diff options
Diffstat (limited to 'source/libs/asura-lib-framework/scripts/graphics/shader.lua')
-rw-r--r-- | source/libs/asura-lib-framework/scripts/graphics/shader.lua | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/source/libs/asura-lib-framework/scripts/graphics/shader.lua b/source/libs/asura-lib-framework/scripts/graphics/shader.lua deleted file mode 100644 index c411619..0000000 --- a/source/libs/asura-lib-framework/scripts/graphics/shader.lua +++ /dev/null @@ -1,75 +0,0 @@ -AsuraEngine.Shader = AsuraEngine.Asset.Extend("Shader") - -local helper = AsuraEngine.Framework.Require("graphics/shaderHelper") - -local Shader = AsuraEngine.Shader - -function Shader.Ctor(self) - self.simShader = nil - self.uniforms = {} -- 映射uniform name到location -end - ---编译shader -function Shader.Load(self, vert, frag) - self.uniforms = {} - if self.simShader == nil then - self.simShader = AsuraEngine.SimShader.New(vert, frag) - else - self.simShader:Load(vert, frag) - end - if self.simShader == nil then - --shader编译错误 - return - end - --在编译的时候就获得所有的uniform和loc - local uniforms = helper.GetUniforms(vert, frag) - if uniforms == nil then - return - end - for _, uniform in uniforms do - self.uniforms[uniform] = self.simShader:GetUniformLocation(uniform) - end -end - -function Shader.GetUniformLocation(self, name) - if self.uniforms then - local id = self.uniforms[name] - return id - end - return 0 -end - -function Shader.SendVec2(self, name, vec2) - local id = self:GetUniformLocation(name) - self.simShader:SendUniformVector2(name, vec2) -end - -function Shader.SendVec3(self, name, vec3) - -end - -function Shader.SendVec4(self, name, vec4) - -end - -function Shader.SendTexture(self, name, tex) - -end - -function Shader.SendFloat(self, name, number) - -end - -function Shader.SendInteger(self, name, integer) - -end - -function Shader.SendColor(self, name, color) - -end - -function Shader.SendMat44(self, name, mat44) - -end - -return Shader
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