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-rw-r--r--source/libs/asura-lib-core/graphics/texture.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/source/libs/asura-lib-core/graphics/texture.h b/source/libs/asura-lib-core/graphics/texture.h
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+++ b/source/libs/asura-lib-core/graphics/texture.h
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+#ifndef __ASURA_ENGINE_TEXTURE_H__
+#define __ASURA_ENGINE_TEXTURE_H__
+
+#include <asura-lib-utils/math/rect.hpp>
+#include <asura-lib-utils/math/vector2.hpp>
+#include <asura-lib-utils/scripting/portable.hpp>
+
+#include "../core_config.h"
+
+#include "render_state.h"
+#include "gl.h"
+
+namespace AsuraEngine
+{
+ namespace Graphics
+ {
+
+ class RenderTarget;
+
+ ///
+ /// 2D࣬2d meshrender targetбʹáTextureȾԭϽǣϷϲԵѿϵΪ׼
+ /// EditorҲϽΪԭ㣬Ϊ˷㡣
+ ///
+ ASURA_ABSTRACT class Texture
+ {
+ public:
+
+ Texture();
+
+ virtual ~Texture();
+
+ GLuint GetGLTextureHandle() const;
+
+ ///
+ /// ȾtexturertϣԭϽǣң
+ ///
+ virtual void Render(const RenderTarget* rt, const RenderState& state) = 0;
+
+ ///
+ /// ȾtextureһֵrtϣԭϽǣң졣
+ ///
+ virtual void Render(const RenderTarget* rt, const Math::Rectf& quad, const RenderState& state) = 0;
+
+ ///
+ /// ù˷ʽ
+ ///
+ void SetSmooth(bool smooth);
+
+ ///
+ /// ظʽ
+ ///
+ void SetRepeated();
+
+ protected:
+
+ ///
+ /// OpenGL texture handle
+ ///
+ GLuint mTextureHandle;
+
+ };
+
+ using Drawable = Texture;
+
+ }
+}
+
+#endif \ No newline at end of file