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-rw-r--r--source/modules/asura-utils/Math/Matrix44.cpp217
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diff --git a/source/modules/asura-utils/Math/Matrix44.cpp b/source/modules/asura-utils/Math/Matrix44.cpp
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+++ b/source/modules/asura-utils/Math/Matrix44.cpp
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+#include "Matrix44.h"
+
+#include <cstring> // memcpy
+#include <cmath>
+
+namespace AsuraEngine
+{
+ namespace Math
+ {
+
+ const Matrix44 Matrix44::Identity;
+
+ // | e0 e4 e8 e12 |
+ // | e1 e5 e9 e13 |
+ // | e2 e6 e10 e14 |
+ // | e3 e7 e11 e15 |
+
+ Matrix44::Matrix44()
+ {
+ SetIdentity();
+ }
+
+ Matrix44::Matrix44(const Matrix44& m)
+ {
+ memcpy(&e, &m.e, 16 * sizeof(float));
+ }
+
+ Matrix44::~Matrix44()
+ {
+ }
+
+ void Matrix44::operator = (const Matrix44& m)
+ {
+ memcpy(&e, &m.e, 16 * sizeof(float));
+ }
+
+ void Matrix44::SetOrtho(float l, float r, float b, float t, float n, float f)
+ {
+ SetIdentity();
+ float w = r - l;
+ float h = t - b;
+ float z = f - n;
+ e[0] = 2 / w;
+ e[5] = 2 / h;
+ e[10] = -2 / z;
+ e[12] = -(r + l) / w;
+ e[13] = -(t + b) / h;
+ e[14] = -(f + n) / z;
+ e[15] = 1;
+ }
+
+ // | e0 e4 e8 e12 |
+ // | e1 e5 e9 e13 |
+ // | e2 e6 e10 e14 |
+ // | e3 e7 e11 e15 |
+ // | e0 e4 e8 e12 |
+ // | e1 e5 e9 e13 |
+ // | e2 e6 e10 e14 |
+ // | e3 e7 e11 e15 |
+
+ Matrix44 Matrix44::operator * (const Matrix44 & m) const
+ {
+ Matrix44 t;
+
+ t.e[0] = (e[0] * m.e[0]) + (e[4] * m.e[1]) + (e[8] * m.e[2]) + (e[12] * m.e[3]);
+ t.e[4] = (e[0] * m.e[4]) + (e[4] * m.e[5]) + (e[8] * m.e[6]) + (e[12] * m.e[7]);
+ t.e[8] = (e[0] * m.e[8]) + (e[4] * m.e[9]) + (e[8] * m.e[10]) + (e[12] * m.e[11]);
+ t.e[12] = (e[0] * m.e[12]) + (e[4] * m.e[13]) + (e[8] * m.e[14]) + (e[12] * m.e[15]);
+
+ t.e[1] = (e[1] * m.e[0]) + (e[5] * m.e[1]) + (e[9] * m.e[2]) + (e[13] * m.e[3]);
+ t.e[5] = (e[1] * m.e[4]) + (e[5] * m.e[5]) + (e[9] * m.e[6]) + (e[13] * m.e[7]);
+ t.e[9] = (e[1] * m.e[8]) + (e[5] * m.e[9]) + (e[9] * m.e[10]) + (e[13] * m.e[11]);
+ t.e[13] = (e[1] * m.e[12]) + (e[5] * m.e[13]) + (e[9] * m.e[14]) + (e[13] * m.e[15]);
+
+ t.e[2] = (e[2] * m.e[0]) + (e[6] * m.e[1]) + (e[10] * m.e[2]) + (e[14] * m.e[3]);
+ t.e[6] = (e[2] * m.e[4]) + (e[6] * m.e[5]) + (e[10] * m.e[6]) + (e[14] * m.e[7]);
+ t.e[10] = (e[2] * m.e[8]) + (e[6] * m.e[9]) + (e[10] * m.e[10]) + (e[14] * m.e[11]);
+ t.e[14] = (e[2] * m.e[12]) + (e[6] * m.e[13]) + (e[10] * m.e[14]) + (e[14] * m.e[15]);
+
+ t.e[3] = (e[3] * m.e[0]) + (e[7] * m.e[1]) + (e[11] * m.e[2]) + (e[15] * m.e[3]);
+ t.e[7] = (e[3] * m.e[4]) + (e[7] * m.e[5]) + (e[11] * m.e[6]) + (e[15] * m.e[7]);
+ t.e[11] = (e[3] * m.e[8]) + (e[7] * m.e[9]) + (e[11] * m.e[10]) + (e[15] * m.e[11]);
+ t.e[15] = (e[3] * m.e[12]) + (e[7] * m.e[13]) + (e[11] * m.e[14]) + (e[15] * m.e[15]);
+
+ return t;
+ }
+
+ void Matrix44::operator *= (const Matrix44 & m)
+ {
+ Matrix44 t = (*this) * m;
+ memcpy((void*)this->e, (void*)t.e, sizeof(float) * 16);
+ }
+
+ const float * Matrix44::GetElements() const
+ {
+ return e;
+ }
+
+ void Matrix44::SetIdentity()
+ {
+ memset(e, 0, sizeof(float) * 16);
+ e[0] = e[5] = e[10] = e[15] = 1;
+ }
+
+ void Matrix44::SetTranslation(float x, float y)
+ {
+ SetIdentity();
+ e[12] = x;
+ e[13] = y;
+ }
+
+ void Matrix44::SetRotation(float rad)
+ {
+ SetIdentity();
+ float c = cos(rad), s = sin(rad);
+ e[0] = c; e[4] = -s;
+ e[1] = s; e[5] = c;
+ }
+
+ void Matrix44::SetScale(float sx, float sy)
+ {
+ SetIdentity();
+ e[0] = sx;
+ e[5] = sy;
+ }
+
+ void Matrix44::SetShear(float kx, float ky)
+ {
+ SetIdentity();
+ e[1] = ky;
+ e[4] = kx;
+ }
+
+ void Matrix44::SetTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy)
+ {
+ memset(e, 0, sizeof(float) * 16); // zero out matrix
+ float c = cos(angle), s = sin(angle);
+ // matrix multiplication carried out on paper:
+ // |1 x| |c -s | |sx | |1 -ox|
+ // | 1 y| |s c | | sy | | 1 -oy|
+ // | 1 | | 1 | | 1 | | 1 |
+ // | 1| | 1| | 1| | 1 |
+ // move rotate scale origin
+ e[10] = e[15] = 1.0f;
+ e[0] = c * sx; // = a
+ e[1] = s * sx; // = b
+ e[4] = -s * sy; // = c
+ e[5] = c * sy; // = d
+ e[12] = x - ox * e[0] - oy * e[4];
+ e[13] = y - ox * e[1] - oy * e[5];
+ }
+
+ void Matrix44::Translate(float x, float y)
+ {
+ Matrix44 t;
+ t.SetTranslation(x, y);
+ this->operator *=(t);
+ }
+
+ void Matrix44::Rotate(float rad)
+ {
+ Matrix44 t;
+ t.SetRotation(rad);
+ this->operator *=(t);
+ }
+
+ void Matrix44::Scale(float sx, float sy)
+ {
+ Matrix44 t;
+ t.SetScale(sx, sy);
+ this->operator *=(t);
+ }
+
+ void Matrix44::Shear(float kx, float ky)
+ {
+ Matrix44 t;
+ t.SetShear(kx, ky);
+ this->operator *=(t);
+ }
+
+ void Matrix44::Transform(float x, float y, float angle, float sx, float sy, float ox, float oy)
+ {
+ Matrix44 t;
+ t.SetTransformation(x, y, angle, sx, sy, ox, oy);
+ this->operator *=(t);
+ }
+
+ void Matrix44::Ortho(float left, float right, float bottom, float top, float near, float far)
+ {
+ Matrix44 t;
+ t.SetOrtho(left, right, bottom, top, near, far);
+ this->operator *=(t);
+ }
+
+ // | x |
+ // | y |
+ // | 0 |
+ // | 1 |
+ // | e0 e4 e8 e12 |
+ // | e1 e5 e9 e13 |
+ // | e2 e6 e10 e14 |
+ // | e3 e7 e11 e15 |
+
+ //void Matrix44::transform(Graphics::Vertex* dst, const Graphics::Vertex* src, int size) const
+ //{
+ // for (int i = 0; i<size; ++i)
+ // {
+ // // Store in temp variables in case src = dst
+ // float x = (e[0] * src[i].xy.x()) + (e[4] * src[i].xy.y()) + (0) + (e[12]);
+ // float y = (e[1] * src[i].xy.x()) + (e[5] * src[i].xy.y()) + (0) + (e[13]);
+
+ // dst[i].xy.Set(x, y);
+ // }
+ //}
+
+ } // namespace Math
+} // namespace JinEngine \ No newline at end of file