diff options
Diffstat (limited to 'source/modules/asura-core/window/window.cpp')
-rw-r--r-- | source/modules/asura-core/window/window.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/source/modules/asura-core/window/window.cpp b/source/modules/asura-core/window/window.cpp index 9dc247d..939e974 100644 --- a/source/modules/asura-core/window/window.cpp +++ b/source/modules/asura-core/window/window.cpp @@ -12,93 +12,93 @@ namespace AsuraEngine { Window::Window() - : mImpl(nullptr) + : m_Impl(nullptr) { } Window::~Window() { - if (mImpl) - delete mImpl; + if (m_Impl) + delete m_Impl; } #define try_init_window(impl) \ - if (!mImpl) \ + if (!m_Impl) \ { \ - mImpl = new impl(); \ - if (!mImpl->Init(config)) \ + m_Impl = new impl(); \ + if (!m_Impl->Init(config)) \ { \ - delete mImpl; \ - mImpl = nullptr; \ + delete m_Impl; \ + m_Impl = nullptr; \ } \ } bool Window::Init(const WindowConfig& config) { - ASSERT(!mImpl); + ASSERT(!m_Impl); #if ASURA_WINDOW_SDL try_init_window(WindowImplSDL); #endif - return mImpl != nullptr; + return m_Impl != nullptr; } void Window::Exit() { - if (mImpl) - delete mImpl; + if (m_Impl) + delete m_Impl; } void Window::SetPosition(int x, int y) { - ASSERT(mImpl); - mImpl->SetPosition(x, y); + ASSERT(m_Impl); + m_Impl->SetPosition(x, y); } void Window::SetTitle(const std::string& title) { - ASSERT(mImpl); - mImpl->SetTitils(title); + ASSERT(m_Impl); + m_Impl->SetTitils(title); } void Window::Show() { - ASSERT(mImpl); - mImpl->Show(); + ASSERT(m_Impl); + m_Impl->Show(); } void Window::Hide() { - ASSERT(mImpl); - mImpl->Hide(); + ASSERT(m_Impl); + m_Impl->Hide(); } void Window::SwapRenderBuffer() { - ASSERT(mImpl); - mImpl->SwapRenderBuffer(); + ASSERT(m_Impl); + m_Impl->SwapRenderBuffer(); } void Window::Clear(const AEGraphics::Color& col /*= AEGraphics::Color::Black*/) { - ASSERT(mImpl); + ASSERT(m_Impl); glClearColor(col.r, col.g, col.b, col.a); } //void Window::Clear(const Math::Recti& quad, const AEGraphics::Color& col /*= AEGraphics::Color::Black*/) //{ - // ASSERT(mImpl); + // ASSERT(m_Impl); //} void Window::Draw(const AEGraphics::Drawable* texture, const AEGraphics::RenderState& state) { - ASSERT(mImpl); + ASSERT(m_Impl); } /* void Window::Draw(const AEGraphics::Drawable* texture, const Math::Recti& quad, const AEGraphics::RenderState& state) { - ASSERT(mImpl); + ASSERT(m_Impl); } */ |