summaryrefslogtreecommitdiff
path: root/source/modules/asura-utils/Threads/Thread.h
diff options
context:
space:
mode:
Diffstat (limited to 'source/modules/asura-utils/Threads/Thread.h')
-rw-r--r--source/modules/asura-utils/Threads/Thread.h222
1 files changed, 222 insertions, 0 deletions
diff --git a/source/modules/asura-utils/Threads/Thread.h b/source/modules/asura-utils/Threads/Thread.h
new file mode 100644
index 0000000..bc6f14e
--- /dev/null
+++ b/source/modules/asura-utils/Threads/Thread.h
@@ -0,0 +1,222 @@
+#ifndef _ASURA_THREAD_H_
+#define _ASURA_THREAD_H_
+
+#include <string>
+#include <queue>
+
+#include <asura-utils/Scripting/Portable.hpp>
+
+#include "Task.h"
+#include "Mutex.h"
+#include "Semaphore.h"
+#include "Threadable.h"
+
+namespace_begin(AsuraEngine)
+namespace_begin(Threads)
+
+class ThreadImpl;
+
+///
+/// ̵߳ļֲͬʵ֣
+/// 1: Deferredӳģʽ߳ϵɺҪ̵ֶ߳Dispatch
+/// ̵߳ص첽Ϊͬlua_Stateͻ⡣
+/// 2: Immediateģʽÿһ߳άһlua_newthreadlua_State
+/// صڲͬlua_Stateеãⲻ̷ͬ߳ͬһlua_State
+///
+enum ThreadType
+{
+ THREAD_TYPE_DEFERRED,
+ THREAD_TYPE_IMMEDIATE, // unsafe
+};
+
+enum ThreadState
+{
+ THREAD_STATE_IDLE, ///< ãδں˶
+ THREAD_STATE_RUNNING, ///< ѭ
+ THREAD_STATE_PAUSED, ///< ѭͣ
+ THREAD_STATE_STOPPED, ///< ˳ѭ
+};
+
+///
+/// ߳壬ÿ߳άһtask queue
+///
+class Thread ASURA_FINAL
+ : public AEScripting::Portable<Thread>
+ , public Threadable
+{
+public:
+
+ LUAX_DECL_FACTORY(Thread);
+
+ Thread(lua_State* luaThread, ThreadType type = THREAD_TYPE_DEFERRED, uint sleepTime = 1, const std::string& name = "");
+ ~Thread();
+
+ bool AddTask(Task* task);
+ ///
+ /// õȴ
+ ///
+ uint GetTaskCount();
+
+ void Idle();
+
+ ///
+ /// ں˶󣬲Сdaemonȴֶstopijʱ̶ɺԶstop
+ ///
+ bool Start(bool daemon = true, uint32 stacksize = 0);
+
+ ///
+ /// ͬ߳̿ƣʵʱġҪ߳ʹIsȷϵָ״̬
+ ///
+ void Pause();
+ void Resume();
+ void Stop();
+
+ ///
+ /// ͬ߳̿ƣȷźźִС̵߳ȴ
+ ///
+ void PauseSync();
+ void ResumeSync();
+ void StopSync();
+
+ ///
+ /// ̵߳ȴ߳̽żִС
+ ///
+ void Join();
+
+ ThreadState GetState();
+
+ ///
+ /// ߼߳״̬
+ /// 1: IdleУ̴߳Ĭ״̬ʱStart
+ /// 2: RunningУں˶´Ѿں˵УTask
+ /// 3: PausedͣȻںУ˶Ĵ߼ͣ
+ /// 4: StoppedֹͣȻںУѾ޷
+ ///
+ bool IsIdle();
+ bool IsRunning();
+ bool IsPaused();
+ bool IsStopped();
+
+ bool IsCurrent();
+
+ ///
+ /// ִС
+ ///
+ int Process() override;
+
+ const std::string& GetName();
+
+ ///
+ /// ص
+ ///
+ void Dispatch();
+
+ ///
+ /// ߺ
+ ///
+ void Sleep(uint ms);
+
+ ///
+ /// ʱ
+ ///
+ void SetSleepTime(uint ms);
+
+private:
+
+ //----------------------------------------------------------------------------//
+
+ LUAX_DECL_ENUM(ThreadType);
+ LUAX_DECL_ENUM(ThreadState);
+
+ LUAX_DECL_METHOD(_New);
+ LUAX_DECL_METHOD(_AddTask);
+ LUAX_DECL_METHOD(_Start);
+ LUAX_DECL_METHOD(_Idle);
+ LUAX_DECL_METHOD(_Pause);
+ LUAX_DECL_METHOD(_Resume);
+ LUAX_DECL_METHOD(_Stop);
+ LUAX_DECL_METHOD(_Join);
+ LUAX_DECL_METHOD(_IsRunning);
+ LUAX_DECL_METHOD(_IsPaused);
+ LUAX_DECL_METHOD(_IsStopped);
+ LUAX_DECL_METHOD(_IsCurrent);
+ LUAX_DECL_METHOD(_Sleep);
+ LUAX_DECL_METHOD(_Dispatch);
+ LUAX_DECL_METHOD(_GetName);
+ LUAX_DECL_METHOD(_GetType);
+ LUAX_DECL_METHOD(_GetState);
+ LUAX_DECL_METHOD(_SetSleepTime);
+
+ //----------------------------------------------------------------------------//
+
+ ThreadImpl* m_Impl;
+
+ lua_State* m_LuaThread;
+
+ ///
+ /// ˴Ƿػģʽ
+ ///
+ bool m_IsDaemon;
+
+ std::string m_Name;
+ ThreadType m_Type;
+ uint m_SleepTime;
+
+ ThreadState m_State;
+ Mutex m_StateMutex;
+
+ ///
+ /// ͬصź
+ ///
+ Semaphore m_SemPause;
+ Semaphore m_SemResume;
+ Semaphore m_SemStop;
+
+ ///
+ /// С
+ ///
+ std::queue<Task*> m_TaskQueue;
+ Mutex m_TaskQueueMutex;
+
+ ///
+ /// ӳģʽʹ
+ ///
+ std::queue<Task*> m_FinishedTasks;
+ Mutex m_FinishedMutex;
+
+ ///
+ /// ģʽʹãصʹõlua߳
+ ///
+ lua_State* m_CallbackThread;
+ Luax::LuaxMemberRef m_CallbackThreadRef;
+
+};
+
+///
+/// ̵߳ľʵ֣û͸ģһ׼ֲԣ
+/// 1: win32
+/// 2: posix
+/// 3: SDL
+/// 4: std::thread
+///
+ASURA_ABSTRACT class ThreadImpl
+{
+public:
+ ThreadImpl() {};
+ virtual ~ThreadImpl() {};
+
+ virtual bool Start(Threadable* thread, uint32 stacksize = 0) = 0;
+ virtual void Join() = 0;
+ virtual void Kill() = 0;
+
+ virtual void Sleep(uint ms) = 0;
+
+ virtual bool IsRunning() = 0;
+ virtual bool IsCurrent() = 0;
+
+};
+
+namespace_end
+namespace_end
+
+#endif \ No newline at end of file