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Diffstat (limited to 'source/modules/asura-utils/Math/Matrix44.h')
-rw-r--r-- | source/modules/asura-utils/Math/Matrix44.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/source/modules/asura-utils/Math/Matrix44.h b/source/modules/asura-utils/Math/Matrix44.h new file mode 100644 index 0000000..7b66920 --- /dev/null +++ b/source/modules/asura-utils/Math/Matrix44.h @@ -0,0 +1,98 @@ +#ifndef _ASURA_MATRIX_H_ +#define _ASURA_MATRIX_H_ + +#include "../Scripting/Portable.hpp" + +namespace AsuraEngine +{ + namespace Math + { + + /// + /// ҪתõOpenGLglm::mat4 + /// https://blog.csdn.net/candycat1992/article/details/8830894 + /// + class Matrix44 + { + public: + + static const Matrix44 Identity; + + Matrix44(); + + Matrix44(const Matrix44& m); + + ~Matrix44(); + + void operator = (const Matrix44& m); + + void SetOrtho(float _left, float _right, float _bottom, float _top, float _near, float _far); + + Matrix44 operator * (const Matrix44 & m) const; + + void operator *= (const Matrix44 & m); + + const float* GetElements() const; + + void SetIdentity(); + + void SetTranslation(float x, float y); + + void SetRotation(float r); + + void SetScale(float sx, float sy); + + void SetShear(float kx, float ky); + + void SetTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy); + + void Translate(float x, float y); + + void Rotate(float r); + + void Scale(float sx, float sy); + + void Transform(float x, float y, float angle, float sx, float sy, float ox, float oy); + + /// + /// Multiplies this Matrix44 with a shear transformation. + /// @param kx Shear along the x-axis. + /// @param ky Shear along the y-axis. + /// + void Shear(float kx, float ky); + + void Ortho(float left, float right, float bottom, float top, float near, float far); + + ///// + ///// Transforms an array of vertices by this Matrix44. The sources and + ///// destination arrays may be the same. + ///// + ///// @param dst Storage for the transformed vertices. + ///// @param src The source vertices. + ///// @param size The number of vertices. + ///// + //void transform(Graphics::Vertex* dst, const Graphics::Vertex * src, int size) const; + + /// + /// ʽ + /// + float Calculate(); + + private: + + /// + /// | e0 e4 e8 e12 | + /// | e1 e5 e9 e13 | + /// | e2 e6 e10 e14 | + /// | e3 e7 e11 e15 | + /// + float e[16]; + + }; + + } +} + +namespace AEMath = AsuraEngine::Math; + +#endif
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