summaryrefslogtreecommitdiff
path: root/source/libs/asura-lib-framework/scripts/graphics/shader.lua
diff options
context:
space:
mode:
Diffstat (limited to 'source/libs/asura-lib-framework/scripts/graphics/shader.lua')
-rw-r--r--source/libs/asura-lib-framework/scripts/graphics/shader.lua75
1 files changed, 0 insertions, 75 deletions
diff --git a/source/libs/asura-lib-framework/scripts/graphics/shader.lua b/source/libs/asura-lib-framework/scripts/graphics/shader.lua
deleted file mode 100644
index c411619..0000000
--- a/source/libs/asura-lib-framework/scripts/graphics/shader.lua
+++ /dev/null
@@ -1,75 +0,0 @@
-AsuraEngine.Shader = AsuraEngine.Asset.Extend("Shader")
-
-local helper = AsuraEngine.Framework.Require("graphics/shaderHelper")
-
-local Shader = AsuraEngine.Shader
-
-function Shader.Ctor(self)
- self.simShader = nil
- self.uniforms = {} -- 映射uniform name到location
-end
-
---编译shader
-function Shader.Load(self, vert, frag)
- self.uniforms = {}
- if self.simShader == nil then
- self.simShader = AsuraEngine.SimShader.New(vert, frag)
- else
- self.simShader:Load(vert, frag)
- end
- if self.simShader == nil then
- --shader编译错误
- return
- end
- --在编译的时候就获得所有的uniform和loc
- local uniforms = helper.GetUniforms(vert, frag)
- if uniforms == nil then
- return
- end
- for _, uniform in uniforms do
- self.uniforms[uniform] = self.simShader:GetUniformLocation(uniform)
- end
-end
-
-function Shader.GetUniformLocation(self, name)
- if self.uniforms then
- local id = self.uniforms[name]
- return id
- end
- return 0
-end
-
-function Shader.SendVec2(self, name, vec2)
- local id = self:GetUniformLocation(name)
- self.simShader:SendUniformVector2(name, vec2)
-end
-
-function Shader.SendVec3(self, name, vec3)
-
-end
-
-function Shader.SendVec4(self, name, vec4)
-
-end
-
-function Shader.SendTexture(self, name, tex)
-
-end
-
-function Shader.SendFloat(self, name, number)
-
-end
-
-function Shader.SendInteger(self, name, integer)
-
-end
-
-function Shader.SendColor(self, name, color)
-
-end
-
-function Shader.SendMat44(self, name, mat44)
-
-end
-
-return Shader \ No newline at end of file