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-rw-r--r--source/modules/asura-utils/math/matrix44.h120
1 files changed, 59 insertions, 61 deletions
diff --git a/source/modules/asura-utils/math/matrix44.h b/source/modules/asura-utils/math/matrix44.h
index 7b66920..503242f 100644
--- a/source/modules/asura-utils/math/matrix44.h
+++ b/source/modules/asura-utils/math/matrix44.h
@@ -1,97 +1,95 @@
#ifndef _ASURA_MATRIX_H_
#define _ASURA_MATRIX_H_
+#include <asura-utils/Classes.h>
+
#include "../Scripting/Portable.hpp"
-namespace AsuraEngine
-{
- namespace Math
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Math)
- ///
- /// ҪתõOpenGLglm::mat4
- /// https://blog.csdn.net/candycat1992/article/details/8830894
- ///
- class Matrix44
- {
- public:
+/// ҪתõOpenGLglm::mat4
+/// https://blog.csdn.net/candycat1992/article/details/8830894
+class Matrix44
+{
+public:
- static const Matrix44 Identity;
+ static const Matrix44 Identity;
- Matrix44();
+ Matrix44();
- Matrix44(const Matrix44& m);
+ Matrix44(const Matrix44& m);
- ~Matrix44();
+ ~Matrix44();
- void operator = (const Matrix44& m);
+ void operator = (const Matrix44& m);
- void SetOrtho(float _left, float _right, float _bottom, float _top, float _near, float _far);
+ void SetOrtho(float _left, float _right, float _bottom, float _top, float _near, float _far);
- Matrix44 operator * (const Matrix44 & m) const;
+ Matrix44 operator * (const Matrix44 & m) const;
- void operator *= (const Matrix44 & m);
+ void operator *= (const Matrix44 & m);
- const float* GetElements() const;
+ const float* GetElements() const;
- void SetIdentity();
+ void SetIdentity();
- void SetTranslation(float x, float y);
+ void SetTranslation(float x, float y);
- void SetRotation(float r);
+ void SetRotation(float r);
- void SetScale(float sx, float sy);
+ void SetScale(float sx, float sy);
- void SetShear(float kx, float ky);
+ void SetShear(float kx, float ky);
- void SetTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy);
+ void SetTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy);
- void Translate(float x, float y);
+ void Translate(float x, float y);
- void Rotate(float r);
+ void Rotate(float r);
- void Scale(float sx, float sy);
+ void Scale(float sx, float sy);
- void Transform(float x, float y, float angle, float sx, float sy, float ox, float oy);
+ void Transform(float x, float y, float angle, float sx, float sy, float ox, float oy);
- ///
- /// Multiplies this Matrix44 with a shear transformation.
- /// @param kx Shear along the x-axis.
- /// @param ky Shear along the y-axis.
- ///
- void Shear(float kx, float ky);
+ ///
+ /// Multiplies this Matrix44 with a shear transformation.
+ /// @param kx Shear along the x-axis.
+ /// @param ky Shear along the y-axis.
+ ///
+ void Shear(float kx, float ky);
- void Ortho(float left, float right, float bottom, float top, float near, float far);
+ void Ortho(float left, float right, float bottom, float top, float near, float far);
- /////
- ///// Transforms an array of vertices by this Matrix44. The sources and
- ///// destination arrays may be the same.
- /////
- ///// @param dst Storage for the transformed vertices.
- ///// @param src The source vertices.
- ///// @param size The number of vertices.
- /////
- //void transform(Graphics::Vertex* dst, const Graphics::Vertex * src, int size) const;
+ /////
+ ///// Transforms an array of vertices by this Matrix44. The sources and
+ ///// destination arrays may be the same.
+ /////
+ ///// @param dst Storage for the transformed vertices.
+ ///// @param src The source vertices.
+ ///// @param size The number of vertices.
+ /////
+ //void transform(Graphics::Vertex* dst, const Graphics::Vertex * src, int size) const;
- ///
- /// ʽ
- ///
- float Calculate();
+ ///
+ /// ʽ
+ ///
+ float Calculate();
- private:
+private:
- ///
- /// | e0 e4 e8 e12 |
- /// | e1 e5 e9 e13 |
- /// | e2 e6 e10 e14 |
- /// | e3 e7 e11 e15 |
- ///
- float e[16];
+ ///
+ /// | e0 e4 e8 e12 |
+ /// | e1 e5 e9 e13 |
+ /// | e2 e6 e10 e14 |
+ /// | e3 e7 e11 e15 |
+ ///
+ float e[16];
- };
+};
- }
-}
+namespace_end
+namespace_end
namespace AEMath = AsuraEngine::Math;