git a/source/libs/asura-lib-core/graphics/binding/_shader.cpp b/source/libs/asura-lib-core/graphics/binding/_shader.cpp
deleted file mode 100644
index a06e54b..0000000
--- a/source/libs/asura-lib-core/graphics/binding/_shader.cpp
+++ /dev/null
@@ -1,126 +0,0 @@
-#include "../shader.h"
-
-using namespace std;
-
-namespace AsuraEngine
-{
- namespace Graphics
- {
-
- LUAX_REGISTRY(Shader)
- {
- LUAX_REGISTER_METHODS(state,
- { "New", _New },
- { "Use", _Use },
- { "Unuse", _Unuse },
- { "Load", _Load },
- { "HasUniform", _HasUniform },
- { "GetUniformLocation", _GetUniformLocation },
- { "SetBuiltInUniforms", _SetBuiltInUniforms },
- { "SetUniformFloat", _SetUniformFloat },
- { "SetUniformTexture", _SetUniformTexture },
- { "SetUniformVector2", _SetUniformVector2 },
- { "SetUniformVector3", _SetUniformVector3 },
- { "SetUniformVector4", _SetUniformVector4 },
- { "SetUniformColor", _SetUniformColor }
- );
- }
-
- LUAX_POSTPROCESS(Shader)
- {
-
- }
-
- // Shader.New()
- LUAX_IMPL_METHOD(Shader, _New)
- {
- LUAX_STATE(L);
-
- }
-
- // shader:Use()
- LUAX_IMPL_METHOD(Shader, _Use)
- {
- LUAX_PREPARE(L, Shader);
-
- }
-
- // shader:Unuse()
- LUAX_IMPL_METHOD(Shader, _Unuse)
- {
- LUAX_PREPARE(L, Shader);
-
- }
-
- // shader:Load()
- LUAX_IMPL_METHOD(Shader, _Load)
- {
- LUAX_PREPARE(L, Shader);
-
- }
-
- // shader:HasUniform()
- LUAX_IMPL_METHOD(Shader, _HasUniform)
- {
- LUAX_PREPARE(L, Shader);
-
- }
-
- // shader:GetUniformLocation()
- LUAX_IMPL_METHOD(Shader, _GetUniformLocation)
- {
- LUAX_PREPARE(L, Shader);
-
- }
-
- // shader:SetBuiltInUniforms()
- LUAX_IMPL_METHOD(Shader, _SetBuiltInUniforms)
- {
- LUAX_PREPARE(L, Shader);
-
- }
-
- // shader:SetUniformFloat()
- LUAX_IMPL_METHOD(Shader, _SetUniformFloat)
- {
- LUAX_PREPARE(L, Shader);
-
- }
-
- // shader:SetUniformTexture()
- LUAX_IMPL_METHOD(Shader, _SetUniformTexture)
- {
- LUAX_PREPARE(L, Shader);
-
- }
-
- // shader:SetUniformVector2()
- LUAX_IMPL_METHOD(Shader, _SetUniformVector2)
- {
- LUAX_PREPARE(L, Shader);
-
- }
-
- // shader:SetUniformVector3()
- LUAX_IMPL_METHOD(Shader, _SetUniformVector3)
- {
- LUAX_PREPARE(L, Shader);
-
- }
-
- // shader:SetUniformVector4()
- LUAX_IMPL_METHOD(Shader, _SetUniformVector4)
- {
- LUAX_PREPARE(L, Shader);
-
- }
-
- // shader:SetUniformColor()
- LUAX_IMPL_METHOD(Shader, _SetUniformColor)
- {
- LUAX_PREPARE(L, Shader);
-
- }
-
- }
-}