summaryrefslogtreecommitdiff
path: root/source/modules/asura-utils/Threads/Thread.h
diff options
context:
space:
mode:
Diffstat (limited to 'source/modules/asura-utils/Threads/Thread.h')
-rw-r--r--source/modules/asura-utils/Threads/Thread.h222
1 files changed, 0 insertions, 222 deletions
diff --git a/source/modules/asura-utils/Threads/Thread.h b/source/modules/asura-utils/Threads/Thread.h
deleted file mode 100644
index bc6f14e..0000000
--- a/source/modules/asura-utils/Threads/Thread.h
+++ /dev/null
@@ -1,222 +0,0 @@
-#ifndef _ASURA_THREAD_H_
-#define _ASURA_THREAD_H_
-
-#include <string>
-#include <queue>
-
-#include <asura-utils/Scripting/Portable.hpp>
-
-#include "Task.h"
-#include "Mutex.h"
-#include "Semaphore.h"
-#include "Threadable.h"
-
-namespace_begin(AsuraEngine)
-namespace_begin(Threads)
-
-class ThreadImpl;
-
-///
-/// ̵߳ļֲͬʵ֣
-/// 1: Deferredӳģʽ߳ϵɺҪ̵ֶ߳Dispatch
-/// ̵߳ص첽Ϊͬlua_Stateͻ⡣
-/// 2: Immediateģʽÿһ߳άһlua_newthreadlua_State
-/// صڲͬlua_Stateеãⲻ̷ͬ߳ͬһlua_State
-///
-enum ThreadType
-{
- THREAD_TYPE_DEFERRED,
- THREAD_TYPE_IMMEDIATE, // unsafe
-};
-
-enum ThreadState
-{
- THREAD_STATE_IDLE, ///< ãδں˶
- THREAD_STATE_RUNNING, ///< ѭ
- THREAD_STATE_PAUSED, ///< ѭͣ
- THREAD_STATE_STOPPED, ///< ˳ѭ
-};
-
-///
-/// ߳壬ÿ߳άһtask queue
-///
-class Thread ASURA_FINAL
- : public AEScripting::Portable<Thread>
- , public Threadable
-{
-public:
-
- LUAX_DECL_FACTORY(Thread);
-
- Thread(lua_State* luaThread, ThreadType type = THREAD_TYPE_DEFERRED, uint sleepTime = 1, const std::string& name = "");
- ~Thread();
-
- bool AddTask(Task* task);
- ///
- /// õȴ
- ///
- uint GetTaskCount();
-
- void Idle();
-
- ///
- /// ں˶󣬲Сdaemonȴֶstopijʱ̶ɺԶstop
- ///
- bool Start(bool daemon = true, uint32 stacksize = 0);
-
- ///
- /// ͬ߳̿ƣʵʱġҪ߳ʹIsȷϵָ״̬
- ///
- void Pause();
- void Resume();
- void Stop();
-
- ///
- /// ͬ߳̿ƣȷźźִС̵߳ȴ
- ///
- void PauseSync();
- void ResumeSync();
- void StopSync();
-
- ///
- /// ̵߳ȴ߳̽żִС
- ///
- void Join();
-
- ThreadState GetState();
-
- ///
- /// ߼߳״̬
- /// 1: IdleУ̴߳Ĭ״̬ʱStart
- /// 2: RunningУں˶´Ѿں˵УTask
- /// 3: PausedͣȻںУ˶Ĵ߼ͣ
- /// 4: StoppedֹͣȻںУѾ޷
- ///
- bool IsIdle();
- bool IsRunning();
- bool IsPaused();
- bool IsStopped();
-
- bool IsCurrent();
-
- ///
- /// ִС
- ///
- int Process() override;
-
- const std::string& GetName();
-
- ///
- /// ص
- ///
- void Dispatch();
-
- ///
- /// ߺ
- ///
- void Sleep(uint ms);
-
- ///
- /// ʱ
- ///
- void SetSleepTime(uint ms);
-
-private:
-
- //----------------------------------------------------------------------------//
-
- LUAX_DECL_ENUM(ThreadType);
- LUAX_DECL_ENUM(ThreadState);
-
- LUAX_DECL_METHOD(_New);
- LUAX_DECL_METHOD(_AddTask);
- LUAX_DECL_METHOD(_Start);
- LUAX_DECL_METHOD(_Idle);
- LUAX_DECL_METHOD(_Pause);
- LUAX_DECL_METHOD(_Resume);
- LUAX_DECL_METHOD(_Stop);
- LUAX_DECL_METHOD(_Join);
- LUAX_DECL_METHOD(_IsRunning);
- LUAX_DECL_METHOD(_IsPaused);
- LUAX_DECL_METHOD(_IsStopped);
- LUAX_DECL_METHOD(_IsCurrent);
- LUAX_DECL_METHOD(_Sleep);
- LUAX_DECL_METHOD(_Dispatch);
- LUAX_DECL_METHOD(_GetName);
- LUAX_DECL_METHOD(_GetType);
- LUAX_DECL_METHOD(_GetState);
- LUAX_DECL_METHOD(_SetSleepTime);
-
- //----------------------------------------------------------------------------//
-
- ThreadImpl* m_Impl;
-
- lua_State* m_LuaThread;
-
- ///
- /// ˴Ƿػģʽ
- ///
- bool m_IsDaemon;
-
- std::string m_Name;
- ThreadType m_Type;
- uint m_SleepTime;
-
- ThreadState m_State;
- Mutex m_StateMutex;
-
- ///
- /// ͬصź
- ///
- Semaphore m_SemPause;
- Semaphore m_SemResume;
- Semaphore m_SemStop;
-
- ///
- /// С
- ///
- std::queue<Task*> m_TaskQueue;
- Mutex m_TaskQueueMutex;
-
- ///
- /// ӳģʽʹ
- ///
- std::queue<Task*> m_FinishedTasks;
- Mutex m_FinishedMutex;
-
- ///
- /// ģʽʹãصʹõlua߳
- ///
- lua_State* m_CallbackThread;
- Luax::LuaxMemberRef m_CallbackThreadRef;
-
-};
-
-///
-/// ̵߳ľʵ֣û͸ģһ׼ֲԣ
-/// 1: win32
-/// 2: posix
-/// 3: SDL
-/// 4: std::thread
-///
-ASURA_ABSTRACT class ThreadImpl
-{
-public:
- ThreadImpl() {};
- virtual ~ThreadImpl() {};
-
- virtual bool Start(Threadable* thread, uint32 stacksize = 0) = 0;
- virtual void Join() = 0;
- virtual void Kill() = 0;
-
- virtual void Sleep(uint ms) = 0;
-
- virtual bool IsRunning() = 0;
- virtual bool IsCurrent() = 0;
-
-};
-
-namespace_end
-namespace_end
-
-#endif \ No newline at end of file