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Diffstat (limited to 'source/libs/asura-lib-core/graphics/canvas.h')
-rw-r--r-- | source/libs/asura-lib-core/graphics/canvas.h | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/source/libs/asura-lib-core/graphics/canvas.h b/source/libs/asura-lib-core/graphics/canvas.h deleted file mode 100644 index 5b188ca..0000000 --- a/source/libs/asura-lib-core/graphics/canvas.h +++ /dev/null @@ -1,83 +0,0 @@ -#ifndef __ASURA_ENGINE_CANVAS_H__ -#define __ASURA_ENGINE_CANVAS_H__ - -#include <asura-lib-utils/scripting/portable.hpp> -#include <asura-lib-utils/math/rect.hpp> -#include <asura-lib-utils/math/vector2.hpp> - -#include "gl.h" -#include "texture.h" -#include "render_target.h" -#include "render_state.h" - -namespace AsuraEngine -{ - namespace Graphics - { - - /// - /// CanvasҲԳΪrender textureҲΪtextureȾ - /// - class Canvas ASURA_FINAL - : public Drawable - , public RenderTarget - , public Scripting::Portable<Canvas> - { - public: - - Canvas(); - - ~Canvas(); - - /// - /// render textureĴС - /// - void SetSize(uint w, uint h); - - void Clear(const Color& col = Color::Black) override; - - void Clear(const Math::Recti& quad, const Color& col = Color::Black) override; - - void Render(const RenderTarget* rt, const Math::Vector2i& pos, const Math::Vector2i& scale, const Math::Vector2i& center, float rot); - - void Render(const RenderTarget* rt, const Math::Rectf& quad, const Math::Vector2i& pos, const Math::Vector2i& scale, const Math::Vector2i& center, float rot); - - void Draw(const Drawable* texture, const RenderState& state); - - void Draw(const Drawable* texture, const Math::Recti& quad, const RenderState& state); - - private: - - /// - /// Frame buffer object id. - /// - GLuint mFBO; - - /// - /// canvasĴС - /// - uint mWidth, mHeight; - - public: - - //---------------------------------------------------------------------------------------------------------- - - LUAX_DECL_FACTORY(SimCanvas); - - LUAX_DECL_METHOD(_SetSize); - LUAX_DECL_METHOD(_Bind); - LUAX_DECL_METHOD(_Unbind); - - //---------------------------------------------------------------------------------------------------------- - - }; - - /// - /// CanvasΪRenderTexture - /// - using RenderTexture = Canvas; - - } -} - -#endif
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