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Diffstat (limited to 'source/modules/asura-core/window/window.cpp')
-rw-r--r--source/modules/asura-core/window/window.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/source/modules/asura-core/window/window.cpp b/source/modules/asura-core/window/window.cpp
index 9dc247d..939e974 100644
--- a/source/modules/asura-core/window/window.cpp
+++ b/source/modules/asura-core/window/window.cpp
@@ -12,93 +12,93 @@ namespace AsuraEngine
{
Window::Window()
- : mImpl(nullptr)
+ : m_Impl(nullptr)
{
}
Window::~Window()
{
- if (mImpl)
- delete mImpl;
+ if (m_Impl)
+ delete m_Impl;
}
#define try_init_window(impl) \
- if (!mImpl) \
+ if (!m_Impl) \
{ \
- mImpl = new impl(); \
- if (!mImpl->Init(config)) \
+ m_Impl = new impl(); \
+ if (!m_Impl->Init(config)) \
{ \
- delete mImpl; \
- mImpl = nullptr; \
+ delete m_Impl; \
+ m_Impl = nullptr; \
} \
}
bool Window::Init(const WindowConfig& config)
{
- ASSERT(!mImpl);
+ ASSERT(!m_Impl);
#if ASURA_WINDOW_SDL
try_init_window(WindowImplSDL);
#endif
- return mImpl != nullptr;
+ return m_Impl != nullptr;
}
void Window::Exit()
{
- if (mImpl)
- delete mImpl;
+ if (m_Impl)
+ delete m_Impl;
}
void Window::SetPosition(int x, int y)
{
- ASSERT(mImpl);
- mImpl->SetPosition(x, y);
+ ASSERT(m_Impl);
+ m_Impl->SetPosition(x, y);
}
void Window::SetTitle(const std::string& title)
{
- ASSERT(mImpl);
- mImpl->SetTitils(title);
+ ASSERT(m_Impl);
+ m_Impl->SetTitils(title);
}
void Window::Show()
{
- ASSERT(mImpl);
- mImpl->Show();
+ ASSERT(m_Impl);
+ m_Impl->Show();
}
void Window::Hide()
{
- ASSERT(mImpl);
- mImpl->Hide();
+ ASSERT(m_Impl);
+ m_Impl->Hide();
}
void Window::SwapRenderBuffer()
{
- ASSERT(mImpl);
- mImpl->SwapRenderBuffer();
+ ASSERT(m_Impl);
+ m_Impl->SwapRenderBuffer();
}
void Window::Clear(const AEGraphics::Color& col /*= AEGraphics::Color::Black*/)
{
- ASSERT(mImpl);
+ ASSERT(m_Impl);
glClearColor(col.r, col.g, col.b, col.a);
}
//void Window::Clear(const Math::Recti& quad, const AEGraphics::Color& col /*= AEGraphics::Color::Black*/)
//{
- // ASSERT(mImpl);
+ // ASSERT(m_Impl);
//}
void Window::Draw(const AEGraphics::Drawable* texture, const AEGraphics::RenderState& state)
{
- ASSERT(mImpl);
+ ASSERT(m_Impl);
}
/*
void Window::Draw(const AEGraphics::Drawable* texture, const Math::Recti& quad, const AEGraphics::RenderState& state)
{
- ASSERT(mImpl);
+ ASSERT(m_Impl);
}
*/