diff options
Diffstat (limited to 'source/libs/asura-lib-core/graphics/shader.cpp')
-rw-r--r-- | source/libs/asura-lib-core/graphics/shader.cpp | 81 |
1 files changed, 0 insertions, 81 deletions
diff --git a/source/libs/asura-lib-core/graphics/shader.cpp b/source/libs/asura-lib-core/graphics/shader.cpp deleted file mode 100644 index 1a85866..0000000 --- a/source/libs/asura-lib-core/graphics/shader.cpp +++ /dev/null @@ -1,81 +0,0 @@ -#include "Shader.h" - -namespace AsuraEngine -{ - namespace Graphics - { - - Shader::Shader() - { - - } - - Shader::~Shader() - { - - } - - bool Shader::Load(const std::string& vertexShader, const std::string& fragmentShader) - { - - } - - uint Shader::GetUniformLocation(const std::string& uniform) - { - - } - - GLuint Shader::GetGLProgramHandle() - { - return mProgramHandle; - } - - void Shader::Use() - { - - } - - void Shader::Unuse() - { - - } - - void Shader::SetUniformFloat(uint loc, float value) - { - - } - - void Shader::SetUniformFloat(uint loc, float value) - { - - } - - void Shader::SetUniformTexture(uint loc, const Texture& texture) - { - - } - - void Shader::SetUniformVector2(uint loc, const Math::Vector2f& vec2) - { - - } - - void Shader::SetUniformVector3(uint loc, const Math::Vector3f& vec3) - { - - } - - void Shader::SetUniformVector4(uint loc, const Math::Vector4f& vec4) - { - - } - - uint Shader::GetGLTextureUnitCount() - { - GLint maxTextureUnits = 0; - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); - return (uint)maxTextureUnits; - } - - } -}
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