diff options
Diffstat (limited to 'source/modules/asura-core/window/window_impl_sdl.cpp')
-rw-r--r-- | source/modules/asura-core/window/window_impl_sdl.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/source/modules/asura-core/window/window_impl_sdl.cpp b/source/modules/asura-core/window/window_impl_sdl.cpp index 2679bc1..29a7540 100644 --- a/source/modules/asura-core/window/window_impl_sdl.cpp +++ b/source/modules/asura-core/window/window_impl_sdl.cpp @@ -21,15 +21,15 @@ namespace AsuraEngine flag |= _sdl_flag WindowImplSDL::WindowImplSDL() - : mWnd(nullptr) - , mGLContext(0) + : m_Wnd(nullptr) + , m_GLContext(0) { } WindowImplSDL::~WindowImplSDL() { - SDL_GL_DeleteContext(mGLContext); - SDL_DestroyWindow(mWnd); + SDL_GL_DeleteContext(m_GLContext); + SDL_DestroyWindow(m_Wnd); SDL_FlushEvent(SDL_WINDOWEVENT); } @@ -65,9 +65,9 @@ namespace AsuraEngine SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 0); - mWnd = SDL_CreateWindow(config.title.c_str(), config.x, config.y, config.width, config.height, flag); + m_Wnd = SDL_CreateWindow(config.title.c_str(), config.x, config.y, config.width, config.height, flag); - if (!mWnd) + if (!m_Wnd) return false; // ͼ @@ -96,7 +96,7 @@ namespace AsuraEngine img->Unlock(); - SDL_SetWindowIcon(mWnd, surface); + SDL_SetWindowIcon(m_Wnd, surface); SDL_FreeSurface(surface); } } @@ -105,15 +105,15 @@ namespace AsuraEngine { } - mGLContext = SDL_GL_CreateContext(mWnd); + m_GLContext = SDL_GL_CreateContext(m_Wnd); - if (!mGLContext) + if (!m_GLContext) { - SDL_DestroyWindow(mWnd); + SDL_DestroyWindow(m_Wnd); return false; } - SDL_GL_MakeCurrent(mWnd, mGLContext); + SDL_GL_MakeCurrent(m_Wnd, m_GLContext); SDL_GL_SetSwapInterval(config.vsync ? 1 : 0); return true; @@ -121,32 +121,32 @@ namespace AsuraEngine void WindowImplSDL::SetSize(uint width, uint height) { - SDL_SetWindowSize(mWnd, width, height); + SDL_SetWindowSize(m_Wnd, width, height); } void WindowImplSDL::SetPosition(int x, int y) { - SDL_SetWindowPosition(mWnd, x, y); + SDL_SetWindowPosition(m_Wnd, x, y); } void WindowImplSDL::SetTitils(const std::string& title) { - SDL_SetWindowTitle(mWnd, title.c_str()); + SDL_SetWindowTitle(m_Wnd, title.c_str()); } void WindowImplSDL::Show() { - SDL_ShowWindow(mWnd); + SDL_ShowWindow(m_Wnd); } void WindowImplSDL::Hide() { - SDL_HideWindow(mWnd); + SDL_HideWindow(m_Wnd); } void WindowImplSDL::SwapRenderBuffer() { - SDL_GL_SwapWindow(mWnd); + SDL_GL_SwapWindow(m_Wnd); } } |